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Found 2 results

  1. Hi According to Update 1.86, in changelog it can been seen that bipod of LMG Zafir have been tweaked since they were too short. Visuals: Tweaked: The legs of Zafir’s bipod were too short. But they are still too short? So what was tweaked?
  2. Hi. When I use attachTo to attach object A to a moving object B, using an offset of [0,0,0], object A first moves to a position ahead of object B by a distance relative to the velocity of object B, before glitchily moving back to its proper position and attaching correctly. At first I hypothesized that attachTo was using object B's position in simulation time when first setting the position of object A, before settling on updating on the render time position of object B, which would have explained the positional gap increasing as object B's velocity increased. However, when I had a friend test the same, nothing of the sort happened. Instead, object A attaches to object B directly on the offset, no additional movement at all. Additionally, I tried deactivating the framerate limiter (and vsync) and attempted the same again. Same results. Both of us were testing with no mods and no startup parameters, on an empty VR map, with various different vehicles and objects. Ideas for what this is and/or how to fix it would be appreciated.
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