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Dragon Rising has been released

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Don't think there'll be a demo now. They'll be too busy working on the next patch, for one thing - apparently, there's a spelling mistake in the credits, they've got their crack coding team on it 24/7 at the moment...

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Don't think there'll be a demo now. They'll be too busy working on the next patch, for one thing - apparently, there's a spelling mistake in the credits, they've got their crack coding team on it 24/7 at the moment...

Eheheh!

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PC patch info below:

most important part is:

19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.

Way to go CM kill you budding mod community in the first patch lol

PC

1. The game now displays the version number on the front end

2. Video can now be captured with the software FRAPS.

3. When using the Mission Editor, if the player clicks off the game in order to move an object in the mission editor, the game will now not loses focus.

4. Gameplay online - Degree of improvement dependent on quality of players internet connection and quality of hosts internet connection

o Lag issues reduced for 32 players pvp

o The Client and Host shooting are now synchronised. The client will no longer empty a magazine into a player and not killing him.

o In an online game, the mines are now correctly synchronised. The player can place mines on the ground with no problems.

o The weapon will now continue working if the player spam the fire button and the change fire rate button.

o The Players will now position correctly when re-spawned inside a vehicle

o Clients are now able to enter vehicles with no problem

5. All sniper rifles will now have a sway effect

6. When a building is destroyed any corpses that are within the building are removed, so they are not floating in the air.

7. The inventory UI from the crate or corpse can now be opened correctly when the player is standing at distance.

8. A rare online crash bug has been fixed when the Client is assaulting the fuel depot towards the end of the mission Bleeding Edge

9. If the fireteams are following orders and then the player select an ROE order on all fireteams including themselves the orders will now be spread across all fireteams.

10. On a Pvp game, the counter will now count correctly when the settings are restricted to no re-spawns

11. Games via a private server and password are now correctly protected. The players will now require the password to join the game.

12. The mouse wheel will now respond to the input control if the player enters a vehicle and continues to switch positions using mouse wheel.

13. The player can now change weapon with number keys while in a vehicle

14. The player can now scroll the list of names in the lobby using the middle wheel

15. The reloading time is now correct when the player is going prone straight after firing a SMAW or Queen Bee weapons.

16. The chat box will not overlap on 800x600 resolution

17. In the polish SKU, the apostrophe key is now translated correctly when changing keyboard configuration in the Front end

18. When exiting the credits, the heading will not transition twice.

19. The game has been modified to only use the original data to prevent cheating or hacking by modifying the configuration files.

20. Added script command OFP:setAIConfigPropertyValue to allow mission designers to override the AI configuration values found in the global AIConfig.xml file in user generated missions only.

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It's really comparable to a dog running in circles trying to fight its own arse to get rid of the smell of shit.

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It's really comparable to a dog running in circles trying to fight its own arse to get rid of the smell of shit.

I think it likes the smell, it's just itchy :D

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Apparently from looking at posts from people "Really in the know" over -> there, is that there officially will not be a demo.

Seriously though, if you are really expecting an "Operation Flashpoint" game, this isn't it. Seriously. It's like they went out of their way NOT to make it anything like the Original. That's what's confusing to so many people, and why so many people are so dis-enfranchised with it. They had all this hype, and interviews, yadda-yadda all the way up until launch, where they say "all the things that made the original great, and people liked, we included."

That was said many times even up until literally 2 weeks of launch. I posted a youtube of S.L. literally saying that on national TV two weeks prior. He said many many times, "It's totally open, and it's all about choice", "people wanted to free roam like the original, so that's what our focus was." Literally 2 weeks prior to launch he was saying that. We've included an editor (didn't say anything about it only being on PC). "All vehicles are drivable, you can commandeer anything you see." No delineation between PC and consoles. "The largest battlefield ever and it's unique". Excuse me, but the Delta Force Games as well as the Joint Ops games from Novalogic were massive in scale and you really could free roam, and that's been five years ago. Maybe their "island" is bigger, but you can't use it. S.L. said "Every inch is at your disposal." Two weeks before launch! I mean the game has gone "gold" at that point, and he's still thinking and saying that? Oh BTW, I've "roamed" the island with the editor, if you have it take a little stroll. You'll see unfinished models populating the island. I ran across one place with these big massive wooden towers with nothing on them, just a whole line of these "towers" just doing nothing. There's no wires, no guard tower, nothing. Then you'll run across what was supposed to be a town or something, it's just a single building out in the middle of nowhere. Also, if this island is supposed to be full of Oil, there's no Oil rigs, there's nothing out there. It's like when you fly into the upper north of Chern. Just a vast nothingness except for the same tree model, and 1 or2 variations of rocks.

Also, they state that it will take 9.5 hours to walk from one side of the island to another. Well, I tested this.... I ran across one Grid Reference and timed it. Eight minutes. There are 30 grid references. So 8*30/60 = 3 hours. Give or take to navigate valley's and hills. Now, I was running of course, because walking in that game is like watching grandma navigate a flight of stairs, blindfolded. So I guess if you "walked it" it would be 9 hours. But running is more like walking in other games.

I mean come on, Arma2 has 32 player dedicated servers. Novalogic can host up to 150 players. Theres? FOUR. Four players (console) 16 players PC. Now how cutting edge is that?

