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56Curious

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About 56Curious

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  1. 56Curious

    Viking PMC Offical Mod

    Version 1.1.2 Released. Viking PMC Offical Mod Added: Retextured Leopard 2A4 skins Added: more Discord RP additions - requires https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159 to work Added: New sound for operations Added: Backend Support for a customizable panic button for units to press Added: background images and res-adjusting text to start screens Added: New Randomization of loading screens Updated: Mission Template Tool now has new information Updated: Tahoe Texture Files Fixed: error in VKN_Gear(edited) Viking PMC Offical Mod - Extensions Updated: Adjusted inheritance on units. (ODIN Faction) Updated: Startup screen to work in the base mod and use ext. if aother mods are present too. Discuss this update in the discord here. View the code and extra info on updates via github here.
  2. 56Curious

    Viking PMC Offical Mod

    Version 1.1.2 STATUS UPDATE #1 Hello all, so the mod development has started to slow down due to myself and other developers starting university, jobs etc. We are continuing to add new content, but it is alot slower than the summer. We can only apologise for this, however the mod is created in our spare time, which is very little ahah. One of the things that I am working on at the moment is the function rework/streamline process. I am cutting code and trying to make all of my functions run quicker, as well as fix bugs. For example, the mission template tool currently doesn't work with ACE3's interaction system. For this reason, I decided to remove the ability for communities to customize this tool to their liking. Until I can work out what causes this error, I will keep it this way. Another, newer feature coming is the player displaying function. This will display the players name above their unit and also add extra information. This will be in the next update, hopefully. One final function that has recently been updated was the Discord Rich Presence information. It's purpose is to add a little more information to discord about what you're up to in-game, instead of just seeing "Arma 3". The rest of the team are also working on their own features, but as we're not 100% sure when these things will be ready, we will keep quiet for the time being 🙂 Just thought i'd give a little update on this, as well as some of the ideas we have bouncing around at the present time.
  3. 56Curious

    Viking PMC Offical Mod

    Version 1.1.1 Released. Viking PMC Offical Mod Added: ACE PBO Check to fn_Ragdoll_init to avoid error when ACE wasn't present Added: Support for ACE Self Interactions for in-house functions/features (more to follow) Added: Eurocopter 135/635 variants with Viking Black, Loki, Viking OD and Viking Sand skins with medical counterparts Added: Ability to select textures via vehicle customization in the arsenal Added: ACE FRIES system to Eurocopters Added: Discord Rich Presence support for various events in-game - requires https://steamcommunity.com/sharedfiles/filedetails/?id=1493485159 to work Updated: File layout for VKN_Objects Updated: VKN_Objects cfgPatches to properly add the vehicles as units Updated: IFV Warrior and Y32E Cihuai Aircraft Units to display in Zeus/3DEN Editor Fixed: Lightbar on the light variant of the Tahoe Viking PMC Offical Mod - Extensions Updated: VKN_Extensions_Gear had class fields updated Removed: Viking Black Medical OPS 2 Helmet Removed: Viking Loki Medical Helmet Discuss this update in the discord here. View the code and extra info on updates via github here.
  4. 56Curious

    Viking PMC Offical Mod

    New update is coming soon, including some more Eurocopter helicopters! We're working on custom textures and setting up some features of our own alongside this helicopter, like incorping ACE Rappeling, as well as the ability to properly use the stretcher. These eurocopters were used with permission given by Luke's EC 135 mod! In terms of our own 3D models, we're designing and creating a 2000 style Mitsubishi Montero/Hokoron hybrid offroader, equipped with chunky tires, flood lights, winch and more, as well as a 2035 face lift of this vehicle. We're using a Toyota Tacoma front and a Chevrolet Suburban 1500 rear to create a more modern, but still highly functional offroader. There will be branding images of these vehicles released in the future, but just wanted to let people know we are planning new, custom assets 🙂 Don't forget to view the code and extra info about the mod via github here. Enjoy using the mod and it's features!
  5. 56Curious

    Viking PMC Offical Mod

    Version 1.1.0 Released. Viking PMC Offical Mod Added: Sirens to Security Tahoe Fixed: Missing image for fn_missionTemplateTool Fixed: fn_missionTemplateTool with an unscheduled sleep being used Fixed: Legion Forest cap Fixed: Author of legion forest camo set Fixed: APC Warrior desert missing skin. Updated: fn_displayPlayerInfoAbove - hid until Version 1.1.1 Viking PMC Offical Mod - Extensions Added: RHS Booniehat retextured Discuss this update in the discord here. View the code and extra info on updates via github here.
  6. 56Curious

