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Showing results for tags 'Exile'.
Found 82 results
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[Release] Green Sea Terrain Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 1 Trader Citie Boat Trader Aircraft Trader Extra Military Content Map Markers Concrete Mixers Bridges to Islands https://www.mediafire.com/file/ff6iiwv84ud2kcn/Exile_Green_Sea_Terrain__files.rar/file -
*New |PORN REBORN| Chernarus + EXILE | PVP | Full Military | Perks and much more
DutchPriide posted a topic in Exilemod (Unofficial)'s Promotion
BEST FULL MILITARY EXILE SERVER WITH MANY CUSTOM STUFF Discord: https://discord.gg/cUFWFQy ServerLink: https://www.battlemetrics.com/servers/arma3/17895683- 1 reply
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- exile
- full military
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New server Pro Gaming|Exile|Lythium|PVP|Military|Jet|JetVG|No Thermals|50k
angelooo23 posted a topic in Exilemod (Unofficial)'s Promotion
Pro Gaming|Exile|Lythium|PVP|Military|Jet|JetVG|No Thermals|50k|Taliban Roaming AI|Air patrol|AI Convoy|custom missions|loot+|fps+ Connection Info 104.234.252.153:2306 Query Info 104.234.252.153:2307 Discord: https://discord.gg/56wTj35HD9 Battlemetrics : https://www.battlemetrics.com/servers/arma3/26976932?playerCount=7D Started On 14/4/2024 Military server on Real Location >> Lythium map fps+ loot+ No thermals Territory payment every 15 days Hard Taliban missions with good rewards AI Air patrols AI land taliban patrols Convoy missions Public Virtual Garage on airfield traders (1 slot for 1 plane per player) Pylon Manager Server point more to realism terrain setttings is forced and locked to the max For nice Balanced pvp 50k start on your locker base paint free for all base commander Mods ProGaming ANZACSAS Napalm and WP Smoke marker rockets Pylon Manager V4 Multi-play Unifroms Blastcore Murr Edited JSRS Soundmod - CE.20.0423 NIArsenal Better Inventory Extended Base Mod CUP Weapons 1.18.1 CUP Units 1.18.1 CUP Vehicles 1.18.1 Community Base Addons v3.17.1 Jbad LYTHIUM Exile Mod -
Arma 3 Exile AI script GMS ger/eng
Feldwebel Juri posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi friends of arma i need some help i installed gms with all addons to my exile server to get missions and roaming AI so far it works but not the Roaming AI id like to get some help ❤️ also we hire people sadly nonprofit for script/edit/bugfix if you want add me in discord : Darktechnology#8885 second issue is Traders we tryed implement RHS to them but server would stop working after that but mian issue for now is roaming ai Now to the issue id send here the RPT of server im new to make a server but i got far for being someone with low knowlesge i guess -
[Release] NEW Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
Map Name beketov These files published include: 2 Trader Cities Aircraft Traders Extra Military Content Map Markers Concrete Mixers Radiation Zone Loot Positions https://easyupload.io/qc2gjp -
[Release] Napf/NapfWinter Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 4 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Concrete Mixers (in Safezone) Napf https://anonymousfiles.io/3MXoUcj5/ NapfWinter https://anonymousfiles.io/P2KlSRrA/ -
Hi. I want to create a Arma 3 exile server with Sahrani as map. But i cant find mission files to build this server upon. Anyone have any info on how to do this or have the files i need ? Found a link in ``Maps - Mission files`` in this forum but it is outdated and don`t work anymore.
