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computer

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Everything posted by computer

  1. computer

    A3 FreeAim Fix

    @defk0n_NL Hey, this is a great mod. Fixes a very important issue. Thanks a lot. You are awesome! :D Could you upload this to steam? Could I upload this to steam?
  2. Great mod. Thank you, I really appreciate this. @ruPal Is it ok for me to upload this to the steam workshop?
  3. computer

    Squad and Project Reality Particles.

    I would like to argue that the actor who was recorded on the squad video acted very unnaturally and fast. I kind of liked the heaviness of arma 2's movement (nostalgic goggles). Arma 3 infantry movement feels a bit too light. It's probably illegal if you copy them straight from squad. The effects in those games feel a lot more 2Dish than 3D, especially dirt from hits / grenades, they kind of look like combat footage is copy-pasted over the game footage.
  4. computer

    TF47 Launchers [WIP]

    @blackpixxel I would like to edit this mod and use assets from it. Would you be willing give me permissions to do so and upload the resulting mod on steamworkshop?
  5. computer

    Fix Lagswitching

    You can set max desync and ping on your server. This will autokick people who lag!
  6. computer

    AI Discussion (dev branch)

    There are some things that many AI mods do that should be options / modules for vanilla. AI communicate targets to other nearby groups (radio) Bounding which can be done by half a squad, battlebuddies or pairs of battle buddies (depending on distance to targets) / more complex tactics Finding overwatch / other positions on their own, ex. MG would find a better overwatch positions and lay down more fire and take bigger leaps when moving. MG / AT assistants that stay with MG and actually resupply them AI planting mines AI Clearing buildings in a somewhat tactical manner (as much as possible), some ai mods do this decently with a fire team entering together and looping through all the building positions I find it hard not to play arma 3 without an ai mod/script that will make them a bit more interesting. It feels like some of the functionality of mods like VCOM, ASR AI, bCombat, etc. could be added to the main game with a few modules, or commands to go with them to allow disabling and changing them. SKILL For as far as skill goes, a command to disable the interpolation is needed. Some missions might require certain skill. Or some units. Doing this on a global and unit basis would be really great. Giving more freedom for mission makers to portray the mission that they have in their minds. Maybe script a sniper to be max skill to take one shot and once that's done make him normal again to provide a experience where the player team always takes a hit. Maybe script some vehicles to be less accurate to give the feeling that you are constantly under fire. More power to mission makers to craft whatever they want :)
  7. MinErrorToSendNear Means // ((distance ^ 2) * METS / 20)max METSN // 1000m with default METS and METSN (1000^2)*0.001/20=50 max 0.01; // ~50 m is the minimum error to send for 0.001 MinErrorToSend in 1000m // 100m with default METS and METSN (100^2)*0.001/20=0.5 max 0.01; // ~0.5 m is the minimum error to send in 100m // 10m with default METS and METSN (10^2)*0.001/20=0.005 max 0.01; // ~5 cm is the minimum error to send in 10m // 1m with default METS and METSN (1^2)*0.001/20=0.00005 max 0.01; // ~1 cm is the minimum error to send in 1m All this does is limit the minimum amount of error required to send. 1 cm is small. Try to move 1 cm in-game... Best idea would be to test how much is the minimum amount you move by tapping W. That would reveal how big this value could be. But the question still remains, how does this value matter when rotation comes to play. Because it's important to see
  8. computer

    Arma3 Videos

    Today the members of Arma Coalition of Groups Will grab their turbans, nades and guns to prepare for an eternal night of fun!
  9. computer

    Enhanced Visuals

    I love what you are doing here. The way to go is inner scope real and outer scope PiP. It looks so nice. I really hope you can keep this project up and it takes off to insane places. I do enjoy pretty visuals a lot. Keep it real, thanks for your mods :)
  10. computer

    3CB BAF Weapons

    I am more interested in the internal workings of the mortars, which mortar script does it use? Is it available on github?
  11. computer

