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Showing results for tags 'attach'.
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#updated 1.05, added a sound, bug fix and the script version is included - like the title says, attach explosives anywhere, requested by my lil bro for placing satchels in the walls of his military compositions that he makes out of hobby - Note (important): this mod uses inGameUISetEventHandler command to detect when the player uses action menu to attach explosives and to show the indicator explosive object, currently Arma 3 doesn't have a feature to stack these event handlers, so if another mod (which I don't think there is much) uses the same method, it might cause conflicts. - more about "inGameUISetEventHandler": https://community.bistudio.com/wiki/inGameUISetEventHandler - by default "Explosive Satchel" & "Explosive Charge" is attachable, but you can place down the settings module and add your modded classes to make it work with the modded explosives - mp tested - (script version or if you want to modify the mod): https://github.com/Shaanig03/Arma-3-Attach-Explosive-Anywhere-Script-Mod- Modules: - "Attach Explosive Anywhere Settings" module allows changing some variables in the config file, module isn't required to attach explosives, only to change some settings Insert other media Functions: - disables/cancels the attach mode for a player in (attach mode): { [] call EAA_fnc_disableAttachMode; } remoteExec ["bis_fnc_call", targetPlayer];
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(CQC/MOUT) Grab/attach to another player so that a buddy pair can walk synchronously?
elmerovingio posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Hi guys, I want to know if there is a mod already available that allows player B (aka wingman) to physically grab/attach to player A (aka pointman) so that both players can walk synchronously down a hall. I have checked the docs of several mods and looked for the main search terms on the usual sites, engines and this forum, with no luck. I think that, although that feature seems very complex to develop, it would also be really useful in Buddy system heavy environments like CQC or MOUT. Thx. -
Attaching props to a human unit with ragdoll attaching
Doggifast posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
tried [this, unit1] call BIS_fnc_AttachToRelative in init of the prop i wanted to attach, but when the unit was shot dead, props remained in air. Pls help. If this isn't possible I'll try to learn to model -
Hello, I've stumbled on an old video from ArmA 3 where somebody is firing fish from their gun. I want to make something like this too. I'll link the video here: Thanks!
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[SOLVED] Attaching smoke grenade to parachute fails
Fastfood4Bigfoot posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I'm trying to attach a smoke grenade to the player while parachuting. I think it can be boiled down to ("SmokeShellRed" createVehicle (position player)) attachto [player]; but this doesn't works as expected. While running on the ground it works totally perfect but while flying in the air the smoke shell just spawns beside the character and falls down to the ground. Expected effect would be something like https://youtu.be/4nMvx33BZ1k?t=22. Any ideas what is missing? Thx in advance! -
Experimenting with attachTo and setVectorDirAndUp: an easier way?
Dallas Medina posted a topic in ARMA 3 - EDEN EDITOR
So I've been experimenting in the editor, trying to make "standoff" armor for APCs, make big ridiculous armored gun trucks, things like that. Basically the kind of makeshift DIY stuff we see in Iraq and Syria. Naturally, I'm using the attachTo and setVectorDirAndUp commands in each objects init field for this. This is an EXTREMELY time consuming and tedious process, as I have to fiddle around with the X,Y,Z coordinates of every piece and then hit "play scenario" just to test the placement of each piece and then end it, make guestimates, rinse, wash, repeat. Is there an easier way to do this? Like maybe some mod or addon or something that lets me just sync the object to the vehicle and then move it around with the mouse? Or maybe see my X/Y/Z coordinate adjustments in real-time in the editor, as opposed to having to start the scenario each time to see the placement? I've got some really cool ideas, but my god is this a pain in the ass lol. Here's some stuff I'm messing around with/WIP:- 4 replies
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- attachto
- setvectordirandup
