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PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
ACPL Jon posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
"PSZ: POLISH ARMED FORCES" SITREP PSZ: Polish Armed Forces is a mod project focusing on adding a high quality, realistic modern Polish Army faction. This means we plan to recreate in-game most of the currently used Polish Army equipment, including of course most of the signature weapons, vehicles and units, like Beryl, MSBS and Tor rifles, Rosomak APCs, Leopard and Twardy tanks, Sokol helicopters, etc. The SECOND version just got released, so why won't you give it a try? THE FUTURE The general idea is to release the mod as soon as the base is ready, then build upon it, until we have everything one could ask for in terms of realistic Polish Armed Forces faction(s). Initial plan includes PKW 2010 faction with weapons, infantry and some vehicles, which then should be supported by following Special Forces, PKW "Motorpool" and also the 2020-ish PKW faction updates. 2020(-ish) faction will be there to include the newest weaponry polish military industry is trying to incorporate, like MSBS Radon assault rifle, Negev LMG and possibly more, like ATGM Rosomak APC variant. Mod requires CBA (for ASDG Joint Rails, for example) and at this moment we are thinking about incorporating MRT Accessory Functions and Weapon EventHandler Framework for greatest possible immersion and level of realism. Also because we want everything to depict real-life counterparts and their behaviour as much as possible, while keeping the best possible visual and technical quality. SECOND RELEASE Happy Easter, eh? Please bear in mind that it's STILL an ALPHA release, which means there's tons of stuff missing and that the stuff that IS present may need further polishing, not everything (or rather, nothing) might be final. Realistic expectations are a key to happiness and thus we suggest to take that approach :) Current mod version is ALFA 068.1103; and it contains: For the time being, PSZ: PAF mod REQUIRES CBA 3.2.1 or newer to work. DOWNLOAD - PSZ Mod v0.68.1103 @ ArmACenter.PL- PSZ Mod v0.68.1103 @ ModDB- PSZ Mod v0.68.1103 @ Goggle Drive USEFUL LINKS - ArmACenter.PL (home of the PSZ Team) - ModDB profile of the PSZ project - FaceBook profile of the PSZ project - Official PSZ Gallery on Imgur CREDITS ===PSZ TEAM=== WinteR5 Macko zGuba Istar Jon ===CONTRIBUTORS=== (more to be listed as we'll implement more goodies from our beloved friends!) Dan (former developer) - M97 Zbik Sgt. Pepper (former developer) - textures and layers Smookie (former developer) - animations Keeway (former developer) - developer, config, content porting, scripting Reyhard (M.I.A.) - developer, config, content porting, scripting RHS Team - Leupold scopes, repository Project Reality: Polish Forces Team (Veti, ddeo) - STAR trucks Kamil Nowicki - Alex / Bor, UKM-2000, Negev [ACPL] Ghost - "Steal the Data" scenario PSZ logo by WinteR5, uses great Eagle drawing by Julia Baradziej. Enjoy!- 114 replies
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A3 Bundeswehr Vehicle Retexture Pack v1.0.0
Williams_OsiriZ posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
A3 Bundeswehr Vehicle Retexture Pack for Arma III Introduction This mod is meant to bridge the gap of missing logistical vehicles for communities and groups using the BWMod by retexturing Arma III vanilla vehicles to Bundeswehr (German Armed Forces) standards. Features Flecktarn (German Woodland) camo for all vehicles. (Tropentarn (German Desert) camo is planned for a separate future release) Custom textures for each vehicle. Custom dirt maps for each vehicle to make it feel more realistic. Accurate tactical signs. Individual license plates for each vehicle. Adding unarmed transport and medevac versions the Arma and Pandur APC's through hiding the turrets. All vehicles have accurate BWMod units in them when placed via Editor or Zeus. All vehicles have custom inventory loadout's featuring weapons like the G36 / MG4 / PzF3 and ammunition from the BWMod. All vehicles are fully compatible with the Editor / Zeus / Garage. Media screens: GroundVehicles: (Flecktarn/Woodland) Offroad Offroad "Feldjaeger" (MP) Offroad Repair SPw Fennek SPw Fennek Medevac SPw Fennek 1A2 HMG 12.7mm SPw Fennek 1A2 GMG 40mm M-ATV M-ATV medevac M-ATV HMG 