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Proper addons for OA by Kju

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PROPER addons for Operation Arrowhead by Kju.

Kju made these addons compatible with Operation Arrowhead.

Here is the information about the addons.

Actual Models Of Weapon Magazines Visible On The Ground byAndersson_Visuals_C_PROPER

#================#

Shows the correct model for the magazine dropped on the ground instead of the

standard bag.

Additional Game Types

_MP_C_PROPER

#================#

Adds the follow game types to the MP lobby filter:

* AAS "Assault And Secure"

* AD "Attack and Defend"

* CH "Capture and Hold"

* crCTI "crCTI"

* Devastation "Devastation"

* Domination "Capture The Island"

* ESL "ESL Missions"

* Evolution "Evolution"

* TDM "Team Death Match"

The new types need to be added to the mission to be found.

Black Background For Gear Dialog

_Visuals_C_PROPER

#================#

Black background in the gear dialog to avoid being distracted and make the

dialog better readable.

94014531.th.jpg[/img]

66148166.th.jpg

Block Icon for Radar Item In Tactical Display

_Visuals_C_PROPER

#================#

Rectangular shape like in OFP and ArmA instead of round for better look and

better to see.

Cars Faster Offroads

_Gameplay_C_PROPER

#================#

Makes cars, trucks and wheeled move faster offroad.

Disable Air Lock For Vikhr

_Gameplay_C_PROPER

#================#

Disables airlock for the Vikhr of the Ka52 and Ka50.

Disable Ballistics Computer

_Gameplay_C_PROPER

#================#

Disables the ballistic computer for any vehicle.

Disable Basic Conversations For Any Unit

_Gameplay_C_PROPER

#================#

Disables the basic conversations for any unit.

Requires CBA.

Disable Button Click Sound

_UI_C_PROPER

#================#

Replaces the button click sound with a far better one.

Disable Center Hand Icon

_Visuals_C_PROPER

#================#

Removes the ugly looking hand cursor in the center of the screen.

Disable Deflecting Grenades

_Gameplay_C_PROPER

#================#

Makes grenades of all types no longer jump on ground impact.

Disabled Rocket Smoke

_Gameplay_C_PROPER

#================#

Removes the smoke trail from all missiles and rockets. This allows one to see

the rocket fly and therefore steer manually, if available. Also the impact can

be seen that way much better.

83267676.th.jpg

Disable Forced Optics For Binocular

_Gameplay_C_PROPER

#================#

Disables auto switch to optics for binocular.

The tweak allows you to look above the binocular and look through it only

when necessary by pressing the optics key. In addition you can walk with

a binocular without the annoying auto switch to optics.

86455692.th.jpg[/img][/url]

Disable Main Menu Intros Takistan Zargabad Desert

_E_SpeedUp_C_PROPER

#================#

Replaces the intro scene for Takistan, Zargabad and Desert_E with a very simple

static camera scene. This way if you return to the main menu, it will will load

instantly, instead of the long load of the standard intro.

Disable OA Stock MP Missions

_C_PROPER

#================#

Disables the stock MP missions supplied by BI.

Only needs to be available server side to disable the missions on a server.

Disable On Damage Sound For Helicopters

_Sound_C_Gameplay

#================#

Disables the warning sound on damage for helicopters.

Disable On Damage Sound For Planes

_Sound_C_Gameplay

#================#

Disables the warning sound on damage for planes.

Disable On Damage Sound For Tanks

_Sound_C_Gameplay

#================#

Disables the warning sound on damage for tanks.

Disable Peripheral Vision Blood Texture

_Visuals_C_PROPER

#================#

Removes the blood texture in 1st person view when hit as infantry.

Way too arcady..

Disable Peripheral Vision Cue Texture

_Visuals_C_PROPER

#================#

Removes the spheres at the edge of the screen.

Only confuses people and not a good try to simulate peripheral vision.

