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civilian cars ? or civilian human ?

civilian human are not even started, civilian cars are still under test, cause driver postion (hands) do not match steering wheels (driver animations still are not proper and i must still place cars +5cm left/right/up/down to have in pilot-view visible driving wheel in hands of model

but cars are ready to release and they are in beta stage, except that Ford Mondeo, VW Passat are not made yet, probably in next update,

so far addon of civilian cars works but hands not match steering wheels in cars (animation golfdriver) , as i will finish placing those hands on steering wheels, than there will be release of civilian cars pack, plus i wanted to add few west-europe or CDF police reskis (bonus)

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Hey Vilas, thanks for you great effort. I really like your aks ;)

let me ask you, is there any version of your addons where there is one config file in BIN instead of two separate config.cpp's (for vilas_aks and vilas_aks_config)?

Edited by gamera3

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in vilas_aks.pbo there is only "blank" config with "cfg patches"

whole weapons config is made by some people who helped a lot and it is in vilas_aks_cfg.pbo and it is not binarised, so people can customize themsleves my configs (for their needs)

i generally do not binarize configs, so people can look/fix , or it is wrong ?

should i suppose it may harm something in multiplayer or not ?

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i generally do not binarize configs, so people can look/fix

There are a lot of debinarizing programs out there (unRap, dePbo... etc...)

should i suppose it may harm something in multiplayer or not ?

Nope, keeping a raw config,cpp will just increase loading time due to on-spot binarization.

or it is wrong ?

It's not wrong it's just redundant... And it increases loading times...

Edited by Best2nd
Quoting fail...

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Again, thanks for the wonderful addon, the kobra sight is awesome!

in vilas_aks.pbo there is only "blank" config with "cfg patches"

whole weapons config is made by some people who helped a lot and it is in vilas_aks_cfg.pbo and it is not binarised, so people can customize themsleves my configs (for their needs)

i generally do not binarize configs, so people can look/fix , or it is wrong ?

should i suppose it may harm something in multiplayer or not ?

Edited by gamera3

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Annoying bug, I unpacked the 'Police Addons' with PBOview, modified only the weapons they use (Since most of the classnames don't work anymore) and it tells me I cannot open any of the .p3d files -_-

Any fix possible?

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Annoying bug, I unpacked the 'Police Addons' with PBOview, modified only the weapons they use (Since most of the classnames don't work anymore) and it tells me I cannot open any of the .p3d files -_-

Any fix possible?

the models are binarized........ you are not supposed to be able to open them.

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the models are binarized........ you are not supposed to be able to open them.

So basically it isn't possible to modify it? Or would it work if I had made my addon a separate pbo but kept the already existing ones, therefore leaving the binarized models still in-game.

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So basically it isn't possible to modify it? Or would it work if I had made my addon a separate pbo but kept the already existing ones, therefore leaving the binarized models still in-game.

You need Vilas permission.

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Chaingunfighter if you say about this addon:

8 Police:

http://www.armaholic.eu/vilas/other/vil_police.7z for MP RPG clans to free use and rework

15 January 2011 time size 16 MB

screens:

http://img534.imageshack.us/img534/4107/policel.jpg

than this addon was prepared by me long time ago with idea and for needs of different clans playing rolegameplay styles, so of course I am giving permission to edit config, change weapons etc.

treat this addon as "generic bluefor police" ,

no need to change models if you want to change weapons, it is config work,

afair "camo01" selection works in them so you should be able to put texture via "hiddenselectiontextures []={....};

as Arma3 Alpha aproaches very soon , I wanted to update several addons before attention of people will focus on A3, I didn't managed updating the way I would like, so I hope at least to have "fixed" versions very soon (Polish army/police with cleaned RPT, Civilian cars/ambulances with lightbars and sirenes/streetbus/vans/civilian trucks with cleaned RPT) and P85 (cars/ambulance/Militia with becon light and vehicles pack - mostly fixed suspension/dampers)

btw. anyone knows how to make "ruin" model appear in game ?

