[aps]gnat 28 Posted November 9, 2009 (edited) Kuznetsov CV Update: Beta 5 Russian Carrier Conversion of Ivans OFP unit by Gnat Retextured again by eddyD Includes Aircraft Tug Notes - READ THE README before whining ! - Kuznetsov is not up to ArmAII quality expectations, it needs lots more work, but is functional enough and the community probably needs it. - Note that "assemby it at sea" script is not as effective as the ArmA version, theres more chance bits will be out of alignment. UPDATE: Beta 5 (June 30th 2010) - fix several P3D files after CTD on ArmA2 1.07 patch - improved access to Catapult actions - added animated blast plates for catapult - tweaked lights LINKS Armaholic Link Armed Assault Info Link Filefront Link HOOK / WIRE USAGE for Kuznetsov Place your Kuznetsov and then place 2 NEW GAMELOGICS like this; Now come is slow'ish (~250) and at deck height and the "wire" should grab you. If you're too fast or too high (>2meters) the wire won't wash enough speed off and you'll over-shoot. Once you touch the deck you need to be "de-accelerating" *(Z key etc) hard until you stop ..... unless you start to over shoot * To place stuff on the Deck Place this in the INIT field of the object. this setPosASL [getposASL this select 0, getposASL this select 1, 17]; Have fun. Edited July 21, 2011 by [APS]Gnat Share this post Link to post Share on other sites
vasmkd 12 Posted November 9, 2009 Nice , i'm sure it will be up2 standards some time in the future Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 9, 2009 Arh! bugger! forgot the lights ...... update in near future sorry guys. Share this post Link to post Share on other sites
mandoble 1 Posted November 9, 2009 WOHOO! Outstanding work mate Share this post Link to post Share on other sites
Snake Man 407 Posted November 9, 2009 Could you please post the readme here so we could read it before downloading? Share this post Link to post Share on other sites
mandoble 1 Posted November 9, 2009 Not sure if this is on purpose, but modelToWorld [0,0,0] returns a Z of -90m underwater. Share this post Link to post Share on other sites
Drew 10 Posted November 9, 2009 OUTSTANDING, bout fuckin time someone ported this ---------- Post added at 02:31 PM ---------- Previous post was at 02:20 PM ---------- for all of those who need help placing items on the top of the carrier type this in the initalization window for each unit (or copy and paste :P) this setPosASL [getposASL this select 0, getposASL this select 1, 17]; Share this post Link to post Share on other sites
Keshman 10 Posted November 9, 2009 Thanks [APS]Gnat for addon Thanks Drew for help! :) Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 9, 2009 Not sure if this is on purpose, but modelToWorld [0,0,0] returns a Z of -90m underwater. Hmmm ... not sure mate. I'll check it out. @Drew Thx mate, I forgot that ;) @Big Thanks Share this post Link to post Share on other sites
TheCrusader 10 Posted November 9, 2009 Thx Gnat, this will be awesome with the SU-33 Mod :bounce3: !! Share this post Link to post Share on other sites
vengeance1 50 Posted November 9, 2009 Gnat thanks for doing this, this is great! Now about those Subs;). Share this post Link to post Share on other sites
mankyle 420 Posted November 9, 2009 Supossedly he was going to release them this week too. At least that's what he wrote in the Mando Missiles WIP thread a couple of days ago. I hope he releases upgraded versions soon. I have ported the frigates and the subs from Arma to Arma 2 but there are a couple of errors that I cannot solve And Gnat, good work!!!. Now we can do a USN vs Morskoy flot scenario. Share this post Link to post Share on other sites
vilas 477 Posted November 9, 2009 bravo GNAT, in Arma 1 you also had inventing addon - truck with semitrailer you do unique and inventing addons :) Share this post Link to post Share on other sites
Drew 10 Posted November 9, 2009 for the lulz. <object width="853" height="505"><param name="movie" value="http://www.youtube.com/watch?v=7Z_E_yIvgpc&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=7Z_E_yIvgpc&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object> Share this post Link to post Share on other sites
BLSmith2112 0 Posted November 9, 2009 (edited) Woohoo! Thanks Gnat!! And of course Eddy for the textures :) Hehe Drew, interesting a 200 speed landing. Is that legal? :P Edited November 9, 2009 by Victor Share this post Link to post Share on other sites
Drew 10 Posted November 9, 2009 it took me 2 attempts the first one i came in a little over 250 and went right off the carrier. I recorded it but was too ashamed to include it LoL Share this post Link to post Share on other sites
wika_woo 182 Posted November 9, 2009 it took me 2 attempts the first one i came in a little over 250 and went right off the carrier. I recorded it but was too ashamed to include it LoL Lol, Ive just been doing a bit of practice too :P .. awesome release on the carrier!.. P.s we need more jets now ;) Share this post Link to post Share on other sites
Watter 10 Posted November 9, 2009 Nice work Gnat :) Share this post Link to post Share on other sites
eddyd 0 Posted November 9, 2009 oh yeah baby :jump_clap: Go realling test this carrier in arma2 , nice don Gnat :ok: cya eddyD Share this post Link to post Share on other sites
froggyluv 2136 Posted November 10, 2009 This is great! Is launching f-16's off of this wrong? Between this and Mando missile I've been very busy. Awesome. Share this post Link to post Share on other sites
Scrub 0 Posted November 10, 2009 Awesome.. Simply fantastic. The golden age of Arma 2 has begun! This is part of prophecy. It is written "When opposing carriers are released, the addons will flow." =) (sorry, I am the 'king of cornyness') I just watched Drews vid, after there were other carrier landing vids to compare against. Only one (meaningful) signature detail was missing... A frothy wake. A carrier has an enormously long wake that you can use to line up with. Would there be any way with a texture, persistent particles or such to make one for your addon? Share this post Link to post Share on other sites
larsiano 12 Posted November 10, 2009 indeed awesome stuf :yay: Share this post Link to post Share on other sites
28thCDM 10 Posted November 10, 2009 hi love the work but am i missing something as i can not see the server key any ideas? Share this post Link to post Share on other sites
wolfbite 8 Posted November 10, 2009 Awesome.. Simply fantastic. The golden age of Arma 2 has begun! This is part of prophecy. It is written "When opposing carriers are released, the addons will flow." =) (sorry, I am the 'king of cornyness')I just watched Drews vid, after there were other carrier landing vids to compare against. Only one (meaningful) signature detail was missing... A frothy wake. A carrier has an enormously long wake that you can use to line up with. Would there be any way with a texture, persistent particles or such to make one for your addon? The carrier isnt moving to leave a wake.... Share this post Link to post Share on other sites
Scrub 0 Posted November 10, 2009 The carrier isnt moving to leave a wake.... Oh, I agree. But I was speaking about the 'meaningful feature' side of things. If there was a simple wake texture 1-2 km long, not visible in the closer LOD's (maybe getting more and more transparent as you get to the closer LOD's), one could use it BVR to line up, instead of the usual "Where is it? Am I close? Ah crap! it's way over there!" approach method :p That is, until we get the HUD and A-G radar functioning.. :D Share this post Link to post Share on other sites