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Everything posted by AtomicBoy
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FFAA Mod (Spanish Army Mod) - Release Thread
AtomicBoy replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
S/T -
Next Generation Armory - (NGSW + more) https://steamcommunity.com/sharedfiles/filedetails/?id=2770322183
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[RELEASE] ReconocimientoDroneV3.sqf
AtomicBoy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone: Inspirational in the scripts: https://forums.bohemia.net/forums/topic/231587-release-deadly-drone-aimanual-greyhawk-v10/ https://forums.bohemia.net/forums/topic/203486-how-to-make-ai-jtac-lase-enemy-infantry/ Allows from a reconnaissance uav to point targets with a laser. Once destroyed it looks for a new target, shot down the uav, it stops working the laser. To make it work: 1.- Name the UAV, for example: RQ4A. 2.-Create a triget or in the init of the vehicle add the script: script = [RQ4A] execVM "ReconocimientoDroneV3.sqf"; FIX V3: Modified script: "_target_marker" follows the item as well. FAILURES: It does not mark infantry and static artillery with the laser, "easy" solution, connect the infantry or static artillery unit with a vehicle. -
[RELEASE] ReconocimientoDroneV3.sqf
AtomicBoy replied to AtomicBoy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please tell me what errors you have detected. thank you -
[RELEASE] ReconocimientoDroneV3.sqf
AtomicBoy replied to AtomicBoy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Modified script: "_target_marker" follows the item as well. ReconocimientoDroneV3.sqf // script = [RQ4A] execVM "ReconocimientoDroneV3.sqf"; // params ["_drone"]; while {alive _drone} do { _enemies = [_drone,5000] call BIS_fnc_enemyTargets; if (count _enemies > 0) then { _enemies = _enemies select {typeOf _x isKindOf "Land"}; { if (alive _x) then { _drone lockCameraTo [_x, [0]]; _drone doTarget _x; _drone doWatch _x; _target = _x; _targer_marker = createMarker ["laserMarker",[0,0,0]]; _targer_marker setMarkerColor "ColorYellow"; _targer_marker setMarkerShape "icon"; _targer_marker setMarkerSize [1,1]; _targer_marker setMarkerType "mil_destroy"; _targer_marker setMarkerText "LASER TGT POS"; _laser = "LaserTargetW" createVehicle getPosATL _target; _laser attachTo [_target,[0,0,0]]; _targer_marker setMarkerPos getpos _target; waituntil {if (alive _x) then {sleep 1; _targer_marker setMarkerPos getpos _target;};!alive _x OR !alive _drone}; if (!alive _drone) exitWith {deleteVehicle _laser;deletemarker "laserMarker";;}; deleteVehicle _laser; deletemarker "laserMarker"; }; } forEach _enemies; }; }; -
Where can I download Version 2.1 hotfix? because the Download: is Dynamic Vehicle CamShake v1.2H Thanks
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Unable to download the addons from steam, the following error is displayed: https://steamcommunity.com/sharedfiles/filedetails/?id=1312457117 Lo sentimos. Se ha producido un error mientras se procesaba la solicitud: Este artículo está marcado como oculto o no estás autorizado a verlo.
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Real Engine contains the MOD Real Armor, author's comment: Real Armor by Olds & Bakerman with the clean-up [real_armor.pbo] Adressing many requests to fix vanilla and RHS armor I found it appropriate to implement a Real Armor script that normalizes the armor properties of every vehicle making the vehicle damage model more realistic. https://steamcommunity.com/sharedfiles/filedetails/?id=2127693591&searchtext=Real+Armor+Mod
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FFAA Mod (Spanish Army Mod) - Release Thread
AtomicBoy replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for your time -
FFAA Mod (Spanish Army Mod) - Release Thread
AtomicBoy replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The IA URO Vamtac Cardom vehicle does not work with any mortar script. If you don't want to remove the function, you can change the order of the instruction to the following: weapons[] = {"mortar_82mm", "ffaa_SafeWeapon"}; -
FFAA Mod (Spanish Army Mod) - Release Thread
AtomicBoy replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The IA URO Vamtac Cardom vehicle does not work with the VCOM IA addons and with NR6 PACK - HAL Evolved. After checking the addons of the vehicle, in the config.bin, modifying this line: 1137 weapons[] = {"ffaa_SafeWeapon", "mortar_82mm"}; by this line: 1137 weapons[] = {"mortar_82mm"}; It works without problems, can you update it so that other users using vcom and NR6 PACK - HAL Evolved. can use AI gunner support with? Thanks -
How to make a homemade g95 / hk-416 for the BWMod mod - install the mod: 1Tier 1 Weapons/Vanilla Scopes: https://steamcommunity.com/sharedfiles/filedetails/?id=2381335602&searchtext=Tier1+weapons - copy in the unit’s init the following TXT: or only weapons, charger and granade: How to make a homemade g95 / hk-416 for the BWMod mod - install the mod: NIArms Core: https://steamcommunity.com/sharedfiles/filedetails/?id=667454606&searchtext=+NIArms+ - copy in the unit’s init the following TXT: or only weapons, charger and granade:
