abel 0 Posted October 30, 2009 (edited) magic=)) [59715] Covering soldier in grass ("Grass layer") - could someone please test this feature (i'm working now):) Edited October 30, 2009 by abel Share this post Link to post Share on other sites
maddogx 13 Posted October 30, 2009 (edited) Beta_59857 is up for grabs.[59842] Reduced town/village stutter (fixed streaming of textures used by Super shader). [59808] Fixed: DOF in 3D scope view [59741] Analogue throttle working for helicopters as well. [59736] Fixed: Startup sounds are not spatial and stick to audio channels [59715] Covering soldier in grass ("Grass layer") [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit) [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). [59446] New: IK weapon animations are now blending with primary animations. [59351] Fixed: VoN direct speaking distance fade out :eