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56Curious

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About 56Curious

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  1. 56Curious

    Viking PMC official Mod

    Version 1.1.4 Released. Viking PMC Official Mod Added: Post Process Effects Added: M9X RVMATs Added: New Identities Added: Fleece Uniforms Added: Uniform Diagonal pack Added: New cap based on offical, patch and backwards version too Added: VKN_fnc_selectRandomIndex function Updated: Amir Indentity with tattoo's Updated: Uniform Loki Fixed: Mission Template Tool with prep for next release Viking PMC Official Mod - Extensions Added: Diagonal opscore helmets Updated: Loki Vests Updated: Loki Opscore helmets Updated: M90/M98 packs (uniforms, vests, radios) Discuss this update in the discord here. View the code and extra info on updates via github here.
  2. 56Curious

    Viking PMC official Mod

    MERRY CHRISTMAS! Hope everyone has enjoyed it, here's an update on us! 😄 Version 1.1.3 Released. Viking PMC Official Mod Added: Standardized images for use. Added: Random Arsenal Loadout Generator. Fixed: Mission Template Tool. Fixed: Panic Button displaying to all users. Updated: Randomization system on image selections Viking PMC Official Mod - Extensions Fixed: VKN_Characters not working with ACE interaction Discuss this update in the discord here. View the code and extra info on updates via github here.
  3. Ah that makes more sense - I too am interested in how this was found - There are some other modules I will need to be setting up via script 😄 Thanks alot though, can finally release this fix hah
  4. 56Curious

    Viking PMC official Mod

    So it's coming up to the end of the year and I decided to put together a year in review and also give you an insight into the development planned for the next year. It has been a year of a kind and we have learnt alot through out it. A massive thank you to both the developers for their time and efforts into the mod and also to you, the players who are using the content we provide. https://docs.google.com/document/d/1xnpTXTyGGyYPSTyyx8Zvynovq3uhqVgWKoIHvXg0EC4/edit# We look forward to the upcoming year and hope you join us in this! 😄
  5. Hello, having some trouble getting set3DENAttributes to work with curator modules. I can't get Owner, Addons and forced to work at all, I have tried numbers, bools, strings, chucking the numbers into strings, looking at their configs etc. but nothing seems to be working. https://github.com/56curious/VKN_Official_Mod/blob/master/VKN_Functions/Functions/fn_missionTemplateTool.sqf#L102 The code is in the link (as to not clutter this) but i'll take the extract out too //setup in-module settings { _x set3DENAttribute ["ControlMP", true]; } forEach _ZeusEntities; for "_i" from 1 to 4 step 1 do { _Module = _ZeusModules select _i - 1; _Entity = _ZeusEntitiesNames select _i - 1; _Module set3DENAttribute ["Owner", _Entity]; _Module set3DENAttribute ["Addons", "All"]; _Module set3DENAttribute ["Forced", "1"]; }; is this command using predefined stuff or config matching? - just an idea, any help would be amazing 😄
  6. 56Curious

    Viking PMC official Mod

    Version 1.1.3 STATUS UPDATE #2 Hello all! So we're in December and still haven't got Version 1.1.3? What's happening?! Where's the update?! Well let me explain. At the moment, I had planned this to be pushed out on the 6th of Dec, however we're almost 6 days due and still haven't updated. The sole reason for this is time. At the moment, almost all of the developers are super busy with life stuff, for myself and a few others, university modules are ending soon and work needs to be completed. For others, jobs are ending this year and so their work needs to be completed before the next working year. Due to these reasons, we haven't been able to work on modding in the same time frames we had in the summer. Assets are still being made, but a lot slower than seen before. I can only apologise for this because I like to stick to deadlines and missing them sets back other projects. At this current stage, I hope to push this version out by the end of December at the latest which will feature, most importantly, the Mission Template Tool within the 3DEN Editor that will have customizable options for all users, not just Viking. There are other assets planned for the new year and a "2019 Year in review" is going to be posted sometime in the next week or two. This document will include a lot of information about what we've done this past year and what's being planned for 2020. Again, I can only apologise for the delay but I hope you're with me that Education and Jobs come first (Not to say this mod isn't important, we sink a lot of effort into this and all for the community). Thank you all for the ever continued support and I hope you're looking forward to seeing our plans for the next year!
  7. 56Curious

    Viking PMC official Mod

    Version 1.1.3 STATUS UPDATE #1 Hello all! So it's been a while since an update has been released. I'd like you all know that we are still working on things and have some great ideas and assets both in the works and coming soon! We have recently acquired 3, and perhaps even more, 3D Artists to create 3D assets and really push this mod to a new level. Apart from ideas already mentioned elsewhere, I wont hint at what we are planning as to not fixate designs and ideas. Stay tuned for the next status update to see more about them. Alongside 3D assets, I am still working on scripts and configs for the mod, such as a new menu for quick access to functions, a sort of Function Guider. The aim is to teach a Zeus how to use scripts/functions to help improve their mission in a easy to use format. More on this soon however. As always, i'm optimizing existing stuff and making space for the new content 🙂 Thank you for the continued support to the mod and I look forward to seeing your feedback when 1.1.3 is released!
  8. 56Curious

    Viking PMC official Mod

    Version 1.1.2 Released. Viking PMC Official Mod Added: Retextured Leopard 2A4 skins Added: more Discord RP additions - requires https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159 to work Added: New sound for operations Added: Backend Support for a customizable panic button for units to press Added: background images and res-adjusting text to start screens Added: New Randomization of loading screens Updated: Mission Template Tool now has new information Updated: Tahoe Texture Files Fixed: error in VKN_Gear(edited) Viking PMC Official Mod - Extensions Updated: Adjusted inheritance on units. (ODIN Faction) Updated: Startup screen to work in the base mod and use ext. if aother mods are present too. Discuss this update in the discord here. View the code and extra info on updates via github here.
  9. 56Curious