Disable Peripheral Vision Enemy

_Visuals_C_PROPER

#================#

Removes the red spheres indicating hostile units or vehicles.

Only confuses people and not a good try to simulate peripheral vision.

Disable Peripheral Vision Friendly

_Visuals_C_PROPER

#================#

Removes the green spheres indicating friendly units or vehicles.

Only confuses people and not a good try to simulate peripheral vision.

Disable Peripheral Vision Neutral

_Visuals_C_PROPER

#================#

Removes the white spheres indicating neutral units, animals or empty vehicles.

Only confuses people and not a good try to simulate peripheral vision.

Disable PP Effects For Vehicles

_Performance_C_PROPER

#================#

Disables all post processing effects for vehicle gunner and commander optics.

Both way better FPS and less HDR issues with the tweak active.

Disable PP Effects For Weapons

_Performance_C_PROPER

#================#

Disables all post processing effects for infantry weapon optics.

Both way better FPS and less HDR issues with the tweak active.

Disable Basic Conversations

_Gameplay_C_PROPER

#================#

Disables the basic conversations with any unit.

Requires CBA.

Disable Secondary Explosion Effect Of Vehicles

_Visuals_C_PROPER

#================#

Disables the secondary explosion FX.

Requires CBA.

Disable Start Engine On Turret Movement For Tanks

_Gameplay_C_PROPER

#================#

Turning the turret no longer turns the engine on for tanks.

Disable Talk Topics

_Gameplay_C_PROPER

#================#

Disables the random talk/chatter feature. Not meaningful anyway.

Disable Vehicle Burning Effect

_Visuals_C_PROPER

#================#

Disables the effect of vehicles burning. The flames look too weird.

Requires CBA.

Double Get In Radius

_Gameplay_C_PROPER

#================#

Doubles the getIn distance for vehicles.

Double Supply Radius

_Gameplay_C_PROPER

#================#

Doubles the distance to make use of a support vehicle (repair, fuel, ammo).

Easy Fly

_Planes_by_Celery_Gameplay_C_PROPER

#================#

Easy Fly

script by Celery

SQF conversion by i0n0s

Tweaked by rocko

Simplify fixed wing flight model.

Requires CBA.

Enable HDR In Video Options

_Visuals_C_PROPER

#================#

Adds a listbox in video options to set the HDR value ingame.

Enable Shading Detail In Video Options

_Visuals_C_PROPER

#================#

Adds a listbox in video options to set the shader detaild value ingame.

Enable Tactical Display Cursor

_Visuals_C_PROPER

#================#

Makes the cursor in the top radar larger and yellow to become better readable.

Enable Turn Out For M1A2Driver

_Gameplay_C_PROPER

#================#

Enables turn out for M1A2 driver.

Enable Turn Out For T72 Driver

_Gameplay_C_PROPER

#================#

Enables turn out for T72 driver.

Enable Zoom For Binocular And Laserdesignator

_Gameplay_C_PROPER

#================#

Adds zoom for binocular and laserdesignator.

64528179.th.jpg[/img]

86831941.th.jpg[/img]

Enhanced Weapon Sway

_Gameplay_C_PROPER

#================#

Doubles weapon sway to be combined with reduced movement fatigue.

Faster Hand Grenade Throw Animation

_Gameplay_C_PROPER

#================#

Makes throwing handgrenades twice as fast and therefore more useful and not as

long stuck in the animation just waiting to get shoot.

Faster Step Over Animation

_Gameplay_C_PROPER

#================#

Makes the stepping over twice as fast and therefore more useful and not as

long stuck in the animation just waiting to get shoot.

Fixed Locked Slots Colors In MP Mission Lobby

_Visuals_C_PROPER

#================#

Fixes the colors of locked players in slots to the respective side color.

