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Incontinentia

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Everything posted by Incontinentia

  1. Incontinentia

    Pooter's enhanced ASR AI

    Hi Pooter, any chance of an update in line with base ASR? Thanks again for your awesome mod!
  2. Incontinentia

    JSRS4 - APEX 1.2

    Errr....no.
  3. Incontinentia

    Oculus Rift & Arma 3?

    I will try, if I can get it stable enough. Not much of a Youtuber to be honest.
  4. Incontinentia

    General Discussion (dev branch)

    Asked this before but I'll ask again, just in case it got missed. Have language configs changed? Custom languages for mods seem to fail for all but the group leader on Dev, reverting to the default American English. Anybody else have this issue? Trying to work out whether I should file a bug report or not!
  5. Incontinentia

    Oculus Rift & Arma 3?

    Right dudes, I have Arma 3 working in the Oculus Rift CV1 and it is absolutely awesome... with a couple of caveats. First, the resolution is still too low for long range engagements without a scope. This, I'd say, is a mission design issue rather than a game-breaking one. I've just been playing it on a custom ALiVE mission I built specifically for iron sight engagements and the immersion is absolutely phenomenal. Just had one of my best Arma moments gunning down fake Daesh before being overrun by tanks. In the Oculus, it's a whole new level of real. Needed to change my undies after that one. But there's still an element of pixel hunt. Second, the game stability is absolutely awful. I'm one of the lucky few who has a fairly crash-free time of Arma usually. Not so with the Oculus going. This might just be unique to my system but access violation errors are getting to the point that they make me want to find small furry things and hurt them. I suspect it's something to do with memory management as by using the new xtbbmalloc by blub (released recently) it gave me an extra 15 minutes before a crash. And to be fair, that's on multiplayer with a shit ton of mods and running my own dedicated server on my system, so not exactly a sterile environment. With this malloc, I've not had a crash in SP yet but not extensively tested. Third, you still need Vorpx, which doesn't work with Battleye just yet. If you have an Oculus though and you are interested in trying regular games in VR, not buying Vorpx is like refusing to pay for the front door on your new house. Just get on and be done with it. Now for the good news. Opentrack works fine with runtime 1.4. You just need to install this and Opentrack will recognise CV1: https://www.reddit.com/r/oculus/comments/4h08da/oculus_sdk_08_13_wrapper_release/ This makes Arma one of the best first-person games in VR because of the lack of gunface. You can look around completely independently of your weapon / walking direction. This (for me) completely eliminates all VR sickness. Also, CV1 resolution is improved massively compared to DK2. It's not quite enough yet, but with a game like Arma you'll need 4k per eye probably to get up to monitor standards which isn't going to happen for a while. So pick your missions and equipment with that in mind. Async timewarp means that FPS isn't an issue down to probably as low as 30 and most people will be bottlenecked by their CPU in Arma at this framerate anyway so you don't lose any FPS by playing in your Oculus. In short, if it's smooth on your monitor and you've got a VR-ready graphics card, you'll be fine. That said, multiplayer missions with thousands of AI on struggling servers will make you sing the multicolour opera. The edge-peek feature of Vorpx makes the HUD pretty easily accessible so no worries there. Finally, mentioned this earlier, but the main point here is this: fuck me is it immersive. You see the world in 3D in every direction you look. You can look over your shoulder at the guy firing next to you and hear his weapon in 3D too thanks to the Oculus virtual surround sound. You can see dust flying up from rounds landing nearby. And with something like JSRS running, when you are getting suppressed, you actually feel suppressed. You don't want to pop your head up and carry on shooting, you want to get behind hard cover and stay there and maybe do a little bit of wee while you're at it. Looking up and seeing tracers streaming from a Commanche while it engages a tank is a pant-dropping moment in VR. Watching UGL rounds explode nearby was plain erotic. I could go on... the point is that when you're on a monitor, you're looking at the battle through a feed. It's there, you see it, but you're not connected to it. In VR, it's all around you. Look down, there's your legs. Move up a bit, and you can see your arms holding your weapon. The dude in front of you is there, in 3D space, shooting at lunatics. The tank rumbling towards you is actually coming to kill you. Think flying a drone versus being a pilot. I'd post a tutorial to getting it set up but it's near enough identical to the DK2 tutorial earlier in this thread except that you want to change the resolution to something like 1920 x 1440 and install the LibOVR Wrapper linked earlier in my post (and maybe use a custom malloc if you're getting instability). I can post it again with the necessary changes if there's any interest in this thread. Anyway, just thought I'd update you guys as promised. In the meantime, stay classy.
  6. Incontinentia