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How to make a homemade g95 / hk-416 for the BWMod mod - install the mod: Specialist Military Arms (SMA) Version 2.7.1 https://steamcommunity.com/workshop/filedetails/?id=699630614 - copy in the INIC of the soldier the following TXT: or only weapons, charger and granade:
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Fixed problem R3F VBMR 12.7 and R3F VBMR LG40mm Replace the following lines in the config: minElev = -25; initElev = 25; by initElev = 25; minElev = 25; +++ ORIGINAL class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {HMG_127_LSV_01, "SmokeLauncher"}; magazines[] = {"500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; minElev = -25; initElev = 25; maxElev = 80; class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {"GMG_40mm", "SmokeLauncher"}; magazines[] = {"200Rnd_40mm_G_belt", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; minElev = -25; initElev = 25; maxElev = 80; +++ EXCHANGE class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {HMG_127_LSV_01, "SmokeLauncher"}; magazines[] = {"500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; initElev = 25; <----------------------- minElev = 25; <----------------------- maxElev = 80; class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {"GMG_40mm", "SmokeLauncher"}; magazines[] = {"200Rnd_40mm_G_belt", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; initElev = 25; <------------------------ minElev = 25; <----------------------- maxElev = 80;
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Gunner AI in vehicle don't fire
AtomicBoy replied to killjoe_R3F's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Fixed problem R3F VBMR 12.7 and R3F VBMR LG40mm Replace the following lines in the config: minElev = -25; initElev = 25; by initElev = 25; minElev = 25; +++ ORIGINAL class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {HMG_127_LSV_01, "SmokeLauncher"}; magazines[] = {"500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; minElev = -25; initElev = 25; maxElev = 80; class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {"GMG_40mm", "SmokeLauncher"}; magazines[] = {"200Rnd_40mm_G_belt", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; minElev = -25; initElev = 25; maxElev = 80; +++ EXCHANGE class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {HMG_127_LSV_01, "SmokeLauncher"}; magazines[] = {"500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "500Rnd_127x99_mag_Tracer_Green", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; initElev = 25; <----------------------- minElev = 25; <----------------------- maxElev = 80; class Turrets : Turrets { class MainTurretVBMR : MainTurret { body = "mainTurret"; gun = "mainGun"; weapons[] = {"GMG_40mm", "SmokeLauncher"}; magazines[] = {"200Rnd_40mm_G_belt", "SmokeLauncherMag", "SmokeLauncherMag"}; soundServo[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner", 0.1, 1, 30}; soundServoVertical[] = {"A3\Sounds_F\vehicles\armor\APC\noises\servo_APC_gunner_vertical", 0.1, 1, 30}; commanding = 0; primaryGunner = 1; initElev = 25; <------------------------ minElev = 25; <----------------------- maxElev = 80; -
thank you very much for your help
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FFAA Mod (Spanish Army Mod) - Release Thread
AtomicBoy replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your response y VIVA ESPAÑA. -
As armaholic is closed, ... possibility to have a non-Steam download too ?
thanks
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FFAA Mod (Spanish Army Mod) - Release Thread
AtomicBoy replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As armaholic is closed, ... possibility to have a non-Steam download too ? thanks -
As armaholic is closed, ... possibility to have a non-Steam download too ? thanks
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Orshanets terrain 12.8x12.8km (Ukraine)
AtomicBoy replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As armaholic is closed, ... possibility to have a non-Steam download too ? thanks -
R3F Véhicules 1.4 fixes tower problem R3F VBMR 12.7 and R3F VBMR LG40mm vehicles will not fire when approaching an enemy?
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KIDAL : https://www.armaholic.com/page.php?id=31089&highlight=KIDAL Description: Kidal is a town and commune in the desert region of northern Mali. The town lies 285 km northeast of Gao and is the capital of the Kidal Cercle and the Kidal Region. Map size : 60km x 60km
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As armaholic is closed, ... possibility to have a non-Steam download too ? thanks
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ArmA 3 Leona camo pack mod + Leona blonde
AtomicBoy posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
leona brunette From Arkan DOWLOAD: https://drive.google.com/file/d/1-8z4elq7i2gSYfvT4kthj4xHjhu8Mzhn/view leona blonde + voice rusa - > https://gamecaste.ru/mod-leona-rus-vois-arma-3.html _jieyuyouxijiaoliujidi-server-Leona.rar https://modsbase.com/nyx2522jo5sw/_jieyuyouxijiaoliujidi-server-Leona.rar.html female_rus_voise.rar https://modsbase.com/36g3vp7k28ct/female_rus_voise.rar.html