down8 30 Posted January 8, 2013 Yea, difficulty and map info are set properly, but i think doveman might be right, i tested few missions before asking question, and on some of them, position isn't marked on map (but on those missions st_hud isn't shown on screen, that's why i thought it's the mod marking me on map, but it might be just a coincidence)Anyway, thanks for answers guys. If you are playing with ACE, there is a setting on ACE settings to disable your group marker on the map. Share this post Link to post Share on other sites
Gwynbleidd 28 Posted January 9, 2013 This solved the problem, thank you very much! Share this post Link to post Share on other sites
styxx42 0 Posted January 15, 2013 Not sure I did, So Thanks for this addon. It really assists a lot. Great job Share this post Link to post Share on other sites
sjaba 19 Posted March 7, 2013 Any chance of getting this to work with A3 anytime soon ? its greatly missed :) Share this post Link to post Share on other sites
sik 10 Posted March 7, 2013 (edited) Any chance of getting this to work with A3 anytime soon ? its greatly missed :) Check this out CHKilroy showing STHUD in ArmA 3. EDIT: The ShackTac Fireteam HUD has been released for Arma 3. http://dslyecxi.com/?p=741 http://forums.bistudio.com/showthread.php?148344-ShackTac-Fireteam-HUD-for-Arma-3&p=2320561&viewfull=1#post2320561 Edited March 8, 2013 by sik STHUD released for ArmA 3 :D Share this post Link to post Share on other sites
tortuosit 486 Posted March 9, 2013 I am too stupid to enable this in both arma2 and 3. Did what I always did. Created @sthud folder with addons folder in it, put files in addons folder, launched arma beta with "-mod=bla;blubb;@sthud" ... its loaded according to extensions, but does not appear. c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud.pbo c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud.pbo.shacktac.bisign c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud_usermenu.pbo c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud_usermenu.pbo.shacktac.bisign Share this post Link to post Share on other sites
law-giver 190 Posted March 9, 2013 (edited) I am too stupid to enable this in both arma2 and 3. Did what I always did. Created @sthud folder with addons folder in it, put files in addons folder, launched arma beta with "-mod=bla;blubb;@sthud" ... its loaded according to extensions, but does not appear.c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud.pbo c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud.pbo.shacktac.bisign c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud_usermenu.pbo c:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@sthud\addons\fthud_usermenu.pbo.shacktac.bisign E:\Games\Steam\SteamApps\common\Arma 3\@STHud_A3. D:\Games\Bohemia Interactive\ArmA 2\@STHud. Both working my end.;) You know you have to be in a group for the hud to work.;) Edited March 9, 2013 by Law-Giver Share this post Link to post Share on other sites
tortuosit 486 Posted March 10, 2013 You know you have to be in a group for the hud to work.;) Oh I'm feeling so bad now ;) - You're right. Thanks! I did just quick testing with the editor and the player character alone. Share this post Link to post Share on other sites
law-giver 190 Posted March 10, 2013 Oh I'm feeling so bad now ;) - You're right. Thanks! I did just quick testing with the editor and the player character alone. No worries mate, glad it's sorted. ;) Share this post Link to post Share on other sites
Tes 1 Posted March 10, 2013 (edited) Which setting i have to change in ACE to let this thing work ? I cant find it. I have Polish version so someone probably screwed something with translation. Which one is this ? Is it in Clippi or in game settings ? Edited March 11, 2013 by Tes Share this post Link to post Share on other sites
LBlade91 1 Posted March 11, 2013 Would it be possible/useful to add small intersecting lines on the HUD to represent bearings for the compass? Obviously not a lot, just a few like say intervals of 20? I personally don't think it would even need to display the numbers, once the player knows their direction they're facing then they could used the lines as reference points and just know the bearings by heart. Just a random thought. Share this post Link to post Share on other sites
sik 10 Posted March 11, 2013 (edited) Would it be possible/useful to add small intersecting lines on the HUD to represent bearings for the compass? This functionality is included in the latest release od STHUD. It shows compass directions (N W E S) if you have a compass in your gear. From that you can estimate bearings. Edited March 19, 2013 by sik Share this post Link to post Share on other sites
NordKindchen 12 Posted March 13, 2013 Spotted a bug: If you play singleplayer and switch to another unit - the Shack Tack HUD is gone and doesnt come back. Greetings! Share this post Link to post Share on other sites
LBlade91 1 Posted March 15, 2013 (edited) This functionality is included in the latest release od STHUD for ArmA 3. It shows compass directions (N W E S) if you have a compass in your gear.Lets hope they implement that for ArmA 2 as well. I believe you misunderstood my question or perhaps I then do not have the latest version.... I am not referring to only to the main directions of N S E and W on the compass, I am speaking of (and I say again) lines representing bearings on the compass in intervals of 20. So in theory for instance, in game I could call out bearings 320 just by using the lines on the HUD as a reference point rather than stop and take the time to pull out original compas to read. I have put this image together to help demonstrate what it is I am asking/describing. Please let me know what you think http://i1276.photobucket.com/albums/y466/lblade91/compassedit_zpsd3b34553.jpg Edited March 15, 2013 by LBlade91 Share this post Link to post Share on other sites