Hide Actions Available Via Key Shortcuts

_Controls_C_PROPER

#================#

Hides the following key actions from the action menu:

* GetOut

* TurnIn

* TurnOut

* Eject

* MoveToGunner

* MoveToCommander

* MoveToTurret

* ManualFire

* ManualFireCancel

* AutoHover

* AutoHoverCancel

* LandGear

* LandGearUp

* FlapsDown

* FlapsUp

* HandGunOn

* HandGunOff

Make sure to assign the key shortcuts in controls instead.

Hide Radar Tactical Display

_Visuals_C_PROPER

#================#

Hides the green transparent box of vehicles with radar that isn't indicating

the scan / view range anyway.

Improve Compass Size

_Visuals_C_PROPER

#================#

Increases the compass size to make it better readable.

85293008.th.jpg

Improved Ext Camera Position For Tanks

_Gameplay_C_PROPER

#================#

Makes the third person camera positioned bit higher and more far away.

The default is too close for most models and therefore the camera does have

issues when looking around.

Javelin Tweak

_by_McHide_Gameplay_C_PROPER

#================#

Config tweak by McHide to make the Javelin fly more smoothly with realistic values.

Adds the correct 4x optic fixed zoom.

Keep Commander View On Target

_Gameplay_C_PROPER

#================#

Issuing a target that unit command as commander keeps the commander optics on

the target. It no longer turns with the gunner.

Keyshortcuts For The Game Menus

_Controls_C_PROPER

#================#

Makes every ingame menu, like main menu, ESC dialog, editor, etc, to be controlled

by the following keys based on their element numbers counted from top left:

* 1,2,3,4,5,6,7,8,9

* Q,W,E,A,S,D,Y,X,C

* Left ALT / left CTRL with the characters.

Long Mission Selection List In Editor Load Mission

_Visuals_C_PROPER

#================#

Moves the mission selection dialog in the editor to the top center and displays

a lot more mission entries at the same time.

Made Gear Dialog Non Movable

_Controls_C_PROPER

#================#

Makes the gear dialog non movable to avoid moving it by mistake.

More Wide Chat Input Dialog

_Visuals_C_PROPER

#================#

Makes the chat input box broader to see more text input while typing.

Move Action Icon Text Position To Action Menu

_Visuals_C_PROPER

#================#

Moves the action icon text just above the action menu.

Should be combined with the addon to remove action icons (text only).

Move Chat Input Dialog To The Bottom

_Visuals_C_PROPER

#================#

Moves the chat input box to the bottom to avoid clutter the main screen.

No Longer Show Empty Fake Weapon

_Visuals_C_PROPER

#================#

More clean HUD for a few commander slots by not showing the empty fake weapon.

Unlimited Transport Of Weapons And Magazines In Vehicles To Avoid Ammo Spilling Bug

_Fix_C_PROPER

#================#

Workaround to avoid the ammo spilling bug in MP.

OFP like Lock Cursor

_Visuals_C_PROPER

#================#

Better looking lock cursor.

OFP like Radar Side Colors

_Visuals_C_PROPER

#================#

More vivid colors for radar targets like in OFP.

OFP Look For Compass Bar

_Visuals_C_PROPER

#================#

Replaces the top center compass bar with the OFP one.

OFP Markers

_Visuals_C_PROPER

#================#

Changes some markers to OFP marker style.

OFP Style Player Icon

_Visuals_C_PROPER

#================#

Better looking player slot icon in the editor.

OFP Tree Hit

_Sound_C_PROPER

#================#

Changes the falling tree when knocked over by a tank, APC, car or truck, to the

original OFP sound. The a2 ones just sound horrible.

Reduced Weapon Weight

_Gameplay_C_PROPER

#================#

Reduced weapon weight to reduce weapon movement lag in the vertical sphere.

Recommended for CQB play.

Reduce Fatigue

_Gameplay_C_PROPER

#================#

Halved exhaustion from movement and doubled recovery rate if not.

Recommended for CQB and infantry play to promote movement.

Separate Editor Buttons

_Controls_C_PROPER

#================#

Separated 'continue' from 'preview' and 'exit' to avoid click the first by mistake.

