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kremator

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Everything posted by kremator

  1. Just pull the @tpw_mods folder into your arma3 directory. Now pull out the userconfig folder inside the @tpw_mods folder again into the arma3 directory ... done! Now you can edit TPW_MODS.hpp file inside the userconfig/TPW-MODS folder to turn on/off features you want. Now you just have to run @CBA and @TPW_MODS in the commandline (or launcher) and you are done !
  2. Having it come up automagically in map is just perfect (and obviously highlights the wonder of C2). Can't you just press C then to remove it from map then use your HC mods ?
  3. kremator

    Women

    I don't even mind if they are invulnerable.
  4. No, please don't remove the controls from the map. It is possibly the MOST useful thing. If anything the tablet is redundant. Compatibility with other mods shouldn't be an author's primary concern - take ACE3 for an example how they deal with those requests :)
  5. That would require quite a bit of work I think (especially with icons) considering how many option there MAY be. However saying that ... the first aid menu has quite a bt of detail, and is in list format. Perhaps that COULD work.
  6. Unforunately those mods wont help you with team switch. It is up to the mission maker to allow team switch.
  7. kremator

    iniDB demo - gear

    Wow nearly a FOUR YEAR necro !! It's dead Jim !
  8. I think that even with revive guarantee on my AI are bleeding out. To avoid that it would be good to have revive guarantee to stop bleeding as well (or even dying from blasts etc). I've been able to find the places in the scripts and it seems to work, but obviously isn't the right way of doing it. Have a good summer holiday !
  9. kremator

    Tanks DLC Feedback

    Tanks DLC just needs to be ONE THING ..... the ability for a tank to reverse.
  10. kremator

    Laws of War DLC Feedback

    Well, well, well! What have we here? Looks interesting - opening up some more game modes. Also opens up questions ..... how many civs can you save, what are 'acceptable' casualties?
  11. @dwarden really appreciate these new binaries each time. Would it be possible to know what has changed (so that we can also give you better feedback on them) ?
  12. Have you tried running the mission in 32 bit and see what happens ? If there isn't a problem with 32bit then devs need to look at the issue.
  13. kremator

    Aircraft and APC's are useless

    Without giving us MUCH more information about what you are doing (or have done) we cannot help you. However, I think it is you.
  14. kremator

    Devas Autopilot [RELEASE]

    Hey devastator. Is there any way of changing the radius of the loiter - for instance having a menu inside the loiter menu such as loiter 1km, loiter 2km, loiter 5km etc.
  15. kremator

    ASR AI 3

    Then please accept that it breaks your missions and don't use it! Simple.
  16. I would search to see if there are posts already on memory usage increasing. I bet there are!
  17. I think there is a little more tweaking required @thirith
  18. @Psychobastard I've noticed that even when I put AIS_REVIVE_GUARANTY = true; I can (and other AI) can still be killed by a grenade. Is there a way to avoid this and only set them unconscious ? Also the init only works with AI (or players) that were spawned at the start of the mission. How would you recommend we add AIS onto AI that are spawned on the fly ?
  19. kremator

    AI Discussion (dev branch)

    I've never seen a failsafe for this stuck vehicle! There is most definately a need for them to replan as currently they will stay there driving forward for ever. Please look into it again - as something is severely broken as it stands - which makes vehicles useless! Just make them use reverse!
  20. kremator

    [CTI-COOP] Dissension

    Looking forward to them both !
  21. kremator

    AI Discussion (dev branch)

    All of this ! Really makes you think that drivers are retarded.
  22. @dlegion it isn't a hardware issue. It is typical Arma! Restarting a server isn't a good idea if you have a long run planned. @Grumpy Old Man those errors are really annoying I'll agree. Wouldn't take very long for a dev to comment (and not the 'oh don't worry about them' message!)
  23. There really has not been any serious explanation by BIS devs as to WHY spawning AI can cause this. There are SO MANY RPT messages that really make no sense to us mortals about what is going on in the mission regarding spawning AI.
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