    General Discussion (dev branch)

    Noticed that custom (modded) languages are no longer working and revert to default American English. Anybody else picked up on this? Has there been any language config changes that need to be updated for modders?
  7. Incontinentia

    Iraqi-Syrian Conflict

    Just a heads up, the language seems to be broken on the RC build. Not sure if this is because of config changes or a bug that will be ironed out, but thought it was worth letting you know. IS and Nusra both speak in plain old American (not sure about the rest just yet). Update: Looks like all custom languages currently have the same issue. RHS's Russian is also not working. I'll try to do some digging.
  8. Incontinentia

    Iraqi-Syrian Conflict

    Ah gutted! Well there goes my idea. In that case, my vote goes to keeping it how it is!!
  9. Incontinentia

    Iraqi-Syrian Conflict

    Surely there's no need for Massi's stuff if you're using CUP vehicles though? Given that Massi already has a Middle East faction out, I don't think it would be worth using Massi's weapons and those are quite similar to CUP weapons anyway. Plus I love the quality of the RHS stuff. To switch out RHS weapons for lower quality ones would suck mahoosively. It's just the RPGs now that RHS can't do so well with because of the damage values vs vehicles (is that right Accuracy?). In which case, we'll have RPGs coming with Apex quite soon (along with AKs / ARs) so maybe it's possible to fill that gap that way. I do agree that maintaining three versions would be a massive pain in the arse! So my vote would be CUP or Massi vehicles (either way, both are good) and RHS weapons (with Apex RPGs). Then you lose one dependency and I think, given that RHS doesn't do the right variety of vehicles, that's probably the best you'll get at this stage without compromising all Accuracy's hard work to get such awesome variety. Accuracy, if you're happy to give me a very quick rundown of config work I don't mind helping out on that if it would be useful?
  10. Incontinentia

    Iraqi-Syrian Conflict

    Just bumping the above - I use this mostly with ALiVE and don't have too many issues, but these errors do mess with missions a bit over time unfortunately! Also, just a thought Accuracy, but would you consider using the new high-quality RHS GREF stuff over CUP Weapons? They have bolt action rifles and stuff and they're awesome. Also, regular old RHS has Druganovs. They sound much better, model / texture quality is much higher and they work well with ACE. Also quite nice to keep all weapons under one roof for sound design consistency etc. What do you reckon?
  11. Incontinentia

    BloodLust (Version 2022.04.13)

    Yeah I'd be keen for a bit of help here too!
  12. Incontinentia

    JSRS4 - APEX 1.2

    In fact, don't worry - I'll just do a monthly one and then cancel it for now. And thank you for all your amazing work on this, really appreciate all the effort you pour into making Arma sound incredible! Edit: sorry, didn't see the Paypal link! I'll do that. Cheers again (and sorry it's not more - just waiting for pay day!).
  13. Incontinentia

    JSRS4 - APEX 1.2

    Hi LJ, I'd like to donate but not so keen on recurring monthly donations, any ideas how that is possible with Patreon?
  14. Incontinentia

    JSRS4 - APEX 1.2

    Sounds beautiful.
  15. Bordering on pornographic...
  16. Incontinentia

    JSRS4 - APEX 1.2

    Definitely agree! One of the best features in my opinion. Scares the shit out of me.
  17. Incontinentia

    BloodLust (Version 2022.04.13)

    I think the difficulty is that dismemberment doesn't work in Arma so the workaround is to delete the unit and spawn a load of gibs... although I do agree. And if people do get blown up like that they don't tend to have such perfectly butchered chunks, but until we get a modeller who can do sloppy bits of torn apart person, it's better than nothing!
  18. Incontinentia

    BloodLust (Version 2022.04.13)

    Any ideas if it's possible to keep ragdoll simulated even after death? That would be a cool feature!
  19. Incontinentia

    Error "'author/' is not a value"

    How do you set it in Eden directly?
  20. Incontinentia

    JSRS4 - APEX 1.2

    You're a legend LJ, thanks!
  21. Incontinentia

    JSRS4 - APEX 1.2

    Download no longer available on Mega it seems!
  22. Incontinentia

    Oculus Rift & Arma 3?

    It was a post on the Oculus subreddit but I've since lost it. I'm pretty sure it was by kremator so I'll PM him.
  23. And that's why pastebin.com was invented.
  24. Incontinentia

    Oculus Rift & Arma 3?

    Have you tried Opentrack with LibOVRWrapper? Apparently it works with the latest runtime (although I've only got one source for this).
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