Show Text Instead Of Action Icons

_Visuals_C_PROPER

#================#

Shows action text instead action icons.

Recommended to combine with PROPER tweak to move the text to the left side just

above the action menu (to reduce cluttering the interface).

Solid Background For Chat

_Visuals_C_PROPER

#================#

Makes the chat list background color solid to have the text better readable.

Statics Visible At Distance

_Visuals_C_PROPER

#================#

Makes static objects, like houses and structures, visible way beyond the standard

drawing distance limit. In addition they no longer pop into view.

Instead they have a very nice seamless transition.

Stripped Action Text

_Gameplay_C_PROPER

#================#

Made a few vehicle interaction texts shorter to reduce interface clutter.

Tough Chopper Rotor

_Gameplay_C_PROPER

#================#

Makes a broken rotor far less likely by balancing the inflicted damage to the

whole chopper.

Requires CBA.

Tweaked Debriefing

_Visuals_C_PROPER

#================#

Makes the scoreboard in the debriefing view better readable by moving some UI

elements away from the center.

Tweaked External Sound Volume In Vehicles

_insideSoundCoef_Sound_C_PROPER

#================#

Makes you hear every outside sound even inside vehicles as loud or at all.

Tweaked External Sound Volume In Vehicles

_obstructSounds_Sound_C_PROPER

#================#

Disables the effect of sound obstruction simulation when being inside a vehicle.

Tweaked External Sound Volume In Vehicles

_occludeSounds_Sound_C_PROPER

#================#

Disables the effect of sound occlusion simulation when being inside a vehicle.

Tweaked Gear Filters

_Controls_C_PROPER

#================#

Tweaked gear filters to the new system:

* First only primary weapons (rifles, MGs, snipers).

* Second only secondary weapons (MGs, snipers, launchers).

* Third only ammo for primary and secondary weapons, as well as handgrenades.

* Fourth only pistol weapons and magazines, as well as rifle grenades.

* Fifth is everything.

Tweaked Infantry Cursors

_Gameplay_C_PROPER

#================#

Replaces rifle cursor with the OFP style cursor.

Replaces the sniper and MG cursor with a single dot cursor.

Adds the OFP style cursor while running and sprinting.

76273912.th.jpg[/img]

Tweaked Vehicle Cursors

_Gameplay_C_PROPER

#================#

Duke 49th (red aimdot texture)Removes almost all vehicles cursors for driver/pilot/gunner/commander.

Instead one has to use optics / weapon sights or tracers to aim.

61568790.th.jpg[/img]

40294496.th.jpg[/img]

For the Su34, choppers gunners or pilot with manual fire active or

mortar you get a small red aimdot to be able to target.

Vehicles Visible At Distance

_Visuals_C_PROPER

#================#

Makes vehicles and units visible way beyond the standard drawing distance limit.

In addition they no longer pop into view. Instead they have a very nice seamless transition.

White Weapon Cursor

_Visuals_C_PROPER

#================#

Makes all weapon and interaction cursor white for best contrast and look.

Feedback

People are to given feedback and report issues here:

http://dev-heaven.net/projects/proper-projects/issues

Download links:

http://www.multiupload.com/J43FW1YB9N

http://tacticalgaming.kiev.ua/PROPERaddons.7z

PROPER_OA.bikey

PROPER_OA_All_20100712.7z

ActualModelsOfWeaponMagazinesVisibleOnTheGround_byAndersson_Visuals_C_OA_PROPER.pbo

ActualModelsOfWeaponMagazinesVisibleOnTheGround_byAndersson_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

AdditionalGameTypes_MP_C_OA_PROPER.pbo

AdditionalGameTypes_MP_C_OA_PROPER.pbo.PROPER_OA.bisign

BlackBackgroundForGearDialog_Visuals_C_OA_PROPER.pbo

BlackBackgroundForGearDialog_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