    Viking PMC Offical Mod

    Version 1.0.9 Released. Viking PMC Offical Mod Added: New PBO VKN_Identities incl. new faces for players to use. Added: Retextured FV 510 Warrior (Woodland) and FV 510 Warrior (Desert) retextured variants for BLUFOR. Added: New images for factions within Viking, ODIN, THOR, LOKI, VIS and BALDER - https://imgur.com/a/qKQ19yj Updated: Legion Forest Collection. Updated: fn_respawnPositionSafeZone to enable all factions. Also rewrote for optimisation. Updated: Roles and Ranks custom configs. Updated: LOKI Cap Viking PMC Offical Mod - Extensions Added: LOKI Vests Added: Hawaii shirts for the summer season. Discuss this update in the discord here. View the code and extra info on updates via github here.
  7. 56Curious

    Viking PMC Offical Mod

    Version 1.0.8 Released. Viking PMC Offical Mod Added: Custom sounds for a mission, available for all users Added: fn_respawnPositionSafeZone - adds safe zone on respawn positions for BLUFOR - Function will support all factions in Version 1.0.9 Fixed: fn_cameraSetup error Fixed: Mission Template Tool Viking PMC Offical Mod - Extensions Added: RHS Bag retextures (Olive and Black) Discuss this update in the discord here. View the code and extra info on updates via github here.
  8. 56Curious

    Animation dump

    Hiya, first of all, really nice animations. Having some trouble getting a few to work, only 5 sets are showing, but there are files for things like "AnimSlashKnife" etc. - any ideas on getting these to work?
  9. 56Curious

    Viking PMC Offical Mod

    Version 1.0.7 Released. Viking PMC Offical Mod Added: Wooden Crate Added: LOKI Uniforms (Woodland and Tan) Added: LOKI Vests (Woodland and Tan) Fixed: Missing Backpacks on gear Viking PMC Offical Mod - Extensions Added: LOKI Helmet Fixed: Textures on police vehicles. Discuss this update in the discord here. View the code and extra info on updates via github here.
  10. 56Curious

    Viking PMC Offical Mod

    Version 1.0.6 Released. Viking PMC Offical Mod Added: Cazador Uniform Added: Cazador Headgear Added: Cazador Vest Added: Helmets into NV slot for use with diving gear Added: DDPM Shirt and Sweater Added: G36 Support (Not useable but configs are all setup - model still needs work but is useable) Fixed: Vest textures missing. Fixed: Pictures on some assets were missing (Gear type) Fixed: Civilian Shirts not displaying correct textures. Fixed: An error in the loading screen displaying message to user. Fixed: Text in function: VKN_fnc_missionTemplateTool Fixed: Texture glitch on VKN_Vest_V_HarnessO_drk_F - Fixed after BI fixed in A3 Version 1.92 Updated: Halt Framework Updated: Splash screen information Viking PMC Offical Mod - Extensions Added: retextured shemaghs (black + all accessories) Added: Greek Faction Added: Abu Bakr Faction Added: custom retextures of Van, Offroad, Hatchback and Tahoe (Greek police) Updated: FIR Insignias to delete them (extensions) Updated: Adjusted how faction: The Cartel has it's custom retextures applied Updated: Dependency on factions Fixed: Missing units from VKN_Extensions_Characters config.cpp file Fixed: Viking Factions to be updated to new configs using the new, updated gear Fixed: issue with Greek Police Gear not displaying Discuss this update in the discord here. View the code and extra info on updates via github here.
  11. Viking PMC Offical Mod The Viking PMC Mod is a clan-created game overhaul to fit the PMC lifestyle within arma communities. It features various improvements to the game, such as UI improvements, customized reskins of gear + vehicles as well as custom assets, quality of life improvements and more! All of the gear with a logo on will have a counter-part to allow public users the enjoyment of our content. You will notice that some of the retextured gear is not from the vanilla game. This is so other communities can use the modded retextures as well. You can take a look at the Viking PMC Extensions Mod for an example on how to add the gear. (Or use that mod itself and ignore the dependency warnings.) Features You can join our development discord to discuss the mod and it's features with developers and other community memebers. You can view the GITHUB (WIP) page to see how frameworks can be used and read information about the mod. The follwing list is generalized: Custom music and sounds Custom retextures of uniforms, vests, backpacks, headgear, facewear, items and more Custom retextures of vehicles Custom Zeus modules and functions Various game Mechanics (adjust the game to our liking) Custom factions (both friendly and hostile) - Requires this. Please see the workshop page for images. Installation Simply install this pack and load it on the launcher. Credits Before retexutres are made, we have contacted the authors and requested permission. If you as a mod creator have noted something that you did not consent to, please message myself or another contributor so we can remove it ASAP. VSM All In One Collection - Allowed retexture rights for their custom gear. Vehicles created by Danz and Skan. Femal3 - High quality female player models and faces for our use. Some gear has been used in complience with the licencing information found on the Multi-Play Uniforms workshop page as of 17/02/2019. ALIAScartoons for his amazing EMP and Monsoon scripts that we have turned into functions. - If you'd like to add these to your script-mod workshop collection, pm me and I can export them to a single mod ;). How you can contribute We are looking for 3D artists to create some PMC-themed assets for the mod to widen our features that we offer. You don't necessarily need to know how to add it to arma, I can always help/do this for you. It is worth mentioning that we as a group offer this mod to the community in our spare time and thus we do it for free. We earn no money from it either, it is purely for pleasure. Further details can be explained if you are interested in joining the team. If you're interested in joining the team, then please send me a message in discord. 🙂 We are also looking for texture artists to create PMC-themed assets for the mod to widen our features that we offer. Again like the above, it's done in your free-time etc. If you're interested in doing work and getting your name out there within the arma community then please send me a message in discord. 🙂 Media
  12. 56Curious