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[Release] Spearhead-1944 Normandy Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 2 Trader Cities Aircraft Traders Map Markers Concrete Mixers Radiation Zones https://www.mediafire.com/file/zlwe19yy4sn5jh9/Exile_Normandy_Files.rar/file -
[Release] Fapovo Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 2 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers Radiation Zones Loot Positions https://www.mediafire.com/file/2bxbjebn7x2eky0/Exile.Fapovo_files.rar/file New Version https://www.mediafire.com/file/opawxc7muga16c9/Exile_Fapovo_Files_New_Version.rar/file -
I found a brand new Exile server called Pimpin Malden Exile. I normally would not be moved to post about another Exile server, but Pimpin Malden Exile is different. First, it's the first Exile server I've played on where I get over 80 fps. On most other servers I get around 40. Second, I've been noticing a trend on other servers where server admins are actively engaged in playing the game. Now I don't mind getting killed, because it's part of the game. BUT, I do mind getting killed by an admin. The admins on Pimpin Malden Exile are ONLY there to administrate - not play. Personally, I find [SG] and Finders Keepers have too many "Premium" players as well as server admins that engage non-admin players. Pimpin Malden Exile does not have donators or "Premium" players. You join. You play. I really don't need any more than that. I just thought it was refreshing to finally see a new server some along that caters to gameplay where the only edge someone may have is their skill level. It's brand new. I've only played Malden on KOTH and I was impressed with how great it is for Exile. Pimpin Malden Exile has missions/cap missions/black market as well as CUP uniforms/weapons/vehicles. Anyway, if you're looking for a new Exile server or a change from the [SG]/Finders Keepers grind, give Pimpin Malden Exile a shot. Peace
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[Release] Sahrani Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 2 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixer Radiation Zone Loot Positions https://easyupload.io/87s2e1 -
[Release] Panthera Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content + some Airstrips Map Markers Radiation Zone Loot Positions Concrete Mixers https://easyupload.io/i0pan3 -
Server Name: [MCOPS]HardcoreAI|PylonEdit|Rappel|RHS+MAS+Fems|Raids|Missions|Ranks|More! Direct Connect: arma.mandocabure.net Mod List: Steam Collection Link What sets our server apart: Combat focused, group oriented, hardcore, PVE server. Custom spawns, map locations, and raids. No Zombies, Custom Trader locations, unique economy. Active dev / admins. Mando Cabure's Altis server is a heavily combat focused PVE server. You may knock PVE, but this server will kill you harder than any PVP server will. The server has been custom coded to focus on PVE combat action, utilizing the Exile framework to keep you in combat longer. The following is a more detailed look at what we've done with our server: Exile Traders have been custom coded to provide a variety of NATO ammo & weapons. Trader inventory can be expanded by community cleared events, leading to the developer / admins adding items requested by participants as rewards. Once these are unlocked, they're permanent. Ranks, respect & rank based loadouts, aircraft pylon management, and completely custom spawn areas, help to create an immersive combat oriented environment. There are no safe zones, the AI is ruthless, and you are the invaders. You'll be outnumbered, outgunned, and have limited resources at your disposal. The server difficulty scales with the community QoL updates. Most servers give you (2) hours of grind, then you're endgame. Our server will consistently challenge you, and will always punish the situationally unaware. No sunny, infinite view distance Altis! Our server has unique weather, and an immersive atmosphere reminiscent of the OG hardcore Arma 2 DayZ servers, minus the zombies. Risk and Reward are real on our server. That hard earned vehicle you fought for is paper vs. launchers and gunships. You'll have to be strategic, adaptive, and realize your short comings, especially if you always lone wolf. Group oriented content. We have "raid" areas which are custom created and will never play out the same way. As such, these areas also allow for multiple angles of attack, as well as multiple breach points. Constant updates, active developer, and a global gaming community discord. If you're looking for a challenge, and some cool peeps to Arma with, come check us out!
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Dedicated Exile Server Setup Simplified Setting up an Exile server can seem daunting at first, I can assure it is not. I am providing this guide to help you set up a server quickly and efficiently. This guide is not meant to replace other guides out there or undermine other people’s contributions, this is just meant as an additional how to, simplified. Conclusion I hope you found my tutorial useful and you now have a working Exile server you can build upon with various mods and addons to make your server unique. If you found my guide useful stop by my websites and buy me a coffee. https://www.milsim.xyz/, http://www.cadexile.com/ Acknowledgments I would like to thank Bohemia Interactive for providing the platform to learn on and play on. Also I would like to thank the Exile Mod team for making the best mod for Arma III, lastly I would like to thank the Exile and Arma community for bringing us together as friends.
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[Release] Tembelan Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 2 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://www.mediafire.com/file/2k0wszvvy3k5nas/Exile.tembelan_files.rar/file -
[Release] Chernarus Redux Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://www.mediafire.com/file/4l9dmfit6h1oj6t/Exile.ChernarusRedux_files.rar/file -
[Release] Prairie Fire CDLC cam lao nam Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Radiation Zone Loot Positions https://www.mediafire.com/file/1ffqcvfltt18cdd/Exile.cam_lao_nam_files.rar/file -
A3_vemf_Re_reloaded Vemf_reloaded was originally made by IT07 and last commit on vemf_reloaded was in 2017.... I really like this mission script, but in my opinion it was missing some essential features compared to other mission systems. So I decided to add and fix some of the stuff for vemf. Check the Changelog for fixes and new stuff. All credit goes to IT07 for coding this and also a big THANK YOU to Ghostrider [GRG] for helping and always being helpfull when needed 🙂 Check readme and how to install.txt Download https://github.com/Porkeld/A3_vemf_re-reloaded If you have any questions/bug reports or ideas for vemf_re_reloaded then find me on discord Porkeld#1506
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So, as the title states My unit is hosting its own server through GTX Gaming, and honestly I love it. Upon seeing almost every non-unit player getting turned away I investigated and found that if you use "Setup Mods and Join" it is activating mods from the "additional and Suggested" tab. Our unit has an HTML modlist file so no one inside was having an issue. I've double-checked, and triple-checked and never found these files even installed on the server. I cannot figure out how to remove them. Any help would be greatly appreciated. To sum it up, my question is, is there a way to edit the mods that appear in the Recommended/additional mods tab? PS. I've talked to GTX Gaming and they confirmed I do have my start.bat configured correctly.