BlockIconforRadarItemInTacticalDisplay_Visuals_C_OA_PROPER.pbo

BlockIconforRadarItemInTacticalDisplay_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

CarsFasterOffroads_Gameplay_C_OA_PROPER.pbo

CarsFasterOffroads_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableAirLockForVikhr_Gameplay_C_OA_PROPER.pbo

DisableAirLockForVikhr_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableBallisticsComputer_Gameplay_C_OA_PROPER.pbo

DisableBallisticsComputer_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableBasicConversationsForAnyUnit_Gameplay_C_OA_PROPER.pbo

DisableBasicConversationsForAnyUnit_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableBasicConversations_Gameplay_C_OA_PROPER.pbo

DisableBasicConversations_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableButtonClickSound_UI_C_OA_PROPER.pbo

DisableButtonClickSound_UI_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableCenterHandIcon_Visuals_C_OA_PROPER.pbo

DisableCenterHandIcon_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableDeflectingGrenades_Gameplay_C_OA_PROPER.pbo

DisableDeflectingGrenades_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisabledRocketSmoke_Gameplay_C_OA_PROPER.pbo

DisabledRocketSmoke_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableForcedOpticsForBinocular_Gameplay_C_OA_PROPER.pbo

DisableForcedOpticsForBinocular_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableMainMenuIntrosTakistanZargabadDesert_E_SpeedUp_C_OA_PROPER.pbo

DisableMainMenuIntrosTakistanZargabadDesert_E_SpeedUp_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableOAStockCampaign_C_OA_PROPER.pbo

DisableOAStockCampaign_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableOAStockMPMissions_Server_C_OA_PROPER.pbo

DisableOAStockMPMissions_Server_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableOnDamageSoundForHelicopters_Sound_C_Gameplay_OA_PROPER.pbo

DisableOnDamageSoundForHelicopters_Sound_C_Gameplay_OA_PROPER.pbo.PROPER_OA.bisign

DisableOnDamageSoundForPlanes_Sound_C_Gameplay_OA_PROPER.pbo

DisableOnDamageSoundForPlanes_Sound_C_Gameplay_OA_PROPER.pbo.PROPER_OA.bisign

DisableOnDamageSoundForTanks_Sound_C_Gameplay_OA_PROPER.pbo

DisableOnDamageSoundForTanks_Sound_C_Gameplay_OA_PROPER.pbo.PROPER_OA.bisign

DisablePeripheralVisionBloodTexture_Visuals_C_OA_PROPER.pbo

DisablePeripheralVisionBloodTexture_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DisablePeripheralVisionCueTexture_Visuals_C_OA_PROPER.pbo

DisablePeripheralVisionCueTexture_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DisablePeripheralVisionEnemy_Visuals_C_OA_PROPER.pbo

DisablePeripheralVisionEnemy_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DisablePeripheralVisionFriendly_Visuals_C_OA_PROPER.pbo

DisablePeripheralVisionFriendly_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DisablePeripheralVisionNeutral_Visuals_C_OA_PROPER.pbo

DisablePeripheralVisionNeutral_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DisablePPEffectsForVehicles_Performance_C_OA_PROPER.pbo

DisablePPEffectsForVehicles_Performance_C_OA_PROPER.pbo.PROPER_OA.bisign

DisablePPEffectsForWeapons_Performance_C_OA_PROPER.pbo

DisablePPEffectsForWeapons_Performance_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableSecondaryExplosionEffectOfVehicles_Visuals_C_OA_PROPER.pbo

DisableSecondaryExplosionEffectOfVehicles_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableStartEngineOnTurretMovementForTanks_Gameplay_C_OA_PROPER.pbo

DisableStartEngineOnTurretMovementForTanks_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableTalkTopics_Gameplay_C_OA_PROPER.pbo

DisableTalkTopics_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DisableVehicleBurningEffect_Visuals_C_OA_PROPER.pbo

DisableVehicleBurningEffect_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

