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Everything posted by odie0351
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The new open door variants are great! Have noticed a funny lil bug with the MH-92 version where the passenger11 position is bugged and places the passenger model in the same position as the squad leader seat, haven't had a chance to check out all the variants but thought I pass it on anyways. Thanks for what you're doing man!
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Any chance you guys could make the passenger positions nearest the doors able to use their weapons? Also, much bigger ask, but could you please consider adding door gunner equipped variants of the two helos?
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I know this falls under requests and thus sorta taboo, but any chance you could add the option to remove the cabin doors on the H-60 and H-92 series in the editor?
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Couldn't help but notice some aircrew with C-119/AC-119 descriptions on them, is this a sign of things to come?🧐
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Aside from smaller mod size is there any difference between the standalones and the base combined mod?
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RHS Escalation (AFRF and USAF)
odie0351 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Havent played with the Mig 29 in a hot minute but it might be treated like the A-10A in that it has to have certain ordinance mounted (in the A-10's case you have to have Mavericks onboard)- 16574 replies
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Western Sahara CDLC Unofficial Discussion
odie0351 replied to Callsign's topic in ARMA 3 - CREATOR DLC
@lexx did they also allow access to the source model for the Mohawk? If so is adding armament something you guys could potentially do down the road? -
Would you buy an amphibious assault focused DLC?
odie0351 replied to Ex3B's topic in ARMA 3 - CREATOR DLC
actually HMG/GMG is just a renamed weapon system that never made it past prototypes or testing. So technically it's real too. As for would I buy a Amphibious DLC for ARMA 3, sure, assuming the assets are of good quality. Even better if it manages to add additional gameplay/feature enhancements similar to the official DLC's from years past. Things like radar functionality and anti-radiation missiles with the jets DLC, weapons resting with marksmen DLC, sling loading with the helicopter DLC etc etc. Something like maybe better ship based AI that would allow for more functional naval/coastal operations and fire support or can at least do some level of ship-to-shore work moving vehicles/personnel from a amphibious assault ship to the beach and vice-versa. -
Can we possibly get animated door gunners for the Blackhawk and Hip. Something similar to RHS's helos which has been great. also, ATM we cant aim with the miniguns on the Blackhawk at all.
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not sure about Zeus, but you most certainly can place down the Freedom in the regular mission editor.
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RHS Escalation (AFRF and USAF)
odie0351 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys. with the armed CH-53 will it eventually also get window mounted GAU-21's or is the ramp the only one possible with the current model? Also will the New GAU model ever become a option on the UH-1Y?- 16574 replies
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Has anyone else noticed that the probe on the new UGV kinda sorta doubles as a robotic melee weapon...May or may not have discovered this while doing some overly aggressive probing 🤪
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1stBN/160th SOAR Mod ArmA III WIP
odie0351 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Miniguns are heavier and require more ammunition for a combat load. Regular Army birds don't need miniguns as they generally are there to just deliver or pickup troops and tend to have escorts whenever it's deemed necessary. The SOAR birds are often expected to need to support the troops they are delivering/retrieving and the AF HH-60s are expected to do search and rescue sometimes behind enemy lines and therefor require the extra firepower a minigun or electrically assisted 50. provides. Miniguns are not always the most appropriate weapon, M240s and other medium machineguns are perfectly adequate when the goal is purely self defense. -
Quick PSA for those who haven't tried the slug bug on actual maps yet, corpses are hurled with enough force to knock down trees🤣
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RHS Escalation (AFRF and USAF)
odie0351 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guess I'll be that douche. What, if any, variants do you guys plan to drop with this 'mystery mobile'? Anything of the "removed from service" variety perhaps? *COUGH*LAV-AD*COUGH*- 16574 replies
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AI ordering passengers to disembark at mission start
odie0351 posted a topic in ARMA 3 - TROUBLESHOOTING
Sometimes when I have AI squads begin a mission inside a vehicle the group leader orders several units to exit the vehicle immediately. This happens regardless of whether or not the transport is airborne and is causing serious issues with several of my missions. Is there anything I can do to fix this besides deleting the units being ordered to exit. Normally I just avoid the problem by having the transported groups start on foot and then embark the transport and I have no issues, but some of my missions cant be reasonably changed to allow for this "poor mans" fix. And yes, this is happening with and without mods. -
RHS Escalation (AFRF and USAF)
odie0351 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you guys going to use the door gunner animations from the new Huey on other helos, specifically the Y model? Also, and sorry if I've asked this before, but is defensive armament for the CH-53 planned? And to continue with the annoying questions, would it be possible to allow the outboard bench passengers on the UH-1H to fire from their positions? Or was this tried in testing and too wonky?- 16574 replies
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I've been trying and failing to figure out how to use the VLS the on destroyer, I've tried linking it as an artillery support but it's not usable. Does it require some scripting to work?
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I kindve agree with you in that I hate the premise of the vanilla NATO faction, I'm not always intimately familiar with eastern weapon systems and vehicles so I don't harbor any particular disliking of CSAT though. I can't stand how NATO was supposed to be this advanced primarily American force that for some reason used modern Israeli armored vehicles. While I understand why they went the way they did I do disagree with it. If anything they should have given FIA the merkava and it's variants and went for futuristic American or other western tank designs. But it's too late for that to be changed now, at least in ARMA 3.
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You come in here crying that the assets aren't EXACTLY what you wanted yet expect to be taken seriously? I suppose to each their own but it seems quite childish to me. But, since you brought it up, what should the main new assets have been according to you? While I certainly look forward to playing with it, the new MBT is honestly superfluous. It fills no roll that the vanilla CSAT MBT didn't already, granted it will probably perform those rolls better but still. In truth all the main factions already have adequate MBTs, at least in function and purpose, as such, the single MBT added is the most unnecessary new asset. The other new assets actually fill previously unfilled rolls within their factions, the Nyx adding scouting and AA capabilities to AAF and the MGS giving NATO an airmobile gun platform. So please, enlighten us as to where BI has gone astray here.
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So after a quick run through, all the new interiors look great! Mildly disappointed that the loader's stations and gun breaches were left out of the Slammer and Kuma but I guess since there are no loaders it kinda makes sense. Now on to my "big thing" (not really), the Bobcat still has a 6.5mm LMG even though the model in the CROWS is a .50 cal
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HEY MAN!! It has it's uses mmmkay
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Iron Front in Arm3 LITE - preview versions
odie0351 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to get bow gunners in the tanks to not dismount in combat? I've tried the allowcrewinimmobile command but it appears the bow gun position is not treated as a crew position. -
RHS Escalation (AFRF and USAF)
odie0351 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try Assault rifles, think it's in there for some reason- 16574 replies
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french armed forces [WIP] OFrP : Operation Frenchpoint
odie0351 replied to OFrP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Correct me if I'm mistaken, but aren't French voices already in game from the tanoans? or am I just an uncultured F***?- 106 replies
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