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NR6 Reinforcements - HAL Expansion
jdot11 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can use any faction with this script?- 12 replies
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- hal
- reinforcements
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[Beta] Altis Armed Forces 2017
jdot11 replied to fingolfin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where can I find the Classnames? -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
jdot11 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do you set-up the triggers to fire the scripts?- 5737 replies
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- single player
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
jdot11 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What line in the script is tpw_skirmish_friendlytype located?- 5737 replies
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Where are the ArmA3 in-game missions pbo files stored and can we deconstruct them?
jdot11 replied to HM2 FMF Smithee's topic in ARMA 3 - QUESTIONS & ANSWERS
What programs can you use to unpack them? -
Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the all help. I tried that fix and still getting an error in the spawner.sqf on line 19.- 19 replies
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the help! I'm going to try it and see if it works- 19 replies
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- spawning
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you some much. I hate to be pain, I got one problem fixed but I'm still getting an error in spawner.sqf on line 19. Is there somthing that has to change? Thank you again.- 19 replies
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- spawning
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jdot11 started following Dynamic Spawner - Custom factions without mods
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you. But I'm still getting an error on line 19 and now getting one for line 15. here are the pictures and script. Again thank you.- 19 replies
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Dynamic Spawner - Custom factions without mods
jdot11 replied to syhrus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For the life of me I can not figure out these errors I keep geeting. I uploaded pictures and the script. Any help would be appreciated. //Factions information for DynSpawn //By Syhrus //v1.0 - 170615 //EDIT THESE VARIABLES TO SUIT YOUR SCENARIO// _Factions = ["Cavalry", "Kamistan"]; //Faction Names _FactionSides = [west, east]; //Faction sides - aligns with Factions array (ie first item applies to first faction); _FactionVoices = [ ["Male01ENG", "Male02ENG", "Male03ENG", "Male04ENG", "Male05ENG", "Male06ENG"], ["Male01PER", "Male02PER", "Male03PER"] ]; //Faction voice classnames in an array - Requires at least 1 each _FactionIdentities = [ ["Male01ENG", "Male02ENG", "Male03ENG", "Male04ENG", "Male05ENG", "Male06ENG"], ["Male01PER", "Male02PER", "Male03PER", "Male04PER", "Male05PER", "Male06PER"] ]; //Faction face classnames in an array - Requires at least 1 each _FactionInfTemplates = [ [CAV_HEADQUATOR, CAV_TEAM1, CAV_TEAM2, CAV_MG1, CAV_AT1, CAV_AT1 ], [KA_TEAM_1, KA_TEAM_2, KA_TEAM_3] ]; //Arrays of group leaders from templates for infantry - aligns with Factions array //NOTE: You CAN use this to spawn factions on sides different to their default! NATO-CSAT _FactionMotVeh = [ ["rhsusf_M1237_MK19_usarmy_d", "rhsusf_M1237_M2_usarmy_d", RHS_M2A3_BUSKIII", burnes_MATV"], ["CUP_O_BTR90_RU", "CUP_OGAZ_Vodnik_PK_RU", CUP_O_Ural_RU", rhs_tigr_sts_msv"], [] ]; //Arrays of vehicle classnames for MOTORISED squads - leave empty if no motorised squads wanted _FactionCrewTemplates = [ [CAV_CREW], [KA_CREW] ,[] ]; //Arrays of mechanized and tank crew template group leaders _FactionMechanizedVeh = [ ["rhsusf_M1237_MK19_usarmy_d", "rhsusf_M1237_M2_usarmy_d", RHS_M2A3_BUSKIII", burnes_MATV"], ["CUP_O_BTR90_RU", "CUP_OGAZ_Vodnik_PK_RU", CUP_O_Ural_RU", rhs_tigr_sts_msv"], [] ]; //Arrays of vehicle classnames for MECHANIZED squads - leave empty array if no mechanized squads wanted _FactionMBT = [ [], [], [] ]; //Arrays of MBT classnames - leave empty array if no MBT wanted _FactionPilots = [ [], [], [] ]; //Arrays of pilot template group leaders _FactionTransportHeli = [ [], [], [] ]; //Arrays of Airborne Reinforcements helicopter classnames - leave empty if none wanted _FactionCAS = [ [], [], [] ]; //Arrays of CAS vehicle clssnames - Leave empty array if none wanted //DO NOT EDIT PAST THIS POINT UNLESS YOU KNOW WHAT YOU'RE DOING// _countcheck = count _factions; if(count _FactionSides != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionInfTemplates != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionInfTemplates has the wrong number of items"; }else{ if(count _FactionMotVeh != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMotVeh has the wrong number of items"; }else{ if(count _FactionCrewTemplates != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionCrewTemplates has the wrong number of items"; }else{ if(count _FactionMechanizedVeh != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMechanizedVeh has the wrong number of items"; }else{ if(count _FactionMBT != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionMBT has the wrong number of items"; }else{ if(count _FactionPilots != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionTransportHeli != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ if(count _FactionCAS != _countcheck)then{ DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: ERROR IN factions.sqf - FactionSides has the wrong number of items"; }else{ DYNSPAWN_FACTIONS_FACTIONS = _Factions; DYNSPAWN_FACTIONS_SIDE = _FactionSides; DYNSPAWN_FACTIONS_VOICES = _FactionVoices; DYNSPAWN_FACTIONS_FACES = _FactionIdentities; DYNSPAWN_FACTIONS_INF_TEMPLATES = _FactionInfTemplates; DYNSPAWN_FACTIONS_MOT_VEH = _FactionMotVeh; DYNSPAWN_FACTIONS_CREW_TEMPLATES = _FactionCrewTemplates; DYNSPAWN_FACTIONS_MECH_VEH = _FactionMechanizedVeh; DYNSPAWN_FACTIONS_MBT = _FactionMBT; DYNSPAWN_FACTIONS_PILOTS = _FactionPilots; DYNSPAWN_FACTIONS_T_HELI = _FactionTransportHeli; DYNSPAWN_FACTIONS_CAS = _FactionCAS; DYNSPAWN_MESSAGE_SENDER globalChat "DYNSPAWN: Factions Data Loaded"; } } } } } } } }- 19 replies
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- spawning
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I'm having a problem with launcher not coming up but no error code. Any advice would be appreciated.
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Trying to run the module in my mission but getting this error that pops up that says C:\Programs Files (x86)\SteamApps\common\Arma 3 Server\arma3server.exe The specified path does not exist. I did move arma on to a another hard drive awhile back, and would be appreciated.
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[Release] Incon Airpower
jdot11 replied to Incontinentia's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I installed the script in my mission and I keep get this message "You are mission the required communication device". -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
jdot11 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hate to sound like a noob but I'm trying to use a third party mod in the skirmish script. What line in the script is this located? tpw_skirmish_friendlyunitstring = "_DPCU". tpw_skirmish_friendlyvehiclestring = "_DPCU". tpw_skirmish_friendlytype = [0,1,5] will then use ADF, NATO and AAF as friendlies.- 5737 replies
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- single player
- realism
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L.E.A.P -- HALO / ParaJump Operations
jdot11 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the AI support back in?