DoubleGetInRadius_Gameplay_C_OA_PROPER.pbo

DoubleGetInRadius_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

DoubleSupplyRadius_Gameplay_C_OA_PROPER.pbo

DoubleSupplyRadius_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

EasyFly_Planes_by_Celery_Gameplay_C_OA_PROPER.pbo

EasyFly_Planes_by_Celery_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

EnableHDRInVideoOptions_Visuals_C_OA_PROPER.pbo

EnableHDRInVideoOptions_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

EnableShadingDetailInVideoOptions_Visuals_C_OA_PROPER.pbo

EnableShadingDetailInVideoOptions_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

EnableTacticalDisplayCursor_Visuals_C_OA_PROPER.pbo

EnableTacticalDisplayCursor_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

EnableTurnOutForM1A2Driver_Gameplay_C_OA_PROPER.pbo

EnableTurnOutForM1A2Driver_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

EnableTurnOutForT72Driver_Gameplay_C_OA_PROPER.pbo

EnableTurnOutForT72Driver_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

EnableZoomForBinocularAndLaserdesignator_Gameplay_C_OA_PROPER.pbo

EnableZoomForBinocularAndLaserdesignator_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

EnhancedWeaponSway_Gameplay_C_OA_PROPER.pbo

EnhancedWeaponSway_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

FasterHandGrenadeThrowAnimation_Gameplay_C_OA_PROPER.pbo

FasterHandGrenadeThrowAnimation_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

FasterStepOverAnimation_Gameplay_C_OA_PROPER.pbo

FasterStepOverAnimation_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_OA_PROPER.pbo

FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

HideActionsAvailableViaKeyShortcuts_Controls_C_OA_PROPER.pbo

HideActionsAvailableViaKeyShortcuts_Controls_C_OA_PROPER.pbo.PROPER_OA.bisign

HideEditorContinueButton_Controls_C_OA_PROPER.pbo

HideEditorContinueButton_Controls_C_OA_PROPER.pbo.PROPER_OA.bisign

HideRadarTacticalDisplay_Visuals_C_OA_PROPER.pbo

HideRadarTacticalDisplay_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

ImproveCompassSize_Visuals_C_OA_PROPER.pbo

ImproveCompassSize_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

ImprovedExtCameraPositionForTanks_Gameplay_C_OA_PROPER.pbo

ImprovedExtCameraPositionForTanks_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

JavelinTweak_by_McHide_Gameplay_C_OA_PROPER.pbo

JavelinTweak_by_McHide_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

KeepCommanderViewOnTarget_Gameplay_C_OA_PROPER.pbo

KeepCommanderViewOnTarget_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

KeyshortcutsForTheGameMenus_Controls_C_OA_PROPER.pbo

KeyshortcutsForTheGameMenus_Controls_C_OA_PROPER.pbo.PROPER_OA.bisign

LongMissionSelectionListInEditorLoadMission_Visuals_C_OA_PROPER.pbo

LongMissionSelectionListInEditorLoadMission_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

MadeGearDialogNonMovable_Controls_C_OA_PROPER.pbo

MadeGearDialogNonMovable_Controls_C_OA_PROPER.pbo.PROPER_OA.bisign

MoreWideChatInputDialog_Visuals_C_OA_PROPER.pbo

MoreWideChatInputDialog_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

MoveActionIconTextPositionToActionMenu_Visuals_C_OA_PROPER.pbo

MoveActionIconTextPositionToActionMenu_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

MoveChatInputDialogToTheBottom_Visuals_C_OA_PROPER.pbo

MoveChatInputDialogToTheBottom_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

NoLongerShowEmptyFakeWeapon_Visuals_C_OA_PROPER.pbo

NoLongerShowEmptyFakeWeapon_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

NoTransportOfWeaponsAndMagazinesInVehiclesToAvoidAmmoSpillingBug_Fix_C_OA_PROPER.pbo