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---------------------------------------------------------------------------------------------------------------------------- DEV-A3 --- Dlegion's Enhanced Vanilla - Arma 3 --- adding the ARMA3 missing features ---------------------------------------------------------------------------------------------------------------------------- by DLEGION (email: ddelfino@hotmail.com) DOWNLOAD: https://mega.nz/#!TlYzBKYK!47utKrd9Fv7x59fn5ZHnBW3oGiFpPsxkshDoeiGyMcY (if someone want to put this on armaholic thats welcome) --EDIT---here is a video of the features: Vanilla (default) ARMA3 gameplay and gameworld interaction is way too limited, really unacceptable for today standard, especially for a game like ARMA3! each DLC (like jets) that comes out, i ask myself why,why and why they dont want to fix simple things like attach explosives to objects/vehicles, open inventory underwater (at least charges!!), manipulate game objects like move barrels, push a car ecc.....but obviously they dont intend to fix all this. here is why i searched for scripts that enhance vanilla gameplay, and merged them togheter fixing all the problems to have a single stable script base to enahance gameplay (so no mod needed, just join a server with this scripts and play!). it took me almost 1 year to discover all this awesome scripts and edit them to make they work togheter, i dont want any glory, just give back something to the community that helped me, and make life easier for other people in my situation, so in few minutes and not a year they will set-up theyr enhanced gameplay! its a collection of many scripts, made from different authors,all great people, that gived me permission to use theyr awesome work (and in many cases helped me editing). i made it so its Multiplayer, Join-In-Progress and respawn compatible, there is no noticeable FPS or any kind of performance drop (adding 1 infantry squad to the game has waaay more impact on performance). it adds many very basic features so much needed for any game of this kind. to name some of the most relevant: - logistic to EVERY game object, including man, allow move every object (can disable unwanted objects by a variable or class) - attach explosives to EVERY object (including man, unnamed map objects like trees, vehicles ecc...) and detonate only specific one. - drag & drop wounded, alive or corpses! - melee kill. - make AI (of your side) join your squad and command of it. - factory to build every object for a cost (can limit object types) and credit sytem. - dual (secondary) primary weapon, to carry two primary. - selectable grenades throw force, can pick-up and throw-back grenades. - selectable random civilian spawn with traffic in a range around player. - magazines repack. - random survivable helicopters and aircraft crashes - towing system to recover damaged vehicles or simply bring one more around. - many more little tweaks. as i saied it has no noticeable performance impact, every feature is selectable or can be removed (knowing how edit scripts), are just scripts,so everyone who will join your mission will found this ready and working without need of mods ! this lack of gameplay interactions was killing my game experience, i was about to drop ARMA for other games, but thanks to the help of some guys i was able to make this, and finally play happily! for helping a poor script-noob like me,and sahring theyr work, my best and sincere thanks to (in random order): Dolf,Sarogahtyp,Pierremgi,Kauppapekka, Nikander, BlacKnightBK, Lucullus, Xeno, Ilias48RUS,French R3F team and especially KillJoe, Serena, Fred41,Grumpy Old Man, Tankbuster, Larrow, Midnighters, Davidoss,Zorilya,Stealthstick...and everyone else that helped! i will not name them, but i wish to let you know that there is people that called me "troll", laughted at me and closed my post about fixing the game just for pointing out that ARMA, after 16 years of development, still lacks very basic features, and that developers should take care of this problem. afterall, thanks to the "good guys" that helped me (a lot), seems that was possible in simple way and few time to fix the basic features, with no noticeable performance impact at all. i still dream about devs giving one single day of theyr work to fix once for all the basic ARMA features...but seems that is just a dream. THANKS AND HAVE FUN ! ------------------------------------------------------------------------------------------------- EDITED CONTENT LIST --- edited where needed by Dlegion just to merge properly all togheter ------------------------------------------------------------------------------------------------- BETTER GRENADE THROW -- by Serena DRAG & DROP & melee -- by llias48RUS dual_primary_weapon -- by Nes Monartis Explosives_To_Vehicles -- by zooloo75 magazine repack -- by Outlawled (updated to 3.1.2 by GiPPO) survivable crashes -- by r0ed 3D explosives & re-throw -- by zorylias enhanced movements -- by bad benson R3F logistic system -- by R3F team (i cant share this because i dont have permission, i'm sorry about that, i suggest you to download the original from: http://www.armaholic.com/page.php?id=26159 or if you wish to apply logistic to everything, contact me, i will explain how modify the script ! ) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ADDITIONAL CONTENT FOR A BETTER EXPERIENCE, i use this addons that are compatible with vanilla ARMA3 (you can join a server with them even if you dont have the addons) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- enhanced movements -- by bad benson ( to climb obstacles ecc...) unlocked uniforms -- by haleks ( can wear any game uniform) A.R.E.S. -- by antonStruyk ( better zeus functionalities) ----------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALL