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Sorry, I've been busy for the most of the day. I believe that runway bug is in roads2.pbo - invisible road straight piece. I weren't able to get rid of it, but its not gamebreaking bug anyway.

Duala v1.6 is uploading.

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No worries about the delay and s$%^w all those whom can't wait or demand info about it.(If you got any PM's like that of course.) They have no place in this community. :coop:

Thank god you didn't get any whining about the day.(Publicly at least. ;))

Thank you! Your work is always appreciated. Epic islands! Expect a short SP mission for it soon, then campaign eventually. I'll send you a test copy if you'd like to try it. It just needs ACE2(X), ACEXPLA and your stuff. Let me know and I'll send you a link.

Edited by Manzilla

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Wait is over - Duala v1.6 is here!

I would like to thank following people: Sahbazz for supplied Molatian Army and cammos, IceWindo for making & sharing new Civilians, Kju for config fixes and support, Ryogugu for T-55 model, Berghoff for model fixes of his African vegetation and SBP Team for all the testing done. And of course BIS for a great game, support and upcoming Arrowhead stand-alone addon ;)

Changelog

- UNITS: added African Civilians (compatible with Alice module)

- UNITS: added OPFOR armed rebels (they call themselves MOlatian Fan Organization - MOFOs)

- UNITS: added OPFOR angry protestors armed with stones and smoke bomb

- UNITS: in-game editor groups for rebels and civilians

- UNITS: both armies included in the pack now (Afrenian v1.0 + new Molatian v1.2)

- MAP: improved ground/terrain graphics and ground clutter

- MAP: clutter fix & compatibility with Panthera 2.6 or higher

- MAP: improved savannah vegetation

- MAP: updated Berghoff's brg_africa.pbo with latest vegetation model fixes

- MAP: added latest ibr_plants.pbo compatible with Panthera 2.6 (they share the same file)

- MAP: added St. Trisha resort and a new army base

- WEAPON: updated stones from harmless to deadly, they can kill or injure a target now

- VEHICLE: added T-55 main battle tank for Molatian Army

- ISSUE: if you jump out from T-55 Commander position you'll get damaged. Solution: switch to loader and then get out.

Download as usual @ official website:

http://www.icebreakr.com/islands

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Damn these units are exactly what I needed. Too bad I've decided not to make the campaign public.

Thanks again for all the hard work. This island is epic. Missions just rock on this thing.

EDIT:

Hmmmm, the DL link gives me a 404 error.

EDIT2:

Nevermind. Now it works.

Edited by Manzilla

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Been waiting all week for this...Nice work.

Is the T-55 ACE2 Penetration System compatible?

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Which are the ID .pbo's only? Just asking cause I keep the island stuff and units in different Mod folders. Are the ibr_t55 needed for the island as well or just the troops? Just trying to keep things tidy.

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I love Icebreakr. And Isla Duala!

Great work. Best update ever!! :D

Only theres one thing I really dont like. Why did you swap out the ArmA 2 grass in the jungle areas for that ugly ArmA 1 grass. It really doesnt fit. I felt that the A2 grass looked and fit much better. Plus the current grass/clutter is really lowering my FPS. I used to have 60 FPS stable now its like 20-30ish. Not good. :(

Edited by Enad

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thank you for this release

im not one to bitch n whine aboot picky things like some ppl

i just appreciate what you've done :)

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I kinda do agree about the performance with the newer grass, but otherwise things look nice.

Also is there any issue having Duala and Panthera in the same addon folder? I've noticed when I do, I do not get grass (old issue from previous Duala) but with Duala in it's own folder the grass will show up.

Edited by Steakslim

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Panthera 2.6 and Duala 1.6 should be fully compatible, they share the same ibr_plants.pbo file.

Be careful of two known issues:

- when you're leaving T-55 as Commander/Gunner switch to Loader position first or you'll get damaged

- if you're playing as a protestor (Angry mob) and you don't have a pistol/rifle in your hands you can only throw rock/stone/bomb if you are crouching or lying down.

- couple of RPT errors, nothing major

Edited by IceBreakr

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Nice work :)

The new rock-powered rebels shall be interesting to see in action.

I did find some oopsies in the RPT though:

=====================================================================
== C:\Games\ArmA 2\arma2.exe
== "C:\Games\ArmA 2\arma2.exe" -mod=@cba;@isla_duala "-name=VKing" -nosplash -window -world=empty -noFilePatching 
=====================================================================
Exe timestamp: 2009/12/22 17:44:53
Current time:  2010/04/29 10:04:00

Updating base class ->Default, by ca\characters\config.bin/CfgFaces/Man/
Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/Ins_Soldier_Base/
Updating base class ->Ins_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/Ins_Commander/
Updating base class Soldier->CDF_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/CDF_Soldier_Light/
Exe version: 1.05.62017
Old style material 207 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 204 used in ReportStack not available
Old style material 205 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 204 used in ReportStack not available
SW keep height animation used for brg_africa\brg_deadstuff1.p3d
Old style material 206 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 206 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 207 used in ReportStack not available
SW keep height animation used for brg_africa\brg_elegrass_1.p3d
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/
Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/
76.961 (0) XEH: PreInit Started
77.618 (0) XEH: PreInit Finished
ca\misc2\samsite\powgen_big.p3d: house, config class missing
ca\buildings\tents\fortress_01.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\buildings\tents\fortress_01.p3d: house, config class missing
ca\buildings\tents\fortress_01.p3d: house, config class missing
ca\buildings\tents\fortress_01.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\misc2\samsite\powgen_big.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\misc2\samsite\powgen_big.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\data\library\roadbarrier_light.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\buildings\tents\fortress_02.p3d: house, config class missing
ca\buildings\tents\fortress_01.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
90.687 (0) XEH: PostInit Started
0:01:31.677 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=, worldName=isladuala, isMultiplayer=false, isServer=true
92.081 (0) XEH: PostInit Finished
0:01:32.101 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba"],[[[0,4,0,95],-1]],[[0,0,0],0]]
Warning: Shadow volume 'ibr_t55\ibr_t55.p3d' has got irrelevant selection 'pasoffsetp'
Warning: Shadow volume 'ibr_t55\ibr_t55.p3d' has got irrelevant selection 'pasoffsetl'
Old style material 205 used in ReportStack not available
Protocol bin\config.bin/RadioProtocolRU/: Missing word fuelstation

Apart from that it looks great :bounce3:

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UNITS: added OPFOR armed rebels (they call themselves MOlatian Fan Organization - MOFOs)

MOFOs? Is that a possible reference to the MILF, otherwise known as the Moro Islamic Liberation Front? :D

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I agree about the performance in jungles, the new grass lowers my FPS dramatically, and I have a 2,8ghz quadcore processor and 3gb worth of RAM.

Other than that, it's great, I like the new units etc. :)

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I've been searching to no avail - can anyone help me: where (or how) do i find out the class names for the differenet units supplied with 1.6?

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Can be found here:

http://icebreakr.com/islands/index.php?island=duala&show=units

Just in case - classes for all units:

African Civilians:
------------------
ibr_africaman1 (Poor)
ibr_africaman2 (Gangbang)
ibr_africaman3 (Jungle)
ibr_africaman4 (Prague)
ibr_africaman5 (Panther)
ibr_africaman6 (Lion)
ibr_africaman7 (ManUtd)
ibr_africaman1s (Poor)
ibr_africaman2s (Gangbang)
ibr_africaman3s (Jungle)
ibr_africaman4s (Prague)
ibr_africaman5s (Panther)
ibr_africaman6s (Lion)
ibr_africaman7s (ManUtd)

African Rebels:
---------------
ibr_rebel11 (AKM Poor)
ibr_rebel22 (AKM Gangbang)
ibr_rebel33 (AKM Jungle)
ibr_rebel44 (AKM Prague)
ibr_rebel55 (AKM Panther)
ibr_rebel66 (AKM Lion)
ibr_rebel77 (AKM ManUtd)
ibr_rebel83 (AKM+RPG7 Jungle)
ibr_rebel95 (AKM+RPG7 Prague)
ibr_rebel102 (AKM+RPG7 Gangbang)
ibr_rebel111 ((AKM+Strela Poor)
ibr_rebel125 (PKM Prague)
ibr_rebel132 (SVG Sniper Gangbang)
ibr_rebel145 (AKM Saboteur Prague)
ibr_rebel151 (Protestor Rocks+Smoke Poor)
ibr_rebel162 (Protestor Rocks+Smoke Gangbang)
ibr_rebel173 (Protestor Rocks+Smoke Jungle)
ibr_rebel184 (Protestor Rocks+Smoke Prague)
ibr_rebel195 (Protestor Rocks+Smoke Panther)
ibr_rebel206 (Protestor Rocks+Smoke Lion)
ibr_rebel217 (Protestor Rocks+Smoke ManUtd)

Afrenian Army:
--------------
AFR_Guard_M9
AFR_Guard_M1014
AFR_Guard_M16
AFR_Officer
AFR_Rifleman
AFR_Soldier_AT
AFR_Soldier_Igla
AFR_Soldier_Stinger
AFR_Soldier_MG
AFR_Medic
AFR_Pinz (empty)
AFR_Pinz_police (empty)

Molatian Army:
--------------
MOL_officer
MOL_Rifleman
MOL_Medic
MOL_Soldeir_AA
MOL_Soldier_AT
MOL_Soldier_MG
ibr_T55 (4x MOL_Rifleman inside)

Added to first post.

Edited by IceBreakr

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