NoTransportOfWeaponsAndMagazinesInVehiclesToAvoidAmmoSpillingBug_Fix_C_OA_PROPER.pbo.PROPER_OA.bisign

OFPlikeLockCursor_Visuals_C_OA_PROPER.pbo

OFPlikeLockCursor_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

OFPlikeRadarSideColors_Visuals_C_OA_PROPER.pbo

OFPlikeRadarSideColors_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

OFPLookForCompassBar_Visuals_C_OA_PROPER.pbo

OFPLookForCompassBar_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

OFPMarkers_Visuals_C_OA_PROPER.pbo

OFPMarkers_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

OFPStylePlayerIcon_Visuals_C_OA_PROPER.pbo

OFPStylePlayerIcon_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

OFPTreeHit_Sound_C_OA_PROPER.pbo

OFPTreeHit_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign

ReducedWeaponWeight_Gameplay_C_OA_PROPER.pbo

ReducedWeaponWeight_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

ReduceFatigue_Gameplay_C_OA_PROPER.pbo

ReduceFatigue_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

SeparateEditorButtons_Controls_C_OA_PROPER.pbo

SeparateEditorButtons_Controls_C_OA_PROPER.pbo.PROPER_OA.bisign

ShowTextInsteadOfActionIcons_Visuals_C_OA_PROPER.pbo

ShowTextInsteadOfActionIcons_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

SolidBackgroundForChatInputDialog_Visuals_C_OA_PROPER.pbo

SolidBackgroundForChatInputDialog_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

SolidBackgroundForChat_Visuals_C_OA_PROPER.pbo

SolidBackgroundForChat_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

StaticsVisibleAtDistance_Visuals_C_OA_PROPER.pbo

StaticsVisibleAtDistance_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

StrippedActionText_Gameplay_C_OA_PROPER.pbo

StrippedActionText_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

ToughChopperRotor_Gameplay_C_OA_PROPER.pbo

ToughChopperRotor_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

TweakedDebriefing_Visuals_C_OA_PROPER.pbo

TweakedDebriefing_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

TweakedExternalSoundVolumeInVehicles_insideSoundCoef_Sound_C_OA_PROPER.pbo

TweakedExternalSoundVolumeInVehicles_insideSoundCoef_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign

TweakedExternalSoundVolumeInVehicles_obstructSounds_Sound_C_OA_PROPER.pbo

TweakedExternalSoundVolumeInVehicles_obstructSounds_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign

TweakedExternalSoundVolumeInVehicles_occludeSounds_Sound_C_OA_PROPER.pbo

TweakedExternalSoundVolumeInVehicles_occludeSounds_Sound_C_OA_PROPER.pbo.PROPER_OA.bisign

TweakedGearFilters_Controls_C_OA_PROPER.pbo

TweakedGearFilters_Controls_C_OA_PROPER.pbo.PROPER_OA.bisign

TweakedInfantryCursors_Gameplay_C_OA_PROPER.pbo

TweakedInfantryCursors_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

TweakedVehicleCursors_Gameplay_C_OA_PROPER.pbo

TweakedVehicleCursors_Gameplay_C_OA_PROPER.pbo.PROPER_OA.bisign

VehiclesVisibleAtDistance_Visuals_C_OA_PROPER.pbo

VehiclesVisibleAtDistance_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

Warfare2VehiclesHotfix_C_OA_PROPER.pbo

Warfare2VehiclesHotfix_C_OA_PROPER.pbo.PROPER_OA.bisign

WhiteWeaponCursor_Visuals_C_OA_PROPER.pbo

WhiteWeaponCursor_Visuals_C_OA_PROPER.pbo.PROPER_OA.bisign

Edited by Val

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This is excellent news. I really missed some of the Proper Mods, they really helped.

Thanks for bringing these up to date, kju.

:)

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You might want to use the ARMA 2 version of EasyFly. The one in the pack is for A1 and it's quite obsolete.

