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Everything posted by computer
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Please give arma reforger and enfusion forums
computer replied to computer's topic in BOHEMIA INTERACTIVE - GENERAL
Let's build an open, login free knowledge base for Enfusion! Which can be accessed with google and is hosted on bohemia wiki and bohemia forums, requiring no extra steps or logins to VIEW and access! So that our children and grandchildren can still access the information in the future, When they are asking the same question, that we had 10 years ago, they can find the answer to it in a forum or on the BIKI, instead of black holes of information such as discord sucking up all the knowledge from all the future ENFUSION users!! Cmon, Who's with me? -
This mod is amazing, great work, thank you so much for this! I love trying on new faces and combinations. However.... Would it be possible to include more humans in this mod? From the images on the steam workshop: It seems to be that the species represented in this mod have very red eyes. Real humans, such as the employees of bohemia interactive displayed on images at the careers page at bohemia.net https://careers.bohemia.net/ have eye whites which reach from the iris of the eye to the end of the eye socket. As visible in the following images, the iris of the eye (blue circle) is where the white part starts and it ends behind the eye socket, therefor the red part of the eye remains mostly invisible. here are some more examples of human eyes
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Full Screen Mission Loading Screen This mod makes the mission loading screens full screen. The map won't be displayed anymore. I've always felt a piece of ArmA 2 that went missing...Full screen mission loading screens were good, because they allow for missions to display the rules, guides or set the mood with an epic image! Here you go, grab the full screen mission loading screen mod and set the mood! If something breaks, leave an angry comment! :) CAUTION: Try not to inflate your missions too much with HD images ;) Download: Google Drive Steam Mega Under the hood: Grabs image from https://community.bistudio.com/wiki/Description.ext#loadScreen https://community.bistudio.com/wiki/Description.ext#overviewPicture Map (might be out of scale) If loadScreen does not exists, uses overviewPicture If neither exist, defaults to map! Thanks to arma 3 discord community! LICENSE: APL-SA You may do whatever APL-SA allows. You may re-upload this mod or parts derived of it anywhere. You do not have to give me credit (just have fun!)
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RHS Escalation (AFRF and USAF)
computer replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If the gun is too loud you can just go to the options and under audio options, drag the effects slider towards the left. The more left it is, the less sound the guns will make.- 16577 replies
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- Weapons
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Btw this won't increase server fps if your server is having trouble and running < 45 fps. This is for smaller games, where server FPS is very high and there could be gains from increased tickrates perhaps... Has anyone tried this in multiplayer and tested delay between 2 clients or sth like that.
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[MP] How to setVariable to inventory's item?
computer replied to God of Monkeys's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Look at this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=753946944 This mod solves the problem by using a magazine as an item(matchbox), every use of the item uses 1 bullet (via scripting). Hope this helps -
(proof of concept) Escape from Tarkov style stance/combat pace selection
computer replied to OkRightBackToSleep's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is very good. I'd love this to be in vanilla, with just hold ctrl or alt and scroll the mouse wheel. -
Custom mission loading screen
computer replied to nkenny's topic in ARMA 3 - MISSION EDITING & SCRIPTING
U can probably script this too. I made this a while ago. Feel free to use the source code. Hope this helps. -
ACE Medical, how much CPR's
computer replied to feldmaus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://github.com/acemod/ACE3/blob/master/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf#L25 In revive state, CPR adds up to 20 seconds to the revive time. https://github.com/acemod/ACE3/blob/master/addons/medical/ACE_Medical_Treatments.hpp#L124 Treatment time is 15 seconds for CPR. All this means is that you need to constantly CPR the patient to keep him alive when someone else treats him. -
Project ASTFOR - Astelandic Armed Forces
computer replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for at least trying. I for one appreciate all the effort you and everyone else put into it. I hope you find something to make you busy and happy! Just do what makes you happy. Good luck to you, and stay strong!- 657 replies
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script ACE3 Ride on back script [release]
computer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This script requires ACE3. This script uses an APEX DLC vehicle. Demonstration: https://streamable.com/nodw1 Version 1 links: PasteBin MixTape HasteBin Usage: copy-paste the script into init.sqf or debug console. Ace interact with a friendly unit and ride him. Ace self interact to get off. Notes: This is just a simple script with no customization. Feel free to use this for inspiration, modify it at your own leisure. Credits: Tennessee Timmy - script nigel - ideas / assistance computer - assistance / QA- 4 replies
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Dynamic Simulation scripting problem
computer replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Checking if all the units are in a new cell is quite costly. I just thought of an alternative method. Update the position of the units as setVariable on the server every ~10 seconds. I doubt the unit would travel too close within that time. You can also reduce the network traffic by checking if the unit has moved more than 50 meters for ex. -
Dynamic Simulation scripting problem
computer replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've gone through a similar thing. I ended up setting up a server loop and then sending an array of units to be uncached from the server to the client -
[Release] ACRE2 Custom Signal Calculation | Jam or boost your radios signals!
computer replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great stuff. Been looking for functionality like this. -
AI > Headless client > Event handlers (Tracking Kills, etc)
computer replied to Col. Ben Sherman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've been just using this to add to all units(run on all clients on init) ["CAManBase", "initPost", {_this call score_fnc_unitInit},true,[],true] call CBA_fnc_addClassEventHandler; -
Killzone kid had something liek that http://killzonekid.com/arma-scripting-tutorials-forced-ragdoll/ _rag = "Land_Can_V3_F" createVehicleLocal [0,0,0]; _rag setMass 1e10; _rag attachTo [_target, [0,0,0], "Spine3"]; _rag setVelocity [0,0,6]; _target allowDamage false; _target setVelocityModelSpace [0,-2,2]; detach _rag; 0 = [_rag,_target] spawn { sleep 0.1; params ['_rag','_target']; deleteVehicle _rag; _target allowDamage true; }; I edited KK code a bit and it works with ai too.
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enemies spawning as objects
computer replied to kvntvan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you using 3den enhanced ? -
dslyecxi aircraft navigation mod
computer replied to O.Languedoc's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://community.bistudio.com/wiki/drawLine Most likely using this command- 10 replies
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- dslyecxi
- navigation
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pvp Dynamic Frontline PvP mod
computer replied to alan.rio's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The idea is amazing. Keep up the good work. I love the dynamic of the gamemode, but I hope to see good old fashioned cache hunt from pr/tacbf. I've always loved playing the underdogs and stuff. But this is a very nice twist on conventional warfare.- 42 replies
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- arma 3
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What happens if you just kill a random person? Can you just kill cops? Do you have to be the one killing your target or is it ok if he just dies? Do you have to survive for a certain time or be the last man alive?
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Really? How big area? I've yet to experience stuttering with a few hundred units, but low fps. maybe it's just something that runs in unscheduled, so it will take noticeable time to check 600-700 objects... I thought the grid system would work good for that, that sucks. Can you elaborate on your situation? How many players ? how big area ? How many objects ? Any extra things running? (ace,cba, cup?)
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Having trouble finding out the variables. Do CBA settings allow disabling most scripted features? I have some special ai behaviour for some special missions, don't want anything unexpected. The config edits should not break anything, worried about scripts!