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Hi! I have issues with some CUP vehicles (CUP_O_T55_TK, CUP_B_Leopard2A6_GER, CUP_O_T90_RU, CUP_B_T72_CZ) that have strange loadout. I use your script - https://github.com/Bones50/Advanced-Vehicle-Service-Centre and it works exellent but he didn't rearm CUP Tanks that have more then 2 types of ammo. (Just reload 1 bullet) Can anybody know how to fix that? Thx a lot
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[Release] Altis Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 5 Trader Cities Boat Traders Aircraft Traders Map Markers Radiation Zone Loot Positions Concrete Mixers https://easyupload.io/u22w9u -
How to remove Exile Traders!
ObeseHamster posted a topic in Exilemod (Unofficial)'s General Discussion
It took me a while to figure this out, if there is a better way, please let me know. This method works for people who wish to delete all of the existing traders within the Exile world. I'm using Altis for my map and will use that directory. You can use this method for any map file. Also create backups of your files incase you screw up. Files you will need: -Exilemod - Copy this folder and past it inside a different folder, rename it to Exilee or whatever. As long as it's named different from the actual mod name. -M3Editor - 3DEN https://github.com/maca134/m3e_3den - Place this in your Arma 3 game directory Start up Arma 3 and add: -@ExileMod -@Exilee (the renamed Exile folder you just copied and renamed) -@m3e_3den 1. Copy your "mission.sqm" located with your map folder under"Yourserver\mpmissions\Exile.Altis" 2. Go to your profile name folder in the documents directory, open the mpmissions folder (create it if you do not have that folder). Then create a folder and name it whatever you'd like. In my case I named it as "myserver". Open up the created folder and paste the missions.sqm into the folder. 3. Start Arma 3 with the above mods enabled, open the editor for your map. To place traders, you must only use the existing Exile units in the Independent faction under the assets tab. You may also place objects around the map, just make sure they are not interactable items (weapons, vehicles, etc.). You will need to save the objects within the "missions.sqm" file (Make sure to save scenario without npc's!). You can also copy and move existing map markers in the map window. For animations you can find them with a quick Google search (Example: Exile trader animations). 4. Once you are satisfied with the placement of your traders, select the "Exile" tab at the top of the editor. Select "Save initServer.sqf" and copy this text to a seperate text document. Do the same for the option "Save initPlayerLocal.sqf". 5. Open up the file "initPlayerLocal.sqf" that is within your server under "Yourserver\mpmissions\Exile.Altis" Delete all the lines after: if (!hasInterface || isServer) exitWith {}; Then open up the saved text file you created, copy and paste everything after the above line. It should look similar to this: /////////////////////////////////////////////////////////////////////////////// // Static Objects /////////////////////////////////////////////////////////////////////////////// // Taken away for now //#include "initServer.sqf" if (!hasInterface || isServer) exitWith {}; // 4 NPCs private _npcs = [ ["Exile_Trader_SpecialOperations", ["AmovPercMstpSnonWnonDnon_Ease"], "Exile_Trader_SpecialOperations", (I did not paste the entirety of it because it would take up this entire page) 6. Now open up the file "initServer.sqf" within your server. Delete All lines before the slashes for the Russian Roulette. Then open up the saved text file you created, copy and paste everything before the slashes. It should look similar to this at the end: } forEach _objects; /////////////////////////////////////////////////////////////////////////////////////////////////// // Russian Roulette /////////////////////////////////////////////////////////////////////////////////////////////////// 7. The final step is to copy and paste your "missions.sqm" file to your server, and overwrite. Edit: Make sure you delete all the objects you used for the trader areas, otherwise you will end up with duplicate objects clipping. Repack your PBO and enjoy.- 1 reply