    3CB BAF Weapons

    How do the mortars in 3cb work?
  12. "+login $username $password +force_install_dir $arma_install_location +app_update 233780 -beta +workshop_download_item 107410 843425103 +workshop_download_item 107410 843577117 +workshop_download_item 107410 843593391 +workshop_download_item 107410 843632231 +workshop_download_item 107410 735566597 +workshop_download_item 107410 583496184 +workshop_download_item 107410 583544987 +workshop_download_item 107410 708278910 +workshop_download_item 107410 779520435 +workshop_download_item 107410 612930542 +workshop_download_item 107410 718649903 +workshop_download_item 107410 714149065 +workshop_download_item 107410 648172507 +workshop_download_item 107410 779568775 +workshop_download_item 107410 667454606 +workshop_download_item 107410 667352839 +workshop_download_item 107410 667396202 +workshop_download_item 107410 639497064 +workshop_download_item 107410 594378620 +workshop_download_item 107410 620019431 +workshop_download_item 107410 667375637 +workshop_download_item 107410 774809509 +workshop_download_item 107410 637519731 +workshop_download_item 107410 508476583 +workshop_download_item 107410 410126510 +workshop_download_item 107410 388697912 +workshop_download_item 107410 667386534 +workshop_download_item 107410 667337236 +workshop_download_item 107410 313041182 +workshop_download_item 107410 702907405 +workshop_download_item 107410 762474289 +workshop_download_item 107410 450814997 +workshop_download_item 107410 510031102 +workshop_download_item 107410 850302437 +workshop_download_item 107410 843715075 +workshop_download_item 107410 870794472 +workshop_download_item 107410 851697586 +workshop_download_item 107410 851696093 validate +quit" I've been downloading tons of mods with steamCMD with one login. Maybe this will be helpful?
  13. http://i.imgur.com/hx3LQUW.png Downloading multiple mods and update all does not work. I changed the "Not Installed" into a date and tried update all, which does not work as well. http://i.imgur.com/Gzg5IOj.png Steam has a login rate which I've exceeded trying to download all the mods one-by-one. Downloading all of them in one log would be nicer. http://i.imgur.com/lIINXeJ.png Some mods like RHS use key instead of keys. The key mover should also move these key(s). Great tool, keep it up! This is exactly what we need with the rise of steam workshop.
  14. computer

    Action Menu Streamlining

    Hello, can the trick that's done to the new panels (the action is hidden if it's bind to something) to other actions as well? Maybe add a toggle for every action that can be binded in the controls (show in action menu)? This would mean it still works for everyone and it can be customized if need be! Why do I need to have gear up/down in action menu if I have it bound to G? Why do I need to have flaps up in the action menu? Why do I need to have %ANY% in action menu? I just think this could use a tiny update like the weapons selection did, which is an awesome addition. Improves the gameplay a lot :)
  15. It's not updating the lines fast enough.The script probably checks every frame, the bullet updates it's location faster than that, therefor ending in in-accurate lines. Update more than once a frame and use setAccTime 0.1 for slow motion, maybe this will provide better results
  16. computer

    ASR AI 3

    Is there any way to disable ASR ai from a certain mission / certain unit
  17. computer

    RHS Escalation (AFRF and USAF)

    @marez12 I am interested in this. Please let me know how it goes and share the mod :)
  18. computer

    Zee Identity Pack

    @zeealex Great Job. She looks like a meanie. I already love her! Would it be possible to have Natalia in ArmA 3? :D
  19. computer

    Zombies & Demons 5.0

    great mod. This is by far the best zombie mod I've used today. Does it support ACE3 and it's advanced medical?
  20. Yes. FSM and https://community.bistudio.com/wiki/lineIntersects
  21. computer

    Wrong signature for file

    I had the same issue. This is the first google result so I'll post my fix here: ALWAYS use the Addon Builder for packing mods. It can be used with a signature to sign the addon when it's packed. I was using PBO Manager and was getting same error as OP. Seems like the way some PBO packing tools handle packing is bad and Addon Builder should be used instead.
  22. The JBAD buildings that are now used, cannot be entered by the AI, as no buildingPositions are defined for this building.
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