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Found 5 results

  1. Full Screen Mission Loading Screen This mod makes the mission loading screens full screen. The map won't be displayed anymore. I've always felt a piece of ArmA 2 that went missing...Full screen mission loading screens were good, because they allow for missions to display the rules, guides or set the mood with an epic image! Here you go, grab the full screen mission loading screen mod and set the mood! If something breaks, leave an angry comment! :) CAUTION: Try not to inflate your missions too much with HD images ;) Download: Google Drive Steam Mega Under the hood: Grabs image from https://community.bistudio.com/wiki/Description.ext#loadScreen https://community.bistudio.com/wiki/Description.ext#overviewPicture Map (might be out of scale) If loadScreen does not exists, uses overviewPicture If neither exist, defaults to map! Thanks to arma 3 discord community! LICENSE: APL-SA You may do whatever APL-SA allows. You may re-upload this mod or parts derived of it anywhere. You do not have to give me credit (just have fun!)
  2. Alright, so I've got a SP mission in the Eden Editor yhatta yhatta . I have the loading screen image set in general attributes as opposed to a description.ext file because I tried that already and it wasn't working. I have the path to the file set as image . paa since that's what the name of the file is and it's right in the mission folder. I've got all the other descriptions set up but when I load in the mission it says "picture image.paa not found". I've been trying to fix this for about half an hour with no luck, any ideas? Attributes Mission Folder
  3. Hi everyone, I found this topic And in it there is a code given by Larrow : //initPlayerLocal.sqf //Start custom loading screen aswell [] spawn { [ "MyLoadingScreen" ] call BIS_fnc_startLoadingScreen; uiSleep 20; [ "MyLoadingScreen" ] call BIS_fnc_endLoadingScreen; }; waitUntil { //If there are no current loading screens if ( missionnamespace getvariable ["BIS_fnc_startLoadingScreen_ids",[]] isEqualTo [] ) then { //Continue true }else{ //Otherwise log current loading screens to RPT diag_log str ( missionnamespace getvariable ["BIS_fnc_startLoadingScreen_ids",[]] ); false }; }; _loadedTime = time; uiSleep 1; hint format[ "Finished loaded %1 seconds ago", time - _loadedTime ]; It works fine but the problem is that with the function BIS_fnc_startLoadingScreen my loading screen doesn't appears and if i use the command startLoadingScreen it appears. But i need to use the function for the following waitUntil. So : startLoadingScreen ["", "begin_dialog"]; Works fine but can't use with the waitUntil. ["begin_dialog"] call BIS_fnc_startLoadingScreen; Doesn't works! Can anyone help me?
  4. Good evening everyone ! I've got a few problems with my mission. I need to make a mission that is playable in local with 8 players in total. I've put my two playable teams of 4 player each (with respawn points specific for each team and respawn points synchronised to each member of the groups) and put objects (building and vehicles) and triggers (with timers) in order to make my mission. I've got Eden Enchanced installed and I've put scripts (description.ext, init.sqf, initServer.sqf, loadout.cpp and onPlayerRespawn.sqf). Here are my problems: -When people are joining and the host launches the mission, even though the host can play the mission, players joining them are stuck to the mission loading screen (put they can still hear the ambient sounds of the mission). I later found out that if I remove the possibilty for people to revive their squadmates, this problem doesn't exist anymore (although it's annoying that i have to do that for making my mission work). But this leads to the second problem... -When people who joined are in the lobby when the mission starts, they will spawn as seagulls. If they join the server during the mission, they will spawn as normal soldiers. There, sorry everyone to have disturbed you and I hope that you can help me solve this problem asap. If you need other infos, you can ask me. Have a good night !
  5. PrinceMacAuley

    Arma 3 won't start up!?

    So after a 1000 hours in Arma 3 i play a Zeus op with some friends and i shut down my arma. Then about 2 hours later i try to load up my arma once more but after 30 minutes looking at the Arma 3 Apex start up logo it still haven't loaded up. I've spent the last 10 hours removing mods, trying vanilla, verified about 100 times, re-installed twice, both mods and arma itself. Then i finally had an idea, after messing with the parameters i turned on force windowmode and it actually worked arma was running with perfect fps, but when i try to change the view mode to full window it drops to 2 fps, and when i go into actual fullscreen the game freezes and nothing happens. Now i'm still sitting at 02:25 unable to play arma in fullscreen mode, i've never had any issues before and it's kinda hard running an arma 3 group with out the possibility of actually playing arma. Please come with some troubleshoots that i haven't mentioned Or an actual tutorial how to fix this issue. Thanks :)
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