12.7mm M-ATV GMG 12.7mm Truck 7T transport Truck 7T transport covered Truck 7T medevac Truck 7T ammo Truck 7T fuel Truck 7T repair Truck 7T medevac Truck 7T device Truck 15T multi container Truck 15T repair Truck 15T ammo Truck 15T fuel APC Arma transport APC Arma medevac APC Arma FLW APC Pandur II transport APC Pandur II medevac APC Pandur II FSW ARV Nemmera AH Sholef 155mm AirVehicles: (Helos) AH6 LNU MH6 transport AW159 LNU AW159 transport AW159 SAR AW101 transport AW101 SAR CH67 transport CH67 SAR Taru LH Additional Info I tried to keep the quality of the textures high and as close as possible to reality and to match the vehicles of the BWMod. Some of the names of the vehicles are based on real vehicles and some are fictional. this is my very first public mod so be kind and let me know if there's any way to make this mod better. constructive criticism is always appreciated. also let me know if there are any bugs appearing, i'll try to fix them as asap. Dependencies this mod needs CBA and the BWMod to function properly. Download Team / Author © Williams/OsiriZ 2016 Special thanks to: - Koffeinflummi and the whole BWMod Team for giving me the permission to use they're content and for the great mod. - Zigomarvin for his "usable cargoramp script" - Bohemia Interactive for the awesome games and trey're support for the modding community Changelogs v1.0.0 Classnames v1.0.0 Contact info.a3mods@gmail.com License Do not open or change the pbo's! Do not upload anywhere else! Use at you're own risk!- 17 replies
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Hi! All is in the title. For the moment i have this : _configs = "getNumber (_x >> 'scope') >= 2 AND configName _x isKindof 'Car' AND gettext (_x >> 'faction') == 'UNSUNG_E'" configClasses (configFile >> "CfgVehicles"); But it miss the condition to check if the car is armed..
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British Armed Forces: Generations The goal of the British Armed Forces: Generations is to change the foreseeable grind that always takes over the hearts and minds of the finest Arma III players. BAF: Generations instead of only fighting in one era or one campaign, we are an evolving unit. Over the course of time we will spend a couple months in one War or Engagement and once we conclude we adapt and move to a new war, always keeping it fresh with intense ops that never grow stale. With plenty of opportunities for advancement, there is plenty of room to grow with friends. Open to recruitment from all countries! Structure: Our current unit consists of: 2nd Battalion, Parachute Regiment 1 Platoon "Wolf" - Section One: "Grizzly - Section Two: "Templar" - Section Three: "Pathfinder" - Fire Support Group: "Odin" Royal Army Medical Corps - 1 Carrier HMLS "Howler Monkey" Contact us! Captain Peter Duke Corporal PolarBeats Our Current Combat Era: Currently we find ourselves moving to Korea, after we complete our listed objectives we plan to move on to the next conflict which is currently undermentioned! Keep tuned for updates! Our Previous Era(s): WWII: (1942)
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Nogovan Armed Forces - NAF: This is my first addon release for Arma3, this addon is based around re-textured AAF units. As much as i would like to have custom infantry models, that is not my strength, config and scripting is my main area of expertise. These units are a continuation of my addon releases on the Nogovan theme which started with OFP/Arma/Arma2. Any feedback would be appreciated. BACKGROUND: Following the wars that ravaged the islands in the 1980’s, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla’s and returned expatriate officers. The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militariesNogovan draftees have outperformed the foreign regular counterparts on multiple occasions. All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long ininital training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation. The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets. Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers. The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army. After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of which eventually enter non commissioned and subaltern officer training courses at the ViktorTroska Military Institute. DOWNLOAD: NAF Release 1.1 - http://naf.8bit-online.co.uk/download/2190/ REQUIREMENTS: NAF requires the latest version of Community Base Addons: http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 NAF requires the latest version of NiaArms Weapons Core and NAF requires the latest version of NiaArms G3 Pack: https://forums.bohemia.net/forums/topic/190455-niarms-release-thread/