So of course when people are hearing time and time again, about the similarities between the original OFP for months if not years and then being spoon fed graphics, people put it together in their heads, "OFP free roaming with cutting edge graphics and so much attention to detail." Only to have indestructible trees, bad damage models, no dedicated server, bad physics, bad AI, left wide open for being hacked on a server, horrible lag, limited multi-player if you even find a server playable. Basically getting NOTHING like the original game that they have been pitching for years.

And the only redeeming factor? It runs well on all types of systems.

That's it? That's their claim to fame? It runs well. Well excuse my excitement.

Edited by [RIP] Luhgnut

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Operation Flashpoint Dragon Rising = Family Guy

Arma 2 = Southpark

I wanted a car analogy to be honest but this works too.

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It's funny how in the DLC trailer they just put "take over the skies" and "intense firefights" since they had nothing more to offer. Do you download the firefights or are the 4 (gasp) new multiplayer maps so small it becomes more intense? Or what? What am I missing here?

I can picture the next DLC trailer for PC: Mouse support!

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I wanted a car analogy to be honest but this works too.

Hindustan_Ambassador.jpg

top modern design, faster than a lightning, comfortable, powerful and easy taking even dirtiest roads, with big space to move along with all luggage, in many colors, with newest hi-fi systems and reliable for years

___

i was trying to type something at their "official channel" on YT, impossible, message deleted in seconds if words "BIS" or "Arma2" appear or other

Edited by vilas

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It seems that their only chance of selling their mediocre shooter under the pretense of realism is for the buyer to be ignorant of other options and believing that this truly is the succesor and is "realistic".

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It seems that their only chance of selling their mediocre shooter under the pretense of realism is for the buyer to be ignorant of other options and believing that this truly is the succesor and is "realistic".

cause they delete posts and ban and censor

user have no idea, user takes marketing for truth

and their ban only caused me to write on some forums "buy Arma2 if you want mil-sim type of gaming, there is free content (addons), there is better mission editor, there is no 3 soldiers to order limit, there is no max 63 other AI limit" etc. etc.

maybe someone will check links i am giving to people (BIS forum, Armaholic, other websites) to check what is game Arma :)

Edited by vilas

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DR was marketes as a Ferrari, but it can only go 64Kph (63 if there is a driver inside) and you can have it only in brown color :S

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Like i pointed out before, OFP:DR is simply a Morris Marina;)

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Mind you, the Morris Oxford(or india made Ambassador) is acturally a bit better then the Marina:D

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Hell, reading all that stuff over there, it does just make you mightily grateful for what you get with ArmaII - by which I mean, total modability, great mission editor, tip top Quick Battle Generator (set up a random battle in under a minute - legend!), SecOps, ambient combat module, playable fixed wing, a great and hugely talented modding community... I could go on for a week extolling the virtues of this game over Dragon Rising.

I won't though, so don't worry. Suffice to say I'm very glad I hitched my horse to BIS' wagon.

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Some big gamemags are still rating DR with more than 70% - despite the public votes are close to 50% or lower. Funny how editors are protecting the game/publisher and their hype on the "real successor of OFP". Would be nice to see how much money CM burnt ..errm spend for the DR marketing/advertising. Guess that creating a hype including ads in cinema arent that cheap - even if you have good contacts and contracts.

Sertorius21 - dont underestimate whatever drove behind the Iron Curtain! :D

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Just borrowed a copy and tried out a few missions.

"Team this is HQ, bla bla bla. How copy? Over."

"HQ this is team. Solid copy. Ok. How copy? Over."

"Team this is HQ. Solid copy. Ok on Ok. Over"

A2 SecOps module generates more interesting missions IMO.

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cause they delete posts and ban and censor

user have no idea, user takes marketing for truth

and their ban only caused me to write on some forums "buy Arma2 if you want mil-sim type of gaming, there is free content (addons), there is better mission editor, there is no 3 soldiers to order limit, there is no max 63 other AI limit" etc. etc.

maybe someone will check links i am giving to people (BIS forum, Armaholic, other websites) to check what is game Arma :)

I got banned yesterday after I replied to a post about the Xfire/steam game stats for the game saying I was glad I quit after 3 hours. Some fanboy came on flaming me for it and I told him to cling to his sinking ship.

I got banned by viiiper, he didn't.

Not that I give a crap.

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the game is completely dead....look at the steam stats on it

peak players now is around 150 from around 20000 at release

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Just borrowed a copy and tried out a few missions.

"Team this is HQ, bla bla bla. How copy? Over."

"HQ this is team. Solid copy. Ok. How copy? Over."

"Team this is HQ. Solid copy. Ok on Ok. Over"

A2 SecOps module generates more interesting missions IMO.

Here's where they got their inspiration CLICKY

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This is my worst PC game purchase ever.

I was kind of exited before all the infamous movies and

screens started flowing around before release but still

was curious about the game. Well its crap!

Talk about being burned.

Im so glad I bought Steel Fury: Kharkov 1942 yesterday

so I can bury my grief in bying the most mistakenly overhyped

game ever.

Well I wouldnt call it dead, its still on place 58 on Xfire.

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Luhgnut;1481686']Here's where they got their inspiration CLICKY

Hahahaha!

Perfect!

I'll never understand people who think DR is a better looking game than Arma2, to me it's just funky lighting on a repeat island. Vanilla Arma2 is a far better looking game imo, but damn, throw some SLX/JTD/Warfx into the mix- my jaw just drops even in missions I've alreay played before.

Edited by froggyluv

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