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Found 1 result

  1. AI enhancement mod for Arma3. Download link: 1.2-1.1.3 Also on steam workshop This mod requires CBA. To install, extract userconfig from the archive into your main Arma 3 directory, extract @ASR_AI3 into your favorite mod folder location (usually same place, main Arma 3 directory). This mod uses the same pbo name as ASR_AI, partially because I am lazy and partially to prevent you from running both as it is inherently incompatible. Issue tracker Pooter's enhanced ASR AI takes the base ASR AI (currently version 1.0.0) and modifies the behavior of AIs who encounter danger. Specifically it causes AI to get into cover behind specific objects (any object that is tall enough is eligible). It also causes AI to counter attack if they have detected danger and then were left alone for long enough. If the AI are continuously detecting danger then they will not counter attack until the danger has ended. The mod is compatible with both single and multiplayer, however I have never tested the campaign with it. There are expanded settings in the CBA for various delays as well as the maximum distance at which the AI will attempt a counter attack. There are three downsides to using this mod: 1. Slight performance decrease per instance of AI detecting danger (mainly the first time each group detects danger). 2. AIs can be a little cowardly, especially at long ranges. The AI will go into cover, then may decide that it really likes the cover and sit there. Two very important notes: 1. In order for userSettings to be read you must start the game with -FilePatching: see https://forums.bistudio.com/topic/163742-asr-ai-3/?p=2927212 2. I will be offering only limited support to base ASR_AI features. I ONLY changed behavior related to how the AI react to danger. They take cover behind specific objects, change their stance in order to get out of fire and counterattack after being left alone. All other behavior is caused by base ASR_AI and should be discussed there: https://forums.bistudio.com/topic/163742-asr-ai-3/ Enjoy.
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