Jump to content

56Curious

Member
  • Content Count

    85
  • Joined

  • Last visited

  • Medals

Community Reputation

13 Good

About 56Curious

  • Rank
    Corporal

Recent Profile Visitors

683 profile views
  1. 56Curious

    Viking PMC Offical Mod

    Version 1.0.8 Released. Viking PMC Offical Mod Added: Custom sounds for a mission, available for all users Added: fn_respawnPositionSafeZone - adds safe zone on respawn positions for BLUFOR - Function will support all factions in Version 1.0.9 Fixed: fn_cameraSetup error Fixed: Mission Template Tool Viking PMC Offical Mod - Extensions Added: RHS Bag retextures (Olive and Black) Discuss this update in the discord here. View the code and extra info on updates via github here.
  2. 56Curious

    Animation dump

    Hiya, first of all, really nice animations. Having some trouble getting a few to work, only 5 sets are showing, but there are files for things like "AnimSlashKnife" etc. - any ideas on getting these to work?
  3. 56Curious

    Viking PMC Offical Mod

    Version 1.0.7 Released. Viking PMC Offical Mod Added: Wooden Crate Added: LOKI Uniforms (Woodland and Tan) Added: LOKI Vests (Woodland and Tan) Fixed: Missing Backpacks on gear Viking PMC Offical Mod - Extensions Added: LOKI Helmet Fixed: Textures on police vehicles. Discuss this update in the discord here. View the code and extra info on updates via github here.
  4. 56Curious

    Viking PMC Offical Mod

    Version 1.0.6 Released. Viking PMC Offical Mod Added: Cazador Uniform Added: Cazador Headgear Added: Cazador Vest Added: Helmets into NV slot for use with diving gear Added: DDPM Shirt and Sweater Added: G36 Support (Not useable but configs are all setup - model still needs work but is useable) Fixed: Vest textures missing. Fixed: Pictures on some assets were missing (Gear type) Fixed: Civilian Shirts not displaying correct textures. Fixed: An error in the loading screen displaying message to user. Fixed: Text in function: VKN_fnc_missionTemplateTool Fixed: Texture glitch on VKN_Vest_V_HarnessO_drk_F - Fixed after BI fixed in A3 Version 1.92 Updated: Halt Framework Updated: Splash screen information Viking PMC Offical Mod - Extensions Added: retextured shemaghs (black + all accessories) Added: Greek Faction Added: Abu Bakr Faction Added: custom retextures of Van, Offroad, Hatchback and Tahoe (Greek police) Updated: FIR Insignias to delete them (extensions) Updated: Adjusted how faction: The Cartel has it's custom retextures applied Updated: Dependency on factions Fixed: Missing units from VKN_Extensions_Characters config.cpp file Fixed: Viking Factions to be updated to new configs using the new, updated gear Fixed: issue with Greek Police Gear not displaying Discuss this update in the discord here. View the code and extra info on updates via github here.
  5. About This mod has been created for the unit - Viking PMC. It has been created to give us an authentic feeling while conducting our operations, as well as establish a lore behind the group and it's core values. The gear used are retextures of base-game assets, as well as retextures of some of the mods (with the correct permissions given). We eventually want to be able to make our own models and add new gear that provides a fresh experience for our players. We have opened this mod up to the public and would love to hear what you think of it! We have lots of cool new assets planned and are always working to make what is existing even better. All of the gear with a logo on will have a counter-part to allow public users the enjoyment of our content. You will notice that some of the retextured gear is not from the vanilla game. This is so other communities can use the modded retextures as well. You can take a look at the Viking PMC Extensions Mod for an example on how to add the gear. (Or use that mod itself and ignore the dependency warnings.) Features This mod includes a lot for the group. As the group suggests things, we attempt to make them happen! You can join our development discord to discuss the mod and it's features with developers and other community memebers. You can view the GITHUB (WIP) page to see how frameworks can be used and read information about the mod. The follwing list is generalized: Custom music and sounds Custom retextures of uniforms, vests, backpacks, headgear, facewear, items and more Custom retextures of vehicles Custom Zeus modules and functions Various game Mechanics (adjust the game to our liking) Custom factions (both friendly and hostile) - Requires this. Please see the workshop page for images. Installation Simply install this pack and load it on the launcher. Credits Before retexutres are made, we have contacted the authors and requested permission. If you as a mod creator have noted something that you did not consent to, please message myself or another contributor so we can remove it ASAP. VSM All In One Collection - Allowed retexture rights for their custom gear. Vehicles created by Danz and Skan. Femal3 - High quality female player models and faces for our use. Some gear has been used in complience with the licencing information found on the Multi-Play Uniforms workshop page as of 17/02/2019. ALIAScartoons for his amazing EMP and Monsoon scripts that we have turned into functions. - If you'd like to add these to your script-mod workshop collection, pm me and I can export them to a single mod ;). Media
  6. 56Curious

