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ski2060

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Everything posted by ski2060

  1. That's great news VQ! We use RHS and Project OpFor primarily so it would be awesome to have those available. Good to see you back.
  2. ski2060

    3den Enhanced

    For those of us that are slow... what does that do?
  3. ski2060

    Zero Dark Zero

    So, you've been able to place the Sub as a load point, enter it from outside, then do SCUBA setup and water infiltration from a different point on the map?
  4. So what does the new road system do? Just allow AI to actually use them to drive on?
  5. ski2060

    Anizay

    Honestly, I couldn't tell you if I noticed it after the update. We just started playing on mission templates this past week really. I assume there is a known issue with the CUP terrains update? If so, then please disregard my request. The map is wonderful for patrol missions.
  6. ski2060

    Anizay

    Do you have any plans on optimization passes? We're running Anizay on our server and it's hindering FPS quite a bit. I am getting mid 30s down to 10 FPS or so during missions. Normally I get 60-90 FPS on my current settings on almost all maps.
  7. I have to second this. There should be no reason that MAPS has to be run on a server also. There are maps out there with CORE as a dependency, and adding another couple gigs to my players for no reason is very irksome. And now : Warning Message: Addon 'CUP_Terrains_Abel' requires addon 'CUP_CWA_Signs That right there is a pain in the ass. We do not run any CWA maps, and there should be no dependency on CWA for MAPS or CORE to work properly. You guys do great work, but really unexpected stuff there. Edit the third: @audiocustoms That fix worked for me. It removed the dependencies for both MAPS and CWA. Thanks!
  8. You should be able to track a vehicle with TGP view. You need to lock on to it with Track Target TMS button I believe. Then you can lase it and hit it with a Maverick or APKWS. Also, Good ol' fashioned 30MikeMike to the ass has been known to mess up a bunch of ground targets ;)
  9. ski2060

    RHS Escalation (AFRF and USAF)

    <thumbsdown.jpg> Boo!!! Hisss!!! Oh well, next time Gadget!
  10. ski2060

    RHS Escalation (AFRF and USAF)

    Woo. Come on SCAR and FAL....
  11. ski2060

    POOK SAM PACK (May 2022)

    There are a couple third party mods for view distance. CH View distance, and IVD. Both let you customize to your liking.
  12. ski2060

    POOK SAM PACK (May 2022)

    Dunno what's making them do that. The new SAM's from Encore can hit pretty far out. I've heard of near 30Km (due to radar energizing from the target craft), and regularly out to the 16Km radar range of the ground radar.
  13. Whom do we have to bribe to get that JASSM configured up and unlocked?
  14. So it was mentioned that the VLS cruise missile uses Datalink targeting. Will it lock on to targets that have been found using sensors other than Laser marking? Like an IR or Visual Sensor that has Datalink on the unit also? So you could use a sensor mast with visual to pass target info to the VLS?
  15. ski2060

    [SP/CO8] A 3 - Antistasi Altis.

    How would one go about porting Antistasi to another map? How involved would it be to do so?
  16. Thanks for the response. Everything seemed to be working fine for my unit using the newest version, but like you said, better safe than sorry.
  17. What happened to cause a revert on update?
  18. So it seems that the SAM's will not engage until around 5 KM or so, even though they have a 16+ KM radar range on the Emitter, and the SAM's themselves seem to have a longer range. Are we going to see ANY type of AI or scripting tweaks to allow SAM's to be launched at either Neutral targets or certified NON-Friendly targets (Air that are not reporting position via Data link) ? Then all air positions can be sent to Data Center for each side, much like an AWACS or GCI would be doing. Anything not friendly could get shot at then.
  19. Is there any way to use Zeus in vanilla to change pylon loadouts? I tried using Achilles and ACE pylon loadouts to test out the AGM-88C on an F-181, but the missiles would not spawn on the pylons. The loadout managers would show the option, but the missile itself would never spawn. I did not have this problem assigning SDB's to the F-181 interior bays using the same pylon management systems.
  20. You Rock! Thanks to you and your team! We love the MELB's and can't wait to see these new versions.
  21. Will the RHS donated birds be updated to this standard?
  22. So yeah, this happened just now in Dev: Tweaked: AI is no longer able to see through fallen trees (https://forums.bohemia.net/forums/topic/216507-17-years-old-bug-in-a3-a-fallen-static-objects-geometries-bug/) Hurrah!
  23. So, if I'm updating to 3.0 I should just wipe my old 2.x folder on server, and install full 3.0 @VCOM folder to server. We use CBA, so do I need to include any of the USERCONFIG folders like normal?
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