INSTRUCTIONS ----------------------------------------------------------------------------------------------------------------------------------------------------------- well...i did my best to make it easy and keep modularity: SIMPLE: copy the "MPMissions" folder into your arma3 main folder for use with dedicated server, and/or in your : C:/user/YOURuSERnAME/documents/arma3 folder and/or C:/user/YOURuSERnAME/documents/arma3 - other profiles now you can play my mission with all script included and working directly from editor, or making a server (on dedicated works best) ADVANCED: same as simple, but if you know how script, you can customize the scripts you want by using the included stand-alone versions (already edited by me). you will find all single scripts in a folder with theyr name. obviously you can take the scripts to use with YOUR own mission!! ------------------------------------------------------------------------------------------------------------------------------------------------------------ ============ E D I T =================== MISSIONS INCLUDED: DWAR Domination mission DWAR 1.0 is a domination mission (Xeno style, to get the idea), set on Altis island (so vanilla compatible), that features 4 teams: RED and BLU have theyr own bases at the extreme corners of the island, have some vehicles that will respawn (if destroyed) with different times, unlimited arsenal (on some vehicles too), H.A.L.O. jumps, and theyr objectives is capture all randomly selected towns one by one (by default in GREEN hands). Island itself, and its towns, are dominated by GREEN faction by default, that uses A.I. bots to populate and defend critical locations. player can also play as GREEN, helping A.I. to defend islands from BLU and/or RED invasion. if you want you can play as civilian too, the island is populated by random civilian on foot and civilian traffic on roads, so you can easily get disguised as a A.I. bot. civilians have no specific mission, but they can disturb other factions plans :) technically you can play as spectator too, lol. other than primary targets (the randomly selected towns) there is always a randomly selected secondary mission (save hostages, destroy objective, stole vehicle ecc) and there is in the middle of the island a central airport with a factory, where you can build any kind of vehicle or structure for free, so its very important conquer it and hold it! to add some variation, 4 squads of RED and BLU start from the respective bases and move to the middle of the island, fighting enemys on theyr way, and trying to capture airport and near zones, and as they ger killed, they respawn at bases with same objective! (so you have to face random situations where there are enemys in random places of the island). CTS capture the suitcase mission very simple CTF style mission, RED and BLU team both have to take a suitcase, and bring it to extraction point. the interesting feature here is that this mission never ends, you just get credits to spend on your factory when your side win. and every round is different because it choose a random point from more than (hand placed) 50 spots, then randomly place all other objects like HQ,extraction points ecc...in a radius of +200 -200, this create so many possibilieties that every round is unique (your HQ or extraction can spawn on water too, for example, making for scuba fighting rounds). ========== E D I T =========== please, feel free to suggest other awesome gameplay scripts you wish to see implemented in this pack, i will do my best to merge them (if author gives permission)!
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handleattachto ArmA 3 Script HandleAttachTo
Rockhount posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Story This is a script that I wrote a few weeks ago for a friend. It's supposed to simplify the loading of cargo onto vehicles by the player. There are several routine integrated to avoid script errors. A description can be found inside the SQF file, how to execute the script. It's SP/MP/Dedicated and HC compatible. Have fun. Content It is a single ~140Code-Line-Big Script to enable the Player to attach objects with other objects via the action menu in a simple way. Purpose The aim of this script is to make it easier to implement a universal script, which enables the player to attach objects in a specific manner. Download Missions and Script on GitHub ArmaHolic Link Credits Script & Media: Rockhount Examples- 2 replies
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- arma
- armed assault
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Attaching nearest object to a vehicle and then detaching it?
bravo93 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Basically I'm making a forklift truck and I want to be able to drive up to a crate/pallet, scroll wheel - attach object and then be able to drive off with the crate/pallet attached. (I'm not worried about raising/lowering the forks for now). Then I need to be able to detach the crate/pallet and then drive off leaving the object where I detached it. Is this possible? Ideally this would need to be multiplayer comparable as well :)