jw custom 56 Posted December 31, 2009 Looks great so far!Noticed this while flying about. :p It's a known issue, read main post. Share this post Link to post Share on other sites
neokika 62 Posted December 31, 2009 Thanks a lot for sharing this amazing island! _neo_ Share this post Link to post Share on other sites
Daniel 0 Posted December 31, 2009 It's a known issue, read main post. Shit, seen, should have checked. Share this post Link to post Share on other sites
GI-JoE 0 Posted December 31, 2009 @Daniel : Also Icebreaker, is that jet in your sig a two seater? And will it ever be public? I quote Darkhorse : L-159 right here: http://www.armedassault.info/index.php?game=1&cat=addons&id=1174 ;) On topic : IceBreakr you did a truely great work again with this island, thanks a lot ! :) Share this post Link to post Share on other sites
SnR 1 Posted December 31, 2009 Im impressed, ACE :)missions awaiting Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 31, 2009 Great job Icebreakr & team. This is one of the best maps out there for sure. I have started to re-write my DIH Africa 'When Diplomacy Fails...' mission for Isla Duala immediately. It's already fully playable. Here are some first impressions (click to enlarge): From left to right: -Portuguese base -Taking Bolabongo from the MPLA -A map overview, showing the three sided fight for Bolabongo between MPLA, UNITA and Portuguese forces. -A Portuguese outpost All that keeps me from releasing is this error message: Error in expression <tion] Call BIS_WF_FastTravelTo; _team Move ([_destination,35,50] Call GetRando> Error position: <Move ([_destination,35,50] Call GetRando> Error Type Any, expects Number I can't find the script that is responsible for this. I don't even notice anything that doesn't work. Both player and AI can use fast travel without problems. Maybe someone with more warfare-editing experience can help me. Stay tuned. Share this post Link to post Share on other sites
Daniel 0 Posted December 31, 2009 Thanks GI-JOE! Although I was after a two seat trainer that worked online, nevermind. Share this post Link to post Share on other sites
Drew 10 Posted December 31, 2009 bad ass little map as always Ice. Share this post Link to post Share on other sites
Njayjay 10 Posted December 31, 2009 Shit look tight dawg hopefully some missions be made for this. Share this post Link to post Share on other sites
jw custom 56 Posted December 31, 2009 Shit look tight dawg hopefully some missions be made for this. Here's one to start with :) http://forums.bistudio.com/showthread.php?t=92885 Share this post Link to post Share on other sites
Njayjay 10 Posted December 31, 2009 Just set up some units in the editor at the rocky chokepoint firing across the chasm, with a T72 on the road below, very nice tbh. Share this post Link to post Share on other sites
jamesf1 0 Posted December 31, 2009 (edited) IceBreakr: where do you want bug reports? On Dev-Heaven or here? I've found a table in the middle of nowhere, and an invisible wall ;) Edit: How could I forget to say that it's an incredible island ;) Edited December 31, 2009 by JamesF1 Share this post Link to post Share on other sites
zonker3210 1 Posted December 31, 2009 Definitely worth the wait. Great job! Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted December 31, 2009 Only issue is the AI won't cross the bridge at the main border checkpoint. I set up some UN forces manning the checkpoint and wanted to have insurgent forces storm the bridge. Didn't work. :( Share this post Link to post Share on other sites
jw custom 56 Posted December 31, 2009 Only issue is the AI won't cross the bridge at the main border checkpoint. I set up some UN forces manning the checkpoint and wanted to have insurgent forces storm the bridge. Didn't work. :( Yep AI and bridges doesn't like eachother :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 31, 2009 oddly they drive over it with no problem Share this post Link to post Share on other sites
.Phoenix. 10 Posted January 1, 2010 oddly they drive over it with no problem Same thing here, worked without problem for me as well. Did you use any Zeus or anything like it Darkhorse? Share this post Link to post Share on other sites
jw custom 56 Posted January 1, 2010 Same thing here, worked without problem for me as well. Did you use any Zeus or anything like it Darkhorse? It has always been a problem with AI and bridges(atleast AI footsoldiers) it's NOT a new problem brought by duala :) Share this post Link to post Share on other sites
icebreakr 3159 Posted January 1, 2010 Hey guys, how was the New Year? :) One more thing I've noticed. We did an operation where we had to cross the destroyed bridge W of Ursana. When I've been playing I always made it across with humvee with only knee deep water. Well, this time there's been more than 2 meters of water, swimming across takes away your weapon & equipment ;) love the "tide tactics" that BIS implemented with a cool formula depending on date & time =) Share this post Link to post Share on other sites
Lightninguk 0 Posted January 1, 2010 how the units coming on do we have a eta on them m8 Share this post Link to post Share on other sites
icebreakr 3159 Posted January 1, 2010 (edited) Sahbazz completed v1.0 of Molatian Army: http://www.vojak.si/ftp/Sahbazz/addons/MolatianArmy_v10.7z (5.8MB) Edited January 1, 2010 by IceBreakr Share this post Link to post Share on other sites
.Phoenix. 10 Posted January 1, 2010 Cheers for the units, really nice to have those around ;) Happy New Year everyone! P.S: JW Custom is right just did a test and vehicles moved over without a problem but inf not... my bad. Share this post Link to post Share on other sites
Aelin 10 Posted January 1, 2010 lol tested molatians..they dont have voices... also I wanna tell you your island is a dream in every aspect(cqb,long range combat,strategy,adventure,special ops...) Share this post Link to post Share on other sites
bfalcon 10 Posted January 1, 2010 Aelin: why do they need voices? They're there to be shot anyhow :) Lovely work Ice, as usual m8... just working up a mission to try it out now. Share this post Link to post Share on other sites
jw custom 56 Posted January 1, 2010 lol tested molatians..they dont have voices...also I wanna tell you your island is a dream in every aspect(cqb,long range combat,strategy,adventure,special ops...) I'd rather not have voices than africans running around talking russian :p Sahbazz completed v1.0 of Molatian Army:http://www.vojak.si/ftp/Sahbazz/addons/MolatianArmy_v10.7z (5.8MB) Thanks go to Sahbazz for the units, very nice :cool: Share this post Link to post Share on other sites