I made building and used ruin model, and it works okay,

than I prepared radars as static objects

http://img201.imageshack.us/img201/4229/nowy61.jpg

http://img690.imageshack.us/img690/5503/nowy51.jpg

http://img534.imageshack.us/img534/3608/nowy62.jpg

for PL addon and after damage they disappear, but I made it similar as in case of building :

class Ruins;

class vilas_npl_AntiAirRadar_ruins : Ruins {

scope = protected;

vehicleClass = "Ruins";

model = "\vilas_npl\vil_nur22_de.p3d";

};

class vilas_npl_ArtilleryRadar_ruins : Ruins {

scope = protected;

vehicleClass = "Ruins";

model = "\vilas_npl\vil_liwiec_de.p3d";

};

class Strategic;

class House { class DestructionEffects; };

class vilas_npl_AntiAirRadar: House {

side = 1;

armor = 50;

vehicleClass = "VIL_polskie_vehstatic";

faction = "VIL_NWP_Army";

displayName = "$STR_vilnpl_VEH_radarAA";

model = "\vilas_npl\vil_nur22.p3d";

scope = 2;

destrType = "DestructBuilding";

class DestructionEffects: DestructionEffects

{

class Ruin1

{

simulation = "ruin";

type = "\vilas_npl\vil_nur22_de.p3d";

position = "";

intensity = 1;

interval = 1;

lifeTime = 1;

};

};

};

class vilas_npl_ArtilleryRadar: House {

side = 1;

armor = 50;

vehicleClass = "VIL_polskie_vehstatic";

faction = "VIL_NWP_Army";

displayName = "$STR_vilnpl_VEH_radarAR";

model = "\vilas_npl\vil_liwiec.p3d";

scope = 2;

destrType = "DestructBuilding";

class DestructionEffects: DestructionEffects

{

class Ruin1

{

simulation = "ruin";

type = "\vilas_npl\vil_liwiec_de.p3d";

position = "";

intensity = 1;

interval = 1;

lifeTime = 1;

};

};

};

and it vanish in the ground (addon almost-release test version here : http://www.armaholic.eu/vilas/vilas_npl_as.7z non binarized configs here http://www.armaholic.eu/vilas/configspl.rar)

any ideas how to fix it or it model related ? I used the same scheme I have for building/bunker, why then car-shaped building doesn't work like bunker I have ? due to "Land contact" LOD ?

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Vilas, all: I've recently updated my PlannedAssault mission generator to include nearly all of P85's Soviet units, thereby simplifying the creation of missions involving these great Cold War units. See this update on the site.

While doing so, I was positively surprised by the amount and variety of Soviet infantry: M69 khaki uniform, M69 + 6B2 vest, M69/KZS, Afghanistan 'Panamka' units, KLMK and VDV/Spetsnaz variants. I doubt they have received the attention they deserve, so here are a couple of screenshots to bring them again to our attention (click for larger image):

_a2_p85_khaki_6b2_pk_gunners_advancing_near_schwemlitz.jpg _a2_p85_at4_spigot_b.jpg _a2_p85_two_hooded_spetsnaz_in_klmk.jpg _a2_p85_2s7_pions_firing_artillery_mission.jpg _a2_p85_afghan_war_russian_artillery_crew.jpg

Left to right: M69 + 6B2 infantry (with cool machine gun belts across their shoulders), an AT-4 Spigot, two (yes, two) hooded KLMK Spetsnaz, the 2S7 203mm Pion mobile guns, and Panamka artillery crew in Afghanistan

Thanks!

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I feel kind of like an idiot, since I am an amateur addon creator, I somehow managed to make myself believe that you had to decompile a pbo to make it work.

So, thanks Vilas. Thanks a ton.