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UPDATE 3: - Adjusted pilot uniform colors; - Reworked "Gelezinis vilkas" insignia; - New units (officers) added; - New beret retexture added; - Units in editor are no longer merged in one group or are sorted in unnecessary additional groups; - Units are now visible in Zeus after unlocking mods through game master module or manage addons module. UPDATE 2 - L-39 retexture added; - Mi-8 and vanilla light helicopter texture reworked; - New vest retexture added; - New backpack retexture added; - New woodland cap retexture added; - Minor fixes, some older retextures removed. UPDATE 1: - Removed CUP and TRYK dependencies. Mod now only dependant on vanilla ARMA and RHS assets. This should make mod server friendly; - Changed unit loadouts; - Changed unit identities; - Added groups for easier unit placement in editor; - Reworked woodland uniforms. ABOUT MOD: This mod adds new faction (Lithuanian Armed Forces) to ARMA 3. Faction currently consists of Lithuanian Land Force, Lithuanian Air Force and LITHSOF. Mod mainly does retexturing of various vanilla ARMA 3 textures and RHS textures. MOD FEATURES: - New faction; - Various uniforms, helmets, vests, caps and balaclavas retextures, adding Lithuanian camouflage patterns; - LAF insignias; - Mi8 and vanilla light helicopter retextures; - L-39 retexture; - Zamak retexture; - AI units uses lithuanian names and surnames; AI LITHSOF units uses pseudonyms (almost all pseudonyms are real lithuanian partisans pseudonyms). DEPENDENCIES: - RHSAFRF; - RHSUSF; - RHSSAF; - RHSGREF. CREDITS AND SPECIAL THANKS: - Karolus - mod author; - Special thanks to Bohemia Interactive for allowing ARMA community modify their work; - Special thanks to RHS team (especially soul_assassin) for allowing modify their work.
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Hello everyone, I decided to share a little thing that has been sitting on my hard drive since (I'm sorry for this joke) last year. Thanks to Helijah for the model, I imported the Hornet Auto Gyro in Arma 3. It was a little side project that I did to show, teach and be a proof of concept aircraft for a friend of mine who I am teaching. Started off pretty simple with it belonging to the civilian side. Then, I decided what the hell, and strapped a .50 and 4 rockets to the side of it, with a couple of grenades dropped by the pilot. It has some great STOL capabilities and flies at roughly 80 KM/H in cruise. Currently the auto gyro is found under BLUFOR, OPFOR, and CIVILLIAN, with it's armed variants under the armed factions. *Side note* I just realized I left the instruments out. Oops. The three of them will be added shortly Here's some screenshots of it. Here's a little video showcase of the auto gyro I won't be releasing it until the friend I am helping is finished with their import of an auto gyro, but hopefully that will not be too much longer PS, if there's any flight model magicians out there, can you help me? It's a stubborn thing to slow down, and I'm not sure what's causing that. Any advice? If you have any comments or suggestions with what I should add/do with the auto gyro, feel free to tell me :)
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Need texturer for my Slovak Armed Forces addon Aligator 4x4
Reluk posted a topic in ARMA 3 - FIND OR OFFER EDITING
So im looking for someone that would be able to texture my Aligator vehicle from my Slovak Armed Forces mod that i have been working for some time now. Im still noob and learning all the stuff around and figuring them out slowly and texturing and rvmats are whole new segment of the modding for me. Ive already have some textures for this vehicle from Yano ´s older aligator project that he gave me to use. They are still usable i think. So if theres someone who would be able to help and completely finnish the textures please contact me. I would be really glad :) PS: Dont mind the glass texture on some places where it shouldnt be. WIP :P