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- exile traders
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[Release] Chernarus 2020 Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 3 Trader Cities Boat Traders Aircraft Traders Extra Military Content Map Markers Concrete Mixers https://www.mediafire.com/file/ht8ilru13p10mt6/Exile.cup_chernarus_A3_files.rar/file -
[Release] CLA CLAFGHAN Traders + Spawn Zones
noelite posted a topic in Exilemod (Unofficial)'s Maps - Mission Files
These files published include: 2 Trader Cities Aircraft Traders Extra Military Content + some Airstrips Map Markers Radiation Zone Loot Positions Concrete Mixers https://easyupload.io/q62g9y Installation ExileMod CLA_CLAFGHAN CUP Terrains - Core CLA_CLAFGHAN https://steamcommunity.com/sharedfiles/filedetails/?id=2655659921 -
Hi there, Back in 2016 i had updated Igiload with Apex Vehicles (Blackfish & Y32) and more. Now i have put my work on Github and i will support this Script again. At this time supported Vehicles to load Vehicles and Boxes on/in it are: All Exile_Car_Offroad All Exile_Car_Van & Exile_Car_Van_Box HEMTT Ural Open and Covered Zamak/Kamaz Tempest (only the Exile one, more comes later) Exile_Chopper_Mohawk_FIA Huron Hummingbird (only Creates) V3S Open and Covered Blackfish (Vehicles and Creates) Y32 (Vehicles and Creates) Hunter Ifrit Strider LandRover LandRover Ambulance Exile Vehicles that's can be towed, loaded or lifted: Bicycles Karts HEMTT Zamak/Kamaz Tempest Ural Strider Hunter Ifrid UGV (Vanilla Drones) Van & Van Box Offroad SUV Hatchback Lada Volha UAZ Octavius Tractor & Old Tractor Tow Tractor LandRover & LandRover Ambulance Quadbike B_APC_Wheeled_01_cannon_F O_APC_Wheeled_02_rcws_F I_APC_Wheeled_03_cannon_F Golf V3S BRDM2 BTR40 HMMWV Prowler Qilin MB4WD Rubberboat Motorboat SDV Water Scooter RHIB (at this time only the Exile one) Boxes that can be loaded or lifted: B_supplyCrate_F, IG_supplyCrate_F, O_supplyCrate_F, I_supplyCrate_F, C_supplyCrate_F Box_NATO_AmmoVeh_F, Box_East_AmmoVeh_F, Box_IND_AmmoVeh_F Land_CargoBox_V1_F ASC_B_box I_CargoNet_01_ammo_F, O_CargoNet_01_ammo_F, B_CargoNet_01_ammo_F Box_NATO_Wps_F Box_East_Wps_F Box_IND_Wps_F Box_East_WpsLaunch_F Box_NATO_WpsLaunch_F Box_IND_WpsLaunch_F Box_IND_WpsSpecial_F Box_East_WpsSpecial_F Box_NATO_WpsSpecial_F Box_mas_all_rifle_Wps_F Box_mas_us_rifle_Wps_F Box_mas_ru_rifle_Wps_F Box_mas_mar_NATO_equip_F Box_mas_mar_NATO_Wps_F Box_NATO_AmmoOrd_F Box_East_AmmoOrd_F Box_IND_AmmoOrd_F Box_NATO_Grenades_F Box_East_Grenades_F Box_IND_Grenades_F Box_NATO_Ammo_F Box_East_Ammo_F Box_IND_Ammo_F Box_IND_Support_F Box_East_Support_F Box_NATO_Support_F Land_Cargo20_blue_F Land_Cargo20_brick_red_F Land_Cargo20_cyan_F Land_Cargo20_grey_F Land_Cargo20_light_blue_F Land_Cargo20_light_green_F Land_Cargo20_military_green_F Land_Cargo20_orange_F Land_Cargo20_red_F Land_Cargo20_sand_F Land_Cargo20_white_F Land_Cargo20_yellow_F And at last the Pods can be lifted, Slingloaded attached, detached at a Taru (Version without Pods on it) and loaded on a Truck: Land_Pod_Heli_Transport_04_ammo_F, Land_Pod_Heli_Transport_04_ammo_black_F Land_Pod_Heli_Transport_04_bench_F, Land_Pod_Heli_Transport_04_bench_black_F Land_Pod_Heli_Transport_04_box_F, Land_Pod_Heli_Transport_04_box_black_F Land_Pod_Heli_Transport_04_covered_F, Land_Pod_Heli_Transport_04_covered_black_F Land_Pod_Heli_Transport_04_fuel_F, Land_Pod_Heli_Transport_04_fuel_black_F Land_Pod_Heli_Transport_04_medevac_F, Land_Pod_Heli_Transport_04_medevac_black_F Land_Pod_Heli_Transport_04_repair_F, Land_Pod_Heli_Transport_04_repair_black_F B_Slingload_01_Ammo_F B_Slingload_01_Medical_F B_Slingload_01_Fuel_F B_Slingload_01_Repair_F B_Slingload_01_Cargo_F More Vehicles will come, inclusive CUP Vehicles. But i will add not all CUP Vehicles. The Vehicles we have in Exile and CUP, the CUP Version will not come. Tested with Exile 1.0.4a and works well. Github: https://github.com/BdMdesigN/Igiload-Reloaded