    Viking PMC official Mod

    Version 1.1.2 STATUS UPDATE #1 Hello all, so the mod development has started to slow down due to myself and other developers starting university, jobs etc. We are continuing to add new content, but it is alot slower than the summer. We can only apologise for this, however the mod is created in our spare time, which is very little ahah. One of the things that I am working on at the moment is the function rework/streamline process. I am cutting code and trying to make all of my functions run quicker, as well as fix bugs. For example, the mission template tool currently doesn't work with ACE3's interaction system. For this reason, I decided to remove the ability for communities to customize this tool to their liking. Until I can work out what causes this error, I will keep it this way. Another, newer feature coming is the player displaying function. This will display the players name above their unit and also add extra information. This will be in the next update, hopefully. One final function that has recently been updated was the Discord Rich Presence information. It's purpose is to add a little more information to discord about what you're up to in-game, instead of just seeing "Arma 3". The rest of the team are also working on their own features, but as we're not 100% sure when these things will be ready, we will keep quiet for the time being 🙂 Just thought i'd give a little update on this, as well as some of the ideas we have bouncing around at the present time.
  10. 56Curious

    Viking PMC official Mod

    Version 1.1.1 Released. Viking PMC Official Mod Added: ACE PBO Check to fn_Ragdoll_init to avoid error when ACE wasn't present Added: Support for ACE Self Interactions for in-house functions/features (more to follow) Added: Eurocopter 135/635 variants with Viking Black, Loki, Viking OD and Viking Sand skins with medical counterparts Added: Ability to select textures via vehicle customization in the arsenal Added: ACE FRIES system to Eurocopters Added: Discord Rich Presence support for various events in-game - requires https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159 to work Updated: File layout for VKN_Objects Updated: VKN_Objects cfgPatches to properly add the vehicles as units Updated: IFV Warrior and Y32E Cihuai Aircraft Units to display in Zeus/3DEN Editor Fixed: Lightbar on the light variant of the Tahoe Viking PMC Official Mod - Extensions Updated: VKN_Extensions_Gear had class fields updated Removed: Viking Black Medical OPS 2 Helmet Removed: Viking Loki Medical Helmet Discuss this update in the discord here. View the code and extra info on updates via github here.
  11. 56Curious

    Viking PMC official Mod

    New update is coming soon, including some more Eurocopter helicopters! We're working on custom textures and setting up some features of our own alongside this helicopter, like incorping ACE Rappeling, as well as the ability to properly use the stretcher. These eurocopters were used with permission given by Luke's EC 135 mod! In terms of our own 3D models, we're designing and creating a 2000 style Mitsubishi Montero/Hokoron hybrid offroader, equipped with chunky tires, flood lights, winch and more, as well as a 2035 face lift of this vehicle. We're using a Toyota Tacoma front and a Chevrolet Suburban 1500 rear to create a more modern, but still highly functional offroader. There will be branding images of these vehicles released in the future, but just wanted to let people know we are planning new, custom assets 🙂 Don't forget to view the code and extra info about the mod via github here. Enjoy using the mod and it's features!
  12. 56Curious

    Viking PMC official Mod

    Version 1.1.0 Released. Viking PMC Official Mod Added: Sirens to Security Tahoe Fixed: Missing image for fn_missionTemplateTool Fixed: fn_missionTemplateTool with an unscheduled sleep being used Fixed: Legion Forest cap Fixed: Author of legion forest camo set Fixed: APC Warrior desert missing skin. Updated: fn_displayPlayerInfoAbove - hid until Version 1.1.1 Viking PMC Official Mod - Extensions Added: RHS Booniehat retextured Discuss this update in the discord here. View the code and extra info on updates via github here.
  13. 56Curious

    Viking PMC official Mod

    Version 1.0.9 Released. Viking PMC Official Mod Added: New PBO VKN_Identities incl. new faces for players to use. Added: Retextured FV 510 Warrior (Woodland) and FV 510 Warrior (Desert) retextured variants for BLUFOR. Added: New images for factions within Viking, ODIN, THOR, LOKI, VIS and BALDER - https://imgur.com/a/qKQ19yj Updated: Legion Forest Collection. Updated: fn_respawnPositionSafeZone to enable all factions. Also rewrote for optimisation. Updated: Roles and Ranks custom configs. Updated: LOKI Cap Viking PMC Official Mod - Extensions Added: LOKI Vests Added: Hawaii shirts for the summer season. Discuss this update in the discord here. View the code and extra info on updates via github here.
  14. 56Curious

    Viking PMC official Mod

    Version 1.0.8 Released. Viking PMC Official Mod Added: Custom sounds for a mission, available for all users Added: fn_respawnPositionSafeZone - adds safe zone on respawn positions for BLUFOR - Function will support all factions in Version 1.0.9 Fixed: fn_cameraSetup error Fixed: Mission Template Tool Viking PMC Official Mod - Extensions Added: RHS Bag retextures (Olive and Black) Discuss this update in the discord here. View the code and extra info on updates via github here.
  15. 56Curious

    Animation dump

    Hiya, first of all, really nice animations. Having some trouble getting a few to work, only 5 sets are showing, but there are files for things like "AnimSlashKnife" etc. - any ideas on getting these to work?
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