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210 ExcellentAbout moricky
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Karel Mořický
core_pfieldgroups_3
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Interactive Bohemian at Bohemia Interactive
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Male
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Amsterdam, Netherlands
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KarelMoricky
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Let's call it a homage ;)
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
moricky replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
These are conditions for unlocking "Humanitarian" achievement: BTW: The sleeping dude is an oversight, he should be there only in memory of Oreokastro scenario. I'll remove him. -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
moricky replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks for the feedback, I'm glad you liked the campaign. The campaign is supposed to finish once all mines are unlocked, but it seems something went wrong. Do you think you could upload your savegame, so I could investigate it? The savegame file is on one of the following locations, I'd ask you to share the whole Campaign folder. <Documents>\Arma 3\Saved\A3\Missions_F_Orange\Campaign <Documents>\Arma 3 - Other Profiles\<ProfileName>\Saved\A3\Missions_F_Orange\Campaign If anyone else encountered the issue with campaign not ending or with memory achievement being unlocked early, could you please share you savegames as well? -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
moricky replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Then something seems to be wrong, because there should be memories in total. Could you please upload your campaign save (Documents\Arma 3 - Other Profiles\<YourName>\Saved\A3\Missions_F_Orange\Campaign\campaign.sqc), or alternatively send a screenshot with the list of all fragments in the diary? -
Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
moricky replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
You can leave the memory anytime by pressing 'U' (or whichever key you have assigned to team switch). There should be a hint informing you about it. Just in case, I just tweaked it so the hint won't fade out until you press they key, should be available in the next dev build update. -
It is indeed a bug, just fixed it. Thanks for finding that ;)
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Thank you for such extensive feedback! I'll make sure to process most of the issues and suggestions next week, it's still not late to change things ;)
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The sensitive one gets triggered by any movement (e.g., rabbits), but also by nearby explosions. Think twice before throwing grenades in areas with UXOs.
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Laws of War DLC Playable Content (Campaign / Showcases / Time Trials)
moricky replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Apex NVGs are equipped only if you own Apex, otherwise default NVGs are used. They have the same functionality, so it's purely cosmetic change. -
Simple Object Checkbox Gone?
moricky replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If it's built in Eden, that means it's then marked as editable by Zeus using addCuratorEditableObjects. Not making it editable would have the same result as objects being simple. Or am I missing something? -
Simple Object Checkbox Gone?
moricky replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How was the composition placed? By Zeus, or was it prepared by mission designer and made editable? -
BIS_fnc_exportGUIBaseClasses Missing Classes
moricky replied to ShadowRanger24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for report, I've added RscFrame, RscCheckbox and RscLine to the list. They will appear when you export both default and all parent classes using the function. Should be available in upcoming dev build update. -
That's not a bug. Not defining the name is a way to filter the music track from the list when selecting trigger or waypoints effects, and these are obsolete classs which are kept for backward compatibility. All of them should have a variant with newer class name (you can even see it on the screen, e.g., Underwater or Night Ambient are there twice). If you're author of the Eden radio (nice idea BTW), I suggest to hide all tracks without a name.
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Map control not positioned correctly using ctrlCreate
moricky replied to Kingsley1997's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
And since the map is not in controls group, you need to position it in screen coordinates, not in local positions relative to group's left corner. -
Map control not positioned correctly using ctrlCreate
moricky replied to Kingsley1997's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Could be caused by the fact that maps cannot be in controls groups. Engine treats them a bit differently because of how complex they are.