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Dallas Medina

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About Dallas Medina

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  1. Dallas Medina

    Editor-placed AI units not spawning in vehicle.

    AI is enabled. I'm making a singleplayer scenario I don't play multiplayer. This really makes no sense whatsoever. I put a vanilla NATO chopper loaded with NATO troops and they spawn fine. The same chopper using the same NATO units but wearing OPCAN gear from the OPCAN mod and they disappear.
  2. I'm playing around in the editor, and AI units placed in a vehicle (aircraft, chopper, tank, etc) do not spawn unless set to playable. Does anyone know why? This is kind of breaking my game at this point and I can't figure out why it's happening. I'm hoping it's not a mod because why would a mod be designed to break the game like this.
  3. I'm loving the latest update. It just gets better and better. The Hilux technicals are insane. So much fun. I would like to make one suggestion: the armored technicals need a little buff. Right now, it seems small arms are easily penetrating the "armor" and disabling the engine and killing occupants. Grenade shrapnel from frags as well. I think they need to offer some protection, at least up to 7.62x51 ball ammo.
  4. I've been playing around with it, I don't like it at all as someone who doesn't play online and only plays singleplayer against AI. I liked the basic medical version with just bandages, morphine, epinephrine and blood transfusions. Forcing everyone to use the new and more complicated medical system is a shitty move. Also.... I want to revert back to the old version because the new one has made my favorite mod (OPTRE) broken in terms of damage/healing/etc.
  5. Dear God in Heaven does anyone know where I can find a download for the previous version of ACE 3?
  6. Dallas Medina

    Mig-21 PFM (Fishbed-F)

    The Syrian Army will never be complete in Arma 3 without a Mig-21 😭 I hope everything works out for you and you find time to finish your awesome work.
  7. I've looked into it further, and it seems this particular mod does not come with a PBO prefix. I'm still lost as to what to do. I thought I had the right image path.
  8. What is the pbo prefix and how do you find that?
  9. I'm using 3DEN enhanced, which adds the ability to set a flag on a vehicle, given the flags correct path (easy to do with vanilla flags included in Arma 3). However, in this instance I'm using the "Malden Armed Forces" mod by Edgar Hussein and trying to add the flag of Malden to an MDF FV-720 Blaireau IFV. The path for the flag would be MaldenArmedForces/addons/flags.pbo/flag_malden_co.paa I have entered this into the flag path text box as "MaldenArmedForces/addons/flags/flag_malden_co.paa" and also "addons/flags/flag_malden_co.paa", neither is working. Can someone help me figure this one out? For reference, here's the mods twitter page, where you can see one of those little Whippet tanks with a flag
  10. Dallas Medina

    RHS Escalation (AFRF and USAF)

    Performing the action to fold the stock any RHS weapon (tested all with the ability) removes a magazine from the soldiers inventory each time you do it. Eventually you'll be left with none. Tested using only the four RHS mods (AFRF, USAF, SAF, GREF) and no other mods. Yes, I know about the issue tracker on the RHS site. Can't get it to load. Someone else try it out and see if you have the same problem, if so, make a ticket.
  11. Yoooooo is that a T-62 I see?
  12. Dallas Medina

    LAMBS Improved Danger.fsm

    Lol that sounds like VCOM AI. I stopped using that a long time ago because of exactly what you described.
  13. Dallas Medina

    LAMBS Improved Danger.fsm

    I get what you're saying, but my issue here is that the AI are totally disregarding waypoints and orders. Everything comes to a halt, and short of me switching to each friendly AI unit and controlling them and going guns blazing by myself, nothing happens. The whole game comes to a stop and nothing happens. That's a big issue.
  14. Dallas Medina

    LAMBS Improved Danger.fsm

    I had to stop using this, unfortunately. It makes friendly AI worthless. They refuse to follow waypoints, refuse to follow move orders, and just run around doing whatever they want. Using this in conjunction with the C2 command mod, they totally ignore commands. I watched one AI toss a grenade in the air for no reason, injuring the whole squad and killing one friendly. They also all cram themselves into a building, and then just stay there the whole game, not moving towards or engaging the enemy (which I had placed in a different building). It seems like this mod just makes the AI totally disregard waypoints and combat all together. I really don't see the point in this unless you want to simulate the AI as a bunch of cowardly conscript soldiers afraid to fight, because that's basically what it makes them act like.
  15. Dallas Medina

    RHS Escalation (AFRF and USAF)

    M-ATV is looking good. Any new pictures of the WIP T-64?