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Found 8 results

  1. Welcome to the server: [Co-op - TDM] Capture Malden Dynamic Insurgency IP: 212.129.62.69:2322 This server opposes three factions. -The rebels OPFOR FIA -The rebels INDEPENDENT SYNDIKAT Which divide Malden from North to South, as well as : - BLUFOR NATO forces Who seek to capture the least military base on the island. These three armed forces are run by the AI, which fights day and night. It's up to you to take part in the fight, in the faction you want, each with a different Gameplay. Indeed, The BLUFOR NATO, whose main base is in the NORTH EAST of Malden, are numerous, well equipped, have varied means of transport but will only venture into civilian areas for the purpose of achieving military objectives. They have logistics to strengthen their troops of 100 groups when they are in difficulty. The OPFOR FIA own NORD Malden. Their equipment is lightweight and allows them to move quickly. They are geographically close to BLUFOR NATO and are therefore quickly subject to clashes. Nevertheless their very mountainous sector allows them to hide and evolve undercover to capture civilian areas. They will then establish recruitment camps to expand their ranks, caches weapons and other premises with terrorist vocations. The North of Malden offers a zone less wide than the SOUTH, consequently a territory more simple to control. Once the necessary forces are recruited, they will try to attack military objectives strategically. The INDEPENDENT SYNDICAT are south of Malden, it is a vast territory hard to control. Rather flat, offering villages, towns, countryside and forests. Their equipment is slightly heavier so they can make firing shots covering a good distance. Their objectives are broader, they seek to capture the most civilian and military areas and will also establish their recruiting facilities and others. Their movements are often uncovered and require more thought. They are close to one of the main objectives of BLUFOR NATO. So you can take part in an asymmetrical Gameplay where the AI will surprise you by using improvised explosive devices in vehicles, suicide man, etc. Or to reinforce NATO military troops and capture the whole island. It's your choice, team or lone wolf. Three armories offering equipment specific to each territory are visible on the map. You can manage the supply of other players by controlling these points. Using the Tablet available in those armories, you will be able to recruit soldiers, send them patrol or fight to capture areas that interest you. -------- MODS: The server requires the following two mods downloadable quickly from Arma launcher. @CBA @ALiVE To do this, search for the server via the following IP in the ARMA 3 Launcher on Steam. 212.129.62.69 2322 or by typing " Capture Malden " Then when you log in, the launcher will offer to download these two mods. Remember to chose the same slot every time you connect to the server after saving with PLAYER EXIT button. ------- I wish you a good game, and do not hesitate to make your impressions, criticisms, proposals. Cheers.
  2. hi all guys ! i just wish to inform the whole community that after many months of test, i can finally declare the official opening of two servers: a TDM server with a gameplay inspired to insurgency, still way more realistic, but fast paced, round based, with arsenal ecc. a DOMINATION server, with a dynamic domination mission, with AI of 3 factions, civilians and so on. can be played coop or TvT or TvTvT ! you can find the servers filtering the name " DWAR " or at the IP: dolfrang.ddns.net on port 2312 the domination and port 2302 the TDM both run vanilla arma3 for maximum compatibility, plus a set of scripts that add a lot more deep to vanilla gameplay (like drag soldiers and some objects, attach explosives on objects/vehicles, dual primary on back, and much more..) to not bore you all, i place more infos about missions running on server in the following spoiler, anyway for more infos contact is : ddelfino@hotmail.com
  3. I'm not sure if this is where this goes but Iv been searching for the past two days and I cannot seem to find an answer. Is there a way to make weapons respawn on the position they were placed after they have been picked up? Either with a timer or event or something, anything at all? Thanks in advance.
  4. Thread is very WIP right now. I will be adding screenshots and maybe videos once I get enough people to play with -- feel free to add your own media of the mission as well. Download: https://www.dropbox.com/s/fax8f9ecqe2fvx8/Tactics.VR.pbo Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=817504876 Tactics | 6vs6 Turn-Based TDM Tactics is a turn-based team deathmatch gamemode. Think of it like a turn-based version of Counterstrike. There are two teams, SWAT and Terrorists. Each team takes turns moving and attacking. Each turn lasts for 7 seconds. The round ends once one of the teams is wiped out of the arena. The gamemode also features a shop where players can buy equipment. Players can earn money by killing enemies and by winning rounds. If a player is killed, they drop all of their money on the ground. At this point, any player can pick up the money. Players' gear persists between rounds, but resets upon death. The game requires at least one person on each team to start. In the future, I plan on adding random objectives such as bomb defusal and hostage rescue. I am still working on this mission and need testers and server hosts.