1para{god-father} 105 Posted May 14, 2013 is there any way to Increase the Name size as some names go onto 2 lines which really messes up the list , and you cannot then see other names Share this post Link to post Share on other sites
tortuosit 486 Posted May 22, 2013 But a solution exists, you can reload the STHUD via pre-configured set of keystrokes: CTRL+ALT+HIf that doesn't work, check the readme. My suspicion is that if the devs included this option, then it's not entirely coincidental ;) I've got this problem as well. I save whatever SP mission and immediately reload it; from now on STHUD is gone. CTRL+ALT+H does not do anything at all. Also, I can restart Arma. STHUD is gone for this savegame... Oh, this is a real problem for me as I play a jungle mission and without sthud its sooo hard to find my team mates :( Share this post Link to post Share on other sites
sgt_savage 586 Posted May 22, 2013 This would be very handy to have. Good Idea :) ---------- Post added at 03:18 ---------- Previous post was at 03:17 ---------- I believe you misunderstood my question or perhaps I then do not have the latest version.... I am not referring to only to the main directions of N S E and W on the compass, I am speaking of (and I say again) lines representing bearings on the compass in intervals of 20.So in theory for instance, in game I could call out bearings 320 just by using the lines on the HUD as a reference point rather than stop and take the time to pull out original compas to read. I have put this image together to help demonstrate what it is I am asking/describing. Please let me know what you think http://i1276.photobucket.com/albums/y466/lblade91/compassedit_zpsd3b34553.jpg http://i1276.photobucket.com/albums/y466/lblade91/compassedit_zpsd3b34553.jpg This would be very handy to have. Good Idea :) Share this post Link to post Share on other sites
Harzach 2517 Posted May 22, 2013 I believe you misunderstood my question or perhaps I then do not have the latest version.... I am not referring to only to the main directions of N S E and W on the compass, I am speaking of (and I say again) lines representing bearings on the compass in intervals of 20.So in theory for instance, in game I could call out bearings 320 just by using the lines on the HUD as a reference point rather than stop and take the time to pull out original compas to read. I have put this image together to help demonstrate what it is I am asking/describing. Please let me know what you think The intent of this mod is to provide some of the general situational awareness one would have IRL, not to provide a full-time compass on your screen. Early versions didn't even show the cardinal directions, just fireteam members and range rings. This is about functional realism, and "taking the time to pull out your compass" (tapping [K]) is a part of that. Share this post Link to post Share on other sites
tortuosit 486 Posted May 23, 2013 This is about functional realism, and "taking the time to pull out your compass" (tapping [K]) is a part of that. Options, comrade, options. Also "general situational awareness one would have IRL": IBTD. I'm currently playing The Golden Triangle Mission (I think it's on a Laos map currently), you cannot see a shit because of the so many bushes and trees, but STHUD is an unrealistic but welcome helper here for me. Unfortunately STHUD is broken and often does not survive savegames.. and does not reappear. Share this post Link to post Share on other sites
Harzach 2517 Posted May 23, 2013 Options, comrade, options. Also "general situational awareness one would have IRL": IBTD. Tell it to the mod creator - my entire post was pretty much just paraphrasing his description of the mod and his philosophy behind its design and usage. As for it not fully supporting SP game saves, etc, I'd wager that it's not high on his list of priorities. Share this post Link to post Share on other sites
stonestriker 10 Posted May 26, 2013 Apparently, I am not smart enough to figure this one out, so I hope someone brighter can help me: Put the 4 files (and serverkey folder, for good measure) at C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@STHud\addons and launching through Steam with this launch option "-mod=CBA_CO;STHud" In-game, I can see under Expansions that both CBA and STHud are loaded. However when inside the game I don´t see any STHud. I tried both MP and SP (being in a group of course). Pressing Alt+Shift+H does nothing. Any clue to what I am doing wrong? Share this post Link to post Share on other sites
lordprimate 159 Posted May 26, 2013 hmm if it is in a folder named "@STHud" then why is your mod line calling for just "SThud"?? Where did your @ symbol go.. I can say for shure that that would be the issue if you have launched the mods that way... the name in the startup paramaters has to be the EXACT same as the name in the arma 3 directory... so if you have @STHud.. then it should be "-mod=@CBA_A3;@STHud".... not "-mod=CBA_A3;STHud" Share this post Link to post Share on other sites
stonestriker 10 Posted May 26, 2013 (edited) Nevermind, I got it working somehow. Thanks for the help Lordprimate Good point! Looking at this I also realized I needed a Beta patch. Dooh... However it still does not work. To be sure that I did not mess anything up with the beta patch shortcut, I just tried downloading an island (the only mod-type I have used before). I have no problems running an island with this shortcut, so I guess CBA and STHud should be running as well? "C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash “-mod=@CBA_CO;@STHud;@Carraigdubh†Edited May 26, 2013 by stonestriker Problem solved Share this post Link to post Share on other sites
lordprimate 159 Posted May 26, 2013 the "-beta" line should look like this: "-beta=Expansion;Expansion/beta;Expansion/beta/Expansion" your missing the first "Expansion" Im not so sure it needs "quotations" around the "-beta=" or not.. but definitely add what i just posed in red. Share this post Link to post Share on other sites