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Everything posted by jdot11
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NR6 Reinforcements - HAL Expansion
jdot11 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can use any faction with this script?- 12 replies
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- hal
- reinforcements
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(and 5 more)
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[Beta] Altis Armed Forces 2017
jdot11 replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where can I find the Classnames? -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
jdot11 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do you set-up the triggers to fire the scripts?- 5764 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
jdot11 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What line in the script is tpw_skirmish_friendlytype located?- 5764 replies
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- single player
- realism
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Where are the ArmA3 in-game missions pbo files stored and can we deconstruct them?
jdot11 replied to HM2 FMF Smithee's topic in ARMA 3 - QUESTIONS & ANSWERS
What programs can you use to unpack them? -
Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the all help. I tried that fix and still getting an error in the spawner.sqf on line 19.- 19 replies
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- spawning
- custom factions
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the help! I'm going to try it and see if it works- 19 replies
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- spawning
- custom factions
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you some much. I hate to be pain, I got one problem fixed but I'm still getting an error in spawner.sqf on line 19. Is there somthing that has to change? Thank you again.- 19 replies
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- spawning
- custom factions
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you. But I'm still getting an error on line 19 and now getting one for line 15. here are the pictures and script. Again thank you.- 19 replies
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- spawning
- custom factions
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For the life of me I can not figure out these errors I keep geeting. I uploaded pictures and the script. Any help would be appreciated. //Factions information for DynSpawn //By Syhrus //v1.0 - 170615 //EDIT THESE VARIABLES TO SUIT YOUR SCENARIO// _Factions = ["Cavalry", "Kamistan"]; //Faction Names _FactionSides = [west, east]; //Faction sides - aligns with Factions array (ie first item applies to first faction); _FactionVoices = [ ["Male01ENG", "Male02ENG", "Male03ENG", "Male04ENG", "Male05ENG", "Male06ENG"], ["Male01PER", "Male02PER", "Male03PER"] ]; //Faction voice classnames in an array - Requires at least 1 each _FactionIdentities = [ ["Male01ENG", "Male02ENG", "Male03ENG", "Male04ENG", "Male05ENG", "Male06ENG"], ["Male01PER", "Male02PER", "Male03PER", "Male04PER", "Male05PER", "Male06PER"] ]; //Faction face classnames in an array - Requires at least 1 each _FactionInfTemplates = [ [CAV_HEADQUATOR, CAV_TEAM1, CAV_TEAM2, CAV_MG1, CAV_AT1, CAV_AT1 ], [KA_TEAM_1, KA_TEAM_2, KA_TEAM_3] ]; //Arrays of group leaders from templates for infantry - aligns with Factions array //NOTE: You CAN use this to spawn factions on sides different to their default! NATO-CSAT _FactionMotVeh = [ ["rhsusf_M1237_MK19_usarmy_d", "rhsusf_M1237_M2_usarmy_d", RHS_M2A3_BUSKIII", burnes_MATV"], ["CUP_O_BTR90_RU", "CUP_OGAZ_Vodnik_PK_RU", CUP_O_Ural_RU", rhs_tigr_sts_msv"], [] ]; //Arrays of vehicle classnames for MOTORISED squads - leave empty if no motorised squads wanted _FactionCrewTemplates = [ [CAV_CREW], [KA_CREW] ,[] ]; //Arrays of mechanized and tank crew template group leaders _FactionMechanizedVeh = [ ["rhsusf_M1237_MK19_usarmy_d", "rhsusf_M1237_M2_usarmy_d", RHS_M2A3_BUSKIII", burnes_MATV"], ["CUP_O_BTR90_RU", "CUP_OGAZ_Vodnik_PK_RU", CUP_O_Ural_RU", rhs_tigr_sts_msv"], [] ]; //Arrays of vehicle classnames for MECHANIZED squads - leave empty array if no mechanized squads wanted _FactionMBT = [ [], [], [] ]; //Arrays of MBT classnames - leave empty array if no MBT wanted _FactionPilots = [ [], [], [] ]; //Arrays of pilot template group leaders _FactionTransportHeli = [ [], [], [] ]; //Arrays of Airborne Reinforcements helicopter classnames - leave empty if none wanted _FactionCAS = [ [], [], [] ]; //Arrays of CAS vehicle clssnames - Leave empty array if none wanted //DO NOT EDIT PAST THIS POINT UNLESS YOU KNOW WHAT YOU'RE DOING// _countcheck = count _factions; if(count _FactionSides != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionInfTemplates != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionInfTemplates has the wrong number of items"; }else{ if(count _FactionMotVeh != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMotVeh has the wrong number of items"; }else{ if(count _FactionCrewTemplates != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionCrewTemplates has the wrong number of items"; }else{ if(count _FactionMechanizedVeh != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMechanizedVeh has the wrong number of items"; }else{ if(count _FactionMBT != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMBT has the wrong number of items"; }else{ if(count _FactionPilots != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionTransportHeli != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionCAS != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ DYNSPAWN_FACTIONS_FACTIONS = _Factions; DYNSPAWN_FACTIONS_SIDE = _FactionSides; DYNSPAWN_FACTIONS_VOICES = _FactionVoices; DYNSPAWN_FACTIONS_FACES = _FactionIdentities; DYNSPAWN_FACTIONS_INF_TEMPLATES = _FactionInfTemplates; DYNSPAWN_FACTIONS_MOT_VEH = _FactionMotVeh; DYNSPAWN_FACTIONS_CREW_TEMPLATES = _FactionCrewTemplates; DYNSPAWN_FACTIONS_MECH_VEH = _FactionMechanizedVeh; DYNSPAWN_FACTIONS_MBT = _FactionMBT; DYNSPAWN_FACTIONS_PILOTS = _FactionPilots; DYNSPAWN_FACTIONS_T_HELI = _FactionTransportHeli; DYNSPAWN_FACTIONS_CAS = _FactionCAS; DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: Factions Data Loaded"; } } } } } } } }- 19 replies
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- spawning
- custom factions
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I'm having a problem with launcher not coming up but no error code. Any advice would be appreciated.
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Trying to run the module in my mission but getting this error that pops up that says C:\Programs Files (x86)\SteamApps\common\Arma 3 Server\arma3server.exe The specified path does not exist. I did move arma on to a another hard drive awhile back, and would be appreciated.
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[Release] Incon Airpower
jdot11 replied to Incontinentia's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I installed the script in my mission and I keep get this message "You are mission the required communication device". -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
jdot11 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hate to sound like a noob but I'm trying to use a third party mod in the skirmish script. What line in the script is this located? tpw_skirmish_friendlyunitstring = "_DPCU". tpw_skirmish_friendlyvehiclestring = "_DPCU". tpw_skirmish_friendlytype = [0,1,5] will then use ADF, NATO and AAF as friendlies.- 5764 replies
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- single player
- realism
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(and 1 more)
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L.E.A.P -- HALO / ParaJump Operations
jdot11 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the AI support back in? -
Enemy occupation system (eos)
jdot11 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the script is in the mission folder. -
Enemy occupation system (eos)
jdot11 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can any one give me any info on this errror? Script eos\core/spwan_fn.sqf not found -
Enemy occupation system (eos)
jdot11 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I keep getting these errors in game any help will be appreciated. http://i65.tinypic.com/2rhyd8h.jpg[/img] http://i64.tinypic.com/dxl4sj.jpg[/img] -
Altis Forces Rearmed - Releases
jdot11 replied to toadball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never mind figured it out.- 105 replies
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- Altis Forces Rearmed
- Altis
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Altis Forces Rearmed - Releases
jdot11 replied to toadball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wonder if anybody are having issues switching to secondary weapons with the mod?- 105 replies
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- Altis Forces Rearmed
- Altis
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Yes still trying pin down which mod it is.
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I don't know if anybody mentioned this but when you place Blufor unit in the editor then go in game then back in editor, the unit changes to Opfor. I'm still trying to test to see what is cuasing. Just wondering if anybody has had that issue?
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I'm trying to place a red chem light on the ceiling in the ATC so it can light up the room. For the set pos is there a certain height or a script that does that? If anybody can point in the right direction I would greatly appreciated.
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Set pos chem light in ceiling
jdot11 replied to jdot11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will this work attaching that red light on a ceiling of a building? -
Burnes Armories Tanks and Deployment Vehicles
jdot11 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloaded objects and have trouble finding out where there files go. Any help would be appreciated.