  5. I have a trigger that had this on activation: {[_x] execVM "rearm.sqf"} foreach thislist; // Written by Weasel [PXS] - andy@andymoore.ca // This script rearms, refuels, and repairs vehicles. // Vehicles must be less than height 2 (typically landed, if air vehicles) and must remain in the // trigger area for 3 seconds. It then drains all fuel, repairs, rearms, and refuels. // // Setup a trigger area to activate this (F3 in map editor) with the following settings: // // Trigger REPEATEDLY, BLUFOR, PRESENT // Name: Rearmlist // Condition: this; // Activation: {[_x] execVM "rearm.sqf"} foreach thislist; // // Warning: If this trigger area overlaps another trigger area (such as ammo-transport Scripts), sometimes // things don't work as planned. Keep this seperate if you can. _unit = _this select 0; // Don't start the script until the unit is below a height of 2, and make sure they hold that // height for at least 3 seconds. WaitUntil{(getPos _unit select 2)<2}; sleep 3; if((getPos _unit select 2)>2) exitWith{}; WaitUntil{speed _unit < 2}; sleep 3; if(speed _unit > 5) exitWith{}; // Make sure unit is inside one of these lists (trigger areas) if( not (_unit in list rearmlist1)) exitWith{}; _unit setFuel 0; _unit VehicleChat "Repairing..."; sleep 2; _unit setDammage 0; _unit VehicleChat "Rearming..."; sleep 2; _unit setVehicleAmmo 1; _unit VehicleChat "Refueling..."; sleep 2; _unit setFuel 1; _unit VehicleChat "Finished."; if(true) exitWith{}; It works in SP but not on my dedicated server. What can i do?
  6. What is Rush? Rush is a popular game mod from battlefield. What are the tasks and Goals of Rush Game Mod? Defending team you got to protect the M-COM sites, as the attacking team you got plant the bombs at the M-COM's sites. TEAMSPEAK: 216.167.155.104 SERVER IP: 216.167.155.104 PORT: 2322 First Person ONLY MODS CBA ACE3 RHSUSAF RHSAFRF RHSGREF TASK FORCE RADIO Optional: Shacktac mods, Dragon Fyre Apex, Enhanced Movement KEYS ARE ENABLED DO NOT RUN ANY EXTRA MODS ONLY WHATS LISTED ABOVE I'm not the creator of the gamemode, I've only done edits to be mission to serve our playstyle.
  7. Hi, The famous TDM server is back with new game mods! For those who love to play only PvP missions join our new server today. This year Doomwars server has developed 2 new game mods for arma 3, Rush & Gunmaster mod inspired from battlefield game series. Our game mods runs on a powerful Linux server based in Paris, with 60 slots available. The mods are still in development as i seek some other features to implement soon, like players database statistics and battlefield style respawn menu. Server IP: 94.23.207.14 Port: 25950 No addons required I would like to thank Davidoss and Barbolani for the precious help developing these mods !
  8. Forgive me if this is in the wrong section, The map is based on Call of Duty's Black Ops map: Nuke Town but with my twist to keep the Arma feel 20 players but 4 will be reserved so an admin can get on the server, so will be 16 players, 8 per team. You have random spawns at the back of the gardens. You are not locked to teams after 3 minutes so ignore that. 3 Classes (soon to be 6) Medic Silenced ACP-C2 .45 (4x 9rd Mags) Katiba Camo with ACO Scope (4x 30rd Mags) Medikit Smoke Grenades Green (3) to cover up the person he is to treat Engineer ACP-C2 .45 (4x 9rd Mags) MXC 6.5 with ACO Scope (4x 30rd Mags) MineDetector Hand Grenade Sniper ACP-C2 .45 (4x 9rd Mags) GM6 Lynx 12.7 mm (Camo) with SoS Scope (4x 5rd Mags) Smoke Grenade Yellow APERS Range Mine Ghillie Suite I will be adding red and blue class differences then once the server take off ill add more classes. 30 second bleed out with suicide Name: NaughtyBullGaming.com Presents: A3 Nuke Town: Team Death Match IP: 95.154.201.8:2332 Mods Needed: None Mission File Size 3.5MB I have setup a Teamspeak 3 Server for each team as well on: 5.39.102.43:26799 Please put any feedback here and I hope you like it, its took a lot of work to make by myself with some help from a few key people :)
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