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there are several releases on Armaholic,

1) Polish military addon: fixed RPT, fixed artillery (uses artillery computer), fixed helicopters weapon use (AI fires like they should), fixed some old models, binarized config,

2) civilian cars, civilian vans, autobus, ambulances, police cars : fixed rpt, lightbars and sirens, new content , new civilian cars, buses etc. binarized config,

3) Colonial Marines - Dimitri made new script for flamethrower,

4) P85_cars pack (files P85_c, P85_c_config) : civilian and ambulance and Militia cars updated : thanx to reports from Flashpoint ru (especially from Mystikuza) i could fix maaaaaaaaaaaany bugs, mostly all cars had problem with dampers, so now it is fixed , also becon ligh and sirene are added to ambulance and Militia cars,

5) P85_vehicles pack (file P85_v.pbo): also dampers fixed, T64 and T80 have smaller wheels cause previosly those wheels had not real diameter/radius,

of course it is not what i would like to achieve and to do, but i made releases "half of what i wanted" because soon lots of people will focus on Arma3, so I wanted to deliver anything before Arma3 than deliver nothing,

of course moding will be continued, of course P85 will have updates and on.

simply Arma3 soon alfa surprised me and i tried to do what i can do in small period of time to fix what i could

there is long list what i have to do in P85, i already started mapping and making new model of BMP1 , which will be better, more realistic in shape than current model of P85's BMP1, of course i know that hands position on steering wheels require new animations in maaany cars, i know it,

so in future it will be fixed, and i will continue, but so far i had to do what i done (releasing half-fixed content before Arma3 will take attention of part of community)

content icons, pictures, previews is in my WIKI

http://www.createforum.com/vilas/viewforum.php?f=6

WIKI do not show 100% content cause i had no time to make pictures and icons and write all classnames there, there should be some more pictures, several more classnames added (different variants of W3 helicopters armed in different types of weapons)

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Thx Vilas, great work and glad to hear you gone keep going,we can only salute you and support in the future!

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any other mirrors ? Armaholic is realy slow now a days for me (changed ISP ((from 40 mb to 60MB speeds)) and voilla it takes 2 hours to download a 263 MB file)

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cause config was not yet updated and fixed

http://www.armaholic.eu/vilas/85temp/p85_config_a.7z < beta config,

but there is no artillery compatible with OA yet, it is A2 compatible,

i will fix it soon

at the moment there is version with M551 and M48 (model will be updated later)

but i planned update of P85 config after i will fix some things in it,

models of Sheridan and M48 can be actviated with this beta configs

simply release that happned (P85_v.pbo, P85 cars pack) , happened to fix : dampers issues, too big size of T64 and T80 wheels, some destruction models in some vehicles, it was to fix bugs i noticed as most important to fix, there were serious bugs with steering wheel of Lada cars too, it had to be fixed asap,

it was not global whole P85 update,

such update will come as soon as i fill manage to fix all problems in P85 that i can (maybe month, maybe 2 months)

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Just take all the time you need - we'll be here to wait for it and to write random spam every now and then :cool:

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I was playing around with the M48 and it reminded me of these:

$(KGrHqN,!lUE6CCpYOwJBOnlPyyWq!~~60_35.JPG

Of course those things are based off the M48 anyway.

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Vilas, I have some suggestion, today (still it is unofficial information tough, but source is credible), general Skrzypczak confirmed that we are purchasing Leopard 2A5 tanks from Germany, perhaps it would be a good idea to update Polish Army pack with new tank?

Also do you plan to finally place MSBS in updated Polish Army pack?

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Congrats on 200 pages Vilas :)

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Vilas, I have some suggestion, today (still it is unofficial information tough, but source is credible), general Skrzypczak confirmed that we are purchasing Leopard 2A5 tanks from Germany, perhaps it would be a good idea to update Polish Army pack with new tank?

Also do you plan to finally place MSBS in updated Polish Army pack?

than maybe i would add 2A5

MSBS is already in pack since some months under "tester MSBS+RAD" name (special forces or multicam units)

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Congrats on 200 pages Vilas :)

27....

;)

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