    Apex Framework

    Not sure if this has been reported, but in the description.ext, you have a typo in cfgDebriefing. class QS_RD_end_4 { title = "Reserved Profile Name"; description = "Your profile name is reserved for another a staff member or supporter on this server, please use different profile name!"; picture = "media\images\insignia\comm_patch.paa"; }; Perhaps: description = "Your profile name is reserved for a staff member or supporter on this server, please use a different profile name!"; :)
  13. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    Mission Changelog - V 1.1.3 - [UPDATED] Adjusted init files to run smoother. - [UPDATED] Changed settings menu to incorp new features. - [UPDATED] Moved file structure to better run with the unit selected. For example Curator scripts run from a Curator file. - [ADDED] Custom images that are chosen randomly. - [ADDED] Curator information on load of the curator. - [ADDED] Earplugs to work in Zeus too. - [ADDED] Ability to choose to skip the intros/loading phase via the settings menu. [CHANGED] Closed support for whitelisted Curators to have access to exec module. WILL RETURN. - [FIXED] Custom modules not loading. - [FIXED] File: initRespawn.sqf - [FIXED] Initial spawn for all players and the way the mission deals with the first respawn. Servers are currently down, but the mission files are still open for download. All updates are to the github.
  14. Hey, how would I create the following to be used for say, the zeus user requiring it only? Like how ares works.
  15. 56Curious

    [MP Gamemode] Enhanced Zeus Gamemaster

    Mission Changelog - V 1.1.2 - [UPDATED] Various scripts to run smoother. - [UPDATED] Better detection of clients running with mods and then apply parms to them. - [UPDATED] Names of GUIs to sync together with it's framework. - [UPDATED] Updated recenty added features because of errors with servers crashing. - [UPDATED] Scripts to better perform in a multiplayer environment. - [ADDED] Custom countdown timer with effects. - [ADDED] More custom EZGM modules into the ARES Zeus menu. - [ADDED] Support for trusted community admins to have access to certain files. - [ADDED] Support for the following maps: ALTIS | STRATIS | MALDEN | TANOA - [CHANGED] Zeus Modules to better incorp the ares menu and offical menu. - [CHANGED] Back-end files and the folder structure for development across maps. - [CHANGED] Zeus and Admin Menu to enable new features. - [FIXED] Various bugs (too many to list AGAIN hehe). Servers will receive this update on the 13th of July 2018. Please be aware servers will go down for this time.
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