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supergruntsb78

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About supergruntsb78

  • Rank
    Master Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    1 woman<br>2 working with my dogs / airsoft (softair)<br>3 ofp/arma/arma2/Arma2:OA/Arma III
  • Occupation
    Security Manager

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  • Gender
    Male
  • Location
    Holland
  • Interests
    Arma series / airsoft / woman :P

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  1. supergruntsb78

    limit on Hide object module(s)

    @Harzach i have several modules placed to remove small sections of objects (like houses or debris etc..) and i notice after some time it not working anymore could also be a (low) memory problem off course (got 16GB Ram and 6GB VRAM) produced by objects placed at the effected area's @major-stiffy Realy ?
  2. Hi there, i am using the Hide map objects module and it worked very well until i preview the mission and suddenly the original objects are popping up , the module is functioning in the eden editor but no longer on preview is there a limit on how many objects it could hide or a limit on how many of these modules could be used ?
  3. supergruntsb78

    AI Spawn Script Pack

    stil working on finding that out myself to bad not lot of time to play arma atm
  4. supergruntsb78

    AI Spawn Script Pack

    yes it does (as far as i have noticed) but you need to be carefull with custom groups only one little mistake in the config files and it will not work ..
  5. i was looking for a script that could spawn a forest or jungle in a certain area (a marker for example) it helps to build jungles / forests on certain islands (like lingor) but i could not find anything is there any script for this ? if not is there a scripter who could build something lik that ?
  6. supergruntsb78

    AI Spawn Script Pack

    After being gone from arma 3 for a while i come back and after a small search for the right scripts i see this has been updated in the old days i used this scripts all the time so i am going to do it again 🙂
  7. supergruntsb78

    Community Upgrade Project - CUP

    tried that but doesn't work with hermes Airlift Service as this needs a empty cargo position 😛 perhaps just 2 seats ? 😛😉
  8. i think this is the problem then the VIV choppers from CUP mod don't have actual cargo positions for passengers (hence the driver in cargo situation) therefor not being seen by HAS well then its problem solved 😉
  9. supergruntsb78

    Community Upgrade Project - CUP

    have been gone from Arma 3 for a while so its to much of a hassle to read everything (228 pages 😛 ) so excuse me if asked before 😉 , do you intend to make some passenger seats in to the VIV choppers ? that way become more usable for troop drops with vehicles ps loving CUP from day one keep up the good work 🙂
  10. do you intend to include / support (apex) VIV helo's ? (like the CUP ones ((CH-47 and MH-53)) ? ) when i am driver of a atv and load inside those chopper you get no actions, also these choppers are not recognised by the module for transport
  11. supergruntsb78

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    good to see these missions are still around and being worked at , i loved playing them when they came out so i will love them again now i am back in to Arma 3 (been away from A3 for a while but can't let it go :P )
  12. supergruntsb78

    SSF Factions and Faction Overhauls

    i tried out your NATO RHS replacemen,t i like the nato change but sadly it turns almost everbody in blue side in to marines (i placed a Tanoa Gendarmerie on the tanoa map in the editor and voilla a marine showed up) also when changing load out in editor your addon reverts them to your load out so no changes can be made in editor (noticed before with the seal addon) i want to thank you for the effort , but sadly i will not be using it myself :(
  13. supergruntsb78

    PLP Containers

    could be ... maps created by @Variable.A (NAM / MOG / Pandora) tend to crash in X64 and they use PLP containers
  14. supergruntsb78

    [IceBreakr/IBIS] Lingor & Dingor for A3

    i loaded the latest version of lingor today in the 3d editor using the 32 bit version and the island crashed to desktop when i turned the camera, in x64 it looks like it has no problem (first test coplete without crash) this is a weird problem as it hapens with the islands from cpt variable (Nam / Mog / Pandora) the other way around they tend to crash in x64 ?? perhaps we can find out what could be the cause of these crashes ? so we can make everybody happy ?
  15. supergruntsb78

    RKSL BETA of Albion/Bulwark class LPDs

    Every Year i tell myself not to look at the forums on 1st of april and every year i seem to forget :p
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