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About Incontinentia

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  1. JSRS SOUNDMOD 6.17.1222

    Came back from a pretty long Arma break to this and it's absolutely incredible. Cheers!
  2. [Release] Incon Airpower

    You can simplify things to a degree or use radio calls instead of actions. I'd suggest playing around with the most recent version in a sample mission to get a feel for it. If you want it super simple though, you'd be better off using one of the other support mods out there I'd have thought. You're also welcome to fork on github and use any of the code as per the license. Unfortunately I no longer have a PC so I can't do much further development for the time being.
  3. [Release] Incon Airpower

    Cheers for stepping in for me there! Yup, anything you can laze, you can (in theory) lock on to.
  4. No you're good, this handles that. For weapons holstering, I used ACE. Hope you like it!
  5. It is constantly rechecking. The cycle takes a second or two max, so feedback should be fairly instantaneous.
  6. There's isn't any PvP support unfortunately, so no flagging. There's quite a few reasons why you might not be incognito so the debug should explain what it is that has kept you from being incognito. Whenever it's happened to me it's usually just something innocuous like leaving night vision goggles on or wearing the wrong backpack, or even accidentally setting up the sides wrong. It's a fairly complex script so it's definitely a good idea to pay close attention to the setup of your scenario.
  7. [Release] Incon Scripts A3

    Hi buddy. It's a bit complicated to do that unfortunately as respawns and JIP would likely cause all kinds of chaos. The system essentially deletes your group and then creates copies of your persisted group, but if you delete a playable unit (even if it is AI) it will respawn eventually and remain in your group, leading to duplicates. My solution would be to create playable units and give them the option of joining a group once they have spawned in. There may be a way round if you turn off respawns but I don't have the time to look into it unfortunately these days. Anybody is welcome to have a crack though.
  8. Yes of course. The license pretty much prevents people selling it and nothing more; tweak, re-hash, do whatever you want. Anything I release, I'm happy for people to play with and tweak to their heart's content. My goal in modding is just to make Arma more fun.
  9. Yep, spawned enemies aren't an issue! Same with JIP. Enemies are just as combative when not undercover. Also, they can be pretty combative if your disguise is poor. Depends on the mods, but most should work fine (see readme but ACE and RHS have been tested to be compatible, but most will work perfectly anyway - those that don't will have minor issues that will probably not change gameplay noticeably). Your scenario is pretty much exactly what I built the script for. Let me know how you get on!
  10. The hints are mainly an indicator of whether you are doing anything that gives you away, rather than whether your cover is intact (it needs some work and is earmarked for the next update whenever I get the time). If in doubt, use debug and see what it says. This will give you a real indication if your cover is blown or not. As far as I know, there haven't been many instances of the script not working as intended in this regard. The only exception being a couple of reported cases where the game engine changed a unit's side to civilian and therefore stopped all enemies acting hostile towards it even when the unit wasn't in disguise. The guys who reported it weren't able to repro it however, so no idea if it was my script or not.
  11. Hi shoxerr, it really depends how much you look like the enemy as to how sensitive it is. If you are dressed in the same stuff, carry the same weapons and equipment and are walking with your weapon down and not pointing at the enemy and either have the same ethnicity or have covered your face then it's nearly impossible for them to tell you aren't who you're pretending to be. Have a read through the readme if you haven't already as there are ways to make it more or less sensitive depending on your preferences. I'm not really able to do any development for the foreseeable future unfortunately but all the stuff you need to tone it down should be there already. Any specific questions feel free to ask away!
  12. Hi tourist, it does sound like there's something weird going on with your setup. Also bear in mind that you can be compromised and remembered by enemy forces without the hints changing, so they will see you as a threat even though the hints tell you your disguise is intact. I'm hoping to change this with a UI disguise setting later on but I'm not really Arma'ing much at all right now. Is this the only faction you've tried? I'd suggest making sure vanilla works first if so. If not, all I can suggest is to keep playing and maybe have a go with debug mode on and tell me what you see.
  13. [Release] Incon Scripts A3

    Somewhere on the iniDBi thread there's a 64bit dll - I've been using it for a while and it works pretty well! Also, make sure you have the latest version from the GitHub (I did a quiet update a while back). Should be some useful stuff on there.
  14. Sorry dudes, I've been out of the loop for a few weeks. @Nichols I'll take a look at the github, cheers for reporting it! @zagor64bz, I'm already hoping to do something like that in the next version as it got requested a while back. Just haven't had the time as I'm not really around Arma much these days. But if that changes it'll be the next feature on the list (although any bugs will take priority obviously).