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Woohoo! This is absolutely great! I'll spend the next couple of minutes to pick the right combination :-)

Thanks for sharing!

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WOW, pass our thanks along to Kju.

A lot of these really should be patched by BIS by now. Things like engine turning on when turning turret.

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Nice work all around. For the tweaked vehicle cursors im still getting green cursors. It does replace the green looking + cursors with an little red dot right? Its still an + cursors for my vehicles

Edited by 1in1class
need

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Wow, thanks a lot, Kju. Your addons push every release of this game closer to how it should be. Your work is much appreciated.

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WOW, pass our thanks along to Kju.

A lot of these really should be patched by BIS by now. Things like engine turning on when turning turret.

Well, im not an expert an all, but i thik that MBT are hidraulic driven, and you need the engine running to have hidraulic pressure.

Also the Vickhr used in the Ka-50/52 CAN target air assets.

But thats the good thing of mods, you can choose to use them or not for a more "realistic" approach or a more "arcade" type :D:D

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Effectively triples the content of the in-game options menu, freeing Bis up to work on the engine / providing extra content.

With these options you can make your game-play more realistic, faster and more exciting, correct dozens of annoyances and increase your rig's performance. Awesome job.

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If I use:

FixedLockedSlotsColorsInMPMissionLobby_Visuals_C_OA_PROPER

I get this error message on game start up:

"No entry 'bin\config.bin/CfgInGameUI/MPTable.shadow'

Then game shuts down and shows this error:

Error compiling pixel shader PSSpectacularAlpha:0

Other stuff seems to work fine, although I didnt try all of them.

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Lots of small goddies to pick from that huge list, thanks kju!

/KC

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Well, I'm not an expert an all, but I think that MBT turrets are hydraulically driven, so and you need the engine running to have hydraulic pressure.

I can slightly confirm this. While the turret indeed requires hydraulic power to turn (modern turrets are just too damn heavy otherwise), many tanks have a separate "donkey engine" to provide the appropriate torque. Manual backups are present in some tanks (like the M1 Abrams), but this is mainly used for emergency situations, as turning the turret this way is extremely slow.

Also the Vickhr used in the Ka-50/52 CAN target air assets.

Correct, although proper warhead detonation requires the pilot/gunner to turn on the вц (Airborne Target) button on the Targeting Control Panel, as this turns on proximity detonation for the missile and makes it easier to hit an airborne target. Furthermore, in the real Ka-50 during a head-on attack the Ð»Ð»Ñ (Head-on hemisphere) button would be pressed to reduce the fuse delay.

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Also, some systems have enough reserve pressure to operate for short periods of time without the engine running. Apaches use that technique to restart their engines under normal conditions, but there is a access panel on the side to repressurize the hydraulics by hand if needed.

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Quick questions...

Are these good for Combined Operations?

Client side only?

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Great job, thanks!

But I have one thing to ask, will there be a tree-view-distance mod which enables trees to be seen above 3000m?

In AA2 origin, you made such a mod, but it had no effect, so will there be some changes in OA?

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Sorry for the bump but how does one use these in OA? I checked the links and rar but found no readme with installing instructions of any sort.

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You just create an addon folder for them (for example @PROPER\Addons), copy the ones you want to use and then add -mod=@PROPER to your shortcut. Once you start the game, you'll have the changes from the addons you selected. You don't have to use all of them - the way Kju structured them, you can pick and choose the ones you need. It's really nice.

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Correct, although proper warhead detonation requires the pilot/gunner to turn on the вц (Airborne Target) button on the Targeting Control Panel, as this turns on proximity detonation for the missile and makes it easier to hit an airborne target. Furthermore, in the real Ka-50 during a head-on attack the Ð»Ð»Ñ (Head-on hemisphere) button would be pressed to reduce the fuse delay.

Right, Front panel at the left, 4 buttons (AA Mode/Turn on Target/Ground Moving Targets and Front aspect air mode) i fight DCS Black Shark too :D

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