    Apex Framework

    Not sure if this has been reported, but in the description.ext, you have a typo in cfgDebriefing. class QS_RD_end_4 { title = "Reserved Profile Name"; description = "Your profile name is reserved for another a staff member or supporter on this server, please use different profile name!"; picture = "media\images\insignia\comm_patch.paa"; }; Perhaps: description = "Your profile name is reserved for a staff member or supporter on this server, please use a different profile name!"; :)
  7. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    Mission Changelog - V 1.1.3 - [UPDATED] Adjusted init files to run smoother. - [UPDATED] Changed settings menu to incorp new features. - [UPDATED] Moved file structure to better run with the unit selected. For example Curator scripts run from a Curator file. - [ADDED] Custom images that are chosen randomly. - [ADDED] Curator information on load of the curator. - [ADDED] Earplugs to work in Zeus too. - [ADDED] Ability to choose to skip the intros/loading phase via the settings menu. [CHANGED] Closed support for whitelisted Curators to have access to exec module. WILL RETURN. - [FIXED] Custom modules not loading. - [FIXED] File: initRespawn.sqf - [FIXED] Initial spawn for all players and the way the mission deals with the first respawn. Servers are currently down, but the mission files are still open for download. All updates are to the github.
  8. Hey, how would I create the following to be used for say, the zeus user requiring it only? Like how ares works.
  9. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    Mission Changelog - V 1.1.2 - [UPDATED] Various scripts to run smoother. - [UPDATED] Better detection of clients running with mods and then apply parms to them. - [UPDATED] Names of GUIs to sync together with it's framework. - [UPDATED] Updated recenty added features because of errors with servers crashing. - [UPDATED] Scripts to better perform in a multiplayer environment. - [ADDED] Custom countdown timer with effects. - [ADDED] More custom EZGM modules into the ARES Zeus menu. - [ADDED] Support for trusted community admins to have access to certain files. - [ADDED] Support for the following maps: ALTIS | STRATIS | MALDEN | TANOA - [CHANGED] Zeus Modules to better incorp the ares menu and offical menu. - [CHANGED] Back-end files and the folder structure for development across maps. - [CHANGED] Zeus and Admin Menu to enable new features. - [FIXED] Various bugs (too many to list AGAIN hehe). Servers will receive this update on the 13th of July 2018. Please be aware servers will go down for this time.
  10. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    This is now open to the public in a semi-stable (expect bugs) branch. Please post any errors you find in this page so that they can be fixed ASAP! I hope you guys will enjoy this and I'll continue to develop it!
  11. 56Curious

    Zeus Ping Event Handle

    Oh haha, didn't even see that. Thanks!
  12. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    Mission Changelog - V 1.1.1 - [UPDATED] Various scripts to run smoother. - [UPDATED] Mission file via the editor with new modules and spawn area. - [UPDATED] Mod list for extra clientside mods. - [ADDED] Complete support for ARES Achilles Expansion and CBA. - [ADDED] Added custom EZGM modules into the default Zeus menu. - [ADDED] Custom loadouts into the respawn menu. - [ADDED] Support for certain people to have access to scripting commands by gaining trust. - [ADDED] Adjusted 'initRespawn.sqf' to better cater for various player types. - [ADDED] Support for various languages for params. - [ADDED] Support for keybinding functions. - [ADDED] Earplug support. - [ADDED] New features into the Zeus and Admin menus. - [ADDED] Ability to apply dynamicly changing weather. - [ADDED] Support for later development. (Such as: 'Custom Zeus structure compositions', 'Auto server switching', 'Zeus Jukbox and automatic audio playing', and more!) - [CHANGED] Zeus Modules to better incorp the ares menu and offical menu. - [CHANGED] Back-end files and the folder structure. - [CHANGED] Introduction feature to better cater to new and existing players. - [CHANGED] Zeus and Admin Menu to enable new features. - [FIXED] Various bugs (too many to list hehe). Servers will receive this update on the 27th of June 2018. Please be aware servers will go down for this time.
  13. Hello, I'm trying to use the Zeus ping event handle to play a different sound. Here is the code for reference: player addEventHandler ["CuratorPinged", { params ["_curator", "_unit"]; _curator playSound "ZeusPingedSpeaker"; {hint format ["%1 Has Pinged Zeus!",_unit];} call bis_fnc_spawn; systemChat "Custom Ping initialized."; }]; However it wont play. I tried replacing with a hint but even the hint doesn't fire. Perhaps I'm doing something wrong here but i've done other EHs without any problems regarding syntaxing anyways. I'm also not getting any errors in RPT or a debug test. If it's possible, I'd also like to detect if it's fired 3 or more times it does something, but I guess this could just be an if. - Curious
  14. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    Server-Side Change Log - V1.0.2 - Servers will now open secondary servers if the population is high. A new update to the mission will be out soon. - Curious
  15. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    *Ignore this message*
×