icebreakr 3159 Posted April 28, 2010 Sorry, I've been busy for the most of the day. I believe that runway bug is in roads2.pbo - invisible road straight piece. I weren't able to get rid of it, but its not gamebreaking bug anyway. Duala v1.6 is uploading. Share this post Link to post Share on other sites
manzilla 1 Posted April 28, 2010 (edited) No worries about the delay and s$%^w all those whom can't wait or demand info about it.(If you got any PM's like that of course.) They have no place in this community. :coop: Thank god you didn't get any whining about the day.(Publicly at least. ;)) Thank you! Your work is always appreciated. Epic islands! Expect a short SP mission for it soon, then campaign eventually. I'll send you a test copy if you'd like to try it. It just needs ACE2(X), ACEXPLA and your stuff. Let me know and I'll send you a link. Edited April 28, 2010 by Manzilla Share this post Link to post Share on other sites
icebreakr 3159 Posted April 29, 2010 Wait is over - Duala v1.6 is here! I would like to thank following people: Sahbazz for supplied Molatian Army and cammos, IceWindo for making & sharing new Civilians, Kju for config fixes and support, Ryogugu for T-55 model, Berghoff for model fixes of his African vegetation and SBP Team for all the testing done. And of course BIS for a great game, support and upcoming Arrowhead stand-alone addon ;) Changelog - UNITS: added African Civilians (compatible with Alice module) - UNITS: added OPFOR armed rebels (they call themselves MOlatian Fan Organization - MOFOs) - UNITS: added OPFOR angry protestors armed with stones and smoke bomb - UNITS: in-game editor groups for rebels and civilians - UNITS: both armies included in the pack now (Afrenian v1.0 + new Molatian v1.2) - MAP: improved ground/terrain graphics and ground clutter - MAP: clutter fix & compatibility with Panthera 2.6 or higher - MAP: improved savannah vegetation - MAP: updated Berghoff's brg_africa.pbo with latest vegetation model fixes - MAP: added latest ibr_plants.pbo compatible with Panthera 2.6 (they share the same file) - MAP: added St. Trisha resort and a new army base - WEAPON: updated stones from harmless to deadly, they can kill or injure a target now - VEHICLE: added T-55 main battle tank for Molatian Army - ISSUE: if you jump out from T-55 Commander position you'll get damaged. Solution: switch to loader and then get out. Download as usual @ official website: http://www.icebreakr.com/islands Share this post Link to post Share on other sites
manzilla 1 Posted April 29, 2010 (edited) Damn these units are exactly what I needed. Too bad I've decided not to make the campaign public. Thanks again for all the hard work. This island is epic. Missions just rock on this thing. EDIT: Hmmmm, the DL link gives me a 404 error. EDIT2: Nevermind. Now it works. Edited April 29, 2010 by Manzilla Share this post Link to post Share on other sites
jdmt 12 Posted April 29, 2010 Been waiting all week for this...Nice work. Is the T-55 ACE2 Penetration System compatible? Share this post Link to post Share on other sites
AnimalMother92 10 Posted April 29, 2010 Wonderful, thanks Ice. Share this post Link to post Share on other sites
Red Fox RUS 10 Posted April 29, 2010 Great Island, the campaign I'm writing will definitely cross this Island! Share this post Link to post Share on other sites
esco7800 10 Posted April 29, 2010 how do I get African Civilians to work with Alice module? Share this post Link to post Share on other sites
manzilla 1 Posted April 29, 2010 Which are the ID .pbo's only? Just asking cause I keep the island stuff and units in different Mod folders. Are the ibr_t55 needed for the island as well or just the troops? Just trying to keep things tidy. Share this post Link to post Share on other sites
enad 11 Posted April 29, 2010 (edited) I love Icebreakr. And Isla Duala! Great work. Best update ever!! :D Only theres one thing I really dont like. Why did you swap out the ArmA 2 grass in the jungle areas for that ugly ArmA 1 grass. It really doesnt fit. I felt that the A2 grass looked and fit much better. Plus the current grass/clutter is really lowering my FPS. I used to have 60 FPS stable now its like 20-30ish. Not good. :( Edited April 29, 2010 by Enad Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 29, 2010 Thank You man! Cheers from ACPL Team :) Share this post Link to post Share on other sites
ball0fire 10 Posted April 29, 2010 thank you for this release im not one to bitch n whine aboot picky things like some ppl i just appreciate what you've done :) Share this post Link to post Share on other sites
Steakslim 1 Posted April 29, 2010 (edited) I kinda do agree about the performance with the newer grass, but otherwise things look nice. Also is there any issue having Duala and Panthera in the same addon folder? I've noticed when I do, I do not get grass (old issue from previous Duala) but with Duala in it's own folder the grass will show up. Edited April 29, 2010 by Steakslim Share this post Link to post Share on other sites
icebreakr 3159 Posted April 29, 2010 (edited) Panthera 2.6 and Duala 1.6 should be fully compatible, they share the same ibr_plants.pbo file. Be careful of two known issues: - when you're leaving T-55 as Commander/Gunner switch to Loader position first or you'll get damaged - if you're playing as a protestor (Angry mob) and you don't have a pistol/rifle in your hands you can only throw rock/stone/bomb if you are crouching or lying down. - couple of RPT errors, nothing major Edited April 29, 2010 by IceBreakr Share this post Link to post Share on other sites
VKing 12 Posted April 29, 2010 Nice work :) The new rock-powered rebels shall be interesting to see in action. I did find some oopsies in the RPT though: ===================================================================== == C:\Games\ArmA 2\arma2.exe == "C:\Games\ArmA 2\arma2.exe" -mod=@cba;@isla_duala "-name=VKing" -nosplash -window -world=empty -noFilePatching ===================================================================== Exe timestamp: 2009/12/22 17:44:53 Current time: 2010/04/29 10:04:00 Updating base class ->Default, by ca\characters\config.bin/CfgFaces/Man/ Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/Ins_Soldier_Base/ Updating base class ->Ins_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/Ins_Commander/ Updating base class Soldier->CDF_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/CDF_Soldier_Light/ Exe version: 1.05.62017 Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 204 used in ReportStack not available Old style material 205 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 204 used in ReportStack not available SW keep height animation used for brg_africa\brg_deadstuff1.p3d Old style material 206 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 206 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available SW keep height animation used for brg_africa\brg_elegrass_1.p3d Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass/ Error loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/ 76.961 (0) XEH: PreInit Started 77.618 (0) XEH: PreInit Finished ca\misc2\samsite\powgen_big.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc2\samsite\powgen_big.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc2\samsite\powgen_big.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\buildings\tents\fortress_02.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing 90.687 (0) XEH: PostInit Started 0:01:31.677 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=, worldName=isladuala, isMultiplayer=false, isServer=true 92.081 (0) XEH: PostInit Finished 0:01:32.101 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba"],[[[0,4,0,95],-1]],[[0,0,0],0]] Warning: Shadow volume 'ibr_t55\ibr_t55.p3d' has got irrelevant selection 'pasoffsetp' Warning: Shadow volume 'ibr_t55\ibr_t55.p3d' has got irrelevant selection 'pasoffsetl' Old style material 205 used in ReportStack not available Protocol bin\config.bin/RadioProtocolRU/: Missing word fuelstation Apart from that it looks great :bounce3: Share this post Link to post Share on other sites
Laqueesha 474 Posted April 29, 2010 UNITS: added OPFOR armed rebels (they call themselves MOlatian Fan Organization - MOFOs) MOFOs? Is that a possible reference to the MILF, otherwise known as the Moro Islamic Liberation Front? :D Share this post Link to post Share on other sites
mcnools 62 Posted April 29, 2010 I agree about the performance in jungles, the new grass lowers my FPS dramatically, and I have a 2,8ghz quadcore processor and 3gb worth of RAM. Other than that, it's great, I like the new units etc. :) Share this post Link to post Share on other sites
miller 49 Posted April 29, 2010 Great work thanks IceBreakr :bounce3: ArmA2Base.de Mirror updated: Isla Duala v1.6 by IceBreakr Kind regards Miller Share this post Link to post Share on other sites
mcvittees 0 Posted April 29, 2010 I've been searching to no avail - can anyone help me: where (or how) do i find out the class names for the differenet units supplied with 1.6? Share this post Link to post Share on other sites
oldbear 390 Posted April 29, 2010 An awaited release and a great new, thanks ! :D New on front page at Armed Assault.info Link to updated mirror : Isla Duala (v 1.6) : http://www.armedassault.info/index.php?game=1&cat=islands&id=101 Share this post Link to post Share on other sites
icebreakr 3159 Posted April 29, 2010 (edited) Can be found here: http://icebreakr.com/islands/index.php?island=duala&show=units Just in case - classes for all units: African Civilians: ------------------ ibr_africaman1 (Poor) ibr_africaman2 (Gangbang) ibr_africaman3 (Jungle) ibr_africaman4 (Prague) ibr_africaman5 (Panther) ibr_africaman6 (Lion) ibr_africaman7 (ManUtd) ibr_africaman1s (Poor) ibr_africaman2s (Gangbang) ibr_africaman3s (Jungle) ibr_africaman4s (Prague) ibr_africaman5s (Panther) ibr_africaman6s (Lion) ibr_africaman7s (ManUtd) African Rebels: --------------- ibr_rebel11 (AKM Poor) ibr_rebel22 (AKM Gangbang) ibr_rebel33 (AKM Jungle) ibr_rebel44 (AKM Prague) ibr_rebel55 (AKM Panther) ibr_rebel66 (AKM Lion) ibr_rebel77 (AKM ManUtd) ibr_rebel83 (AKM+RPG7 Jungle) ibr_rebel95 (AKM+RPG7 Prague) ibr_rebel102 (AKM+RPG7 Gangbang) ibr_rebel111 ((AKM+Strela Poor) ibr_rebel125 (PKM Prague) ibr_rebel132 (SVG Sniper Gangbang) ibr_rebel145 (AKM Saboteur Prague) ibr_rebel151 (Protestor Rocks+Smoke Poor) ibr_rebel162 (Protestor Rocks+Smoke Gangbang) ibr_rebel173 (Protestor Rocks+Smoke Jungle) ibr_rebel184 (Protestor Rocks+Smoke Prague) ibr_rebel195 (Protestor Rocks+Smoke Panther) ibr_rebel206 (Protestor Rocks+Smoke Lion) ibr_rebel217 (Protestor Rocks+Smoke ManUtd) Afrenian Army: -------------- AFR_Guard_M9 AFR_Guard_M1014 AFR_Guard_M16 AFR_Officer AFR_Rifleman AFR_Soldier_AT AFR_Soldier_Igla AFR_Soldier_Stinger AFR_Soldier_MG AFR_Medic AFR_Pinz (empty) AFR_Pinz_police (empty) Molatian Army: -------------- MOL_officer MOL_Rifleman MOL_Medic MOL_Soldeir_AA MOL_Soldier_AT MOL_Soldier_MG ibr_T55 (4x MOL_Rifleman inside) Added to first post. Edited April 29, 2010 by IceBreakr Share this post Link to post Share on other sites
arvaakuka 10 Posted April 29, 2010 Molatian army needs new units and better gear Share this post Link to post Share on other sites
icebreakr 3159 Posted April 29, 2010 Are you offering a contribution? :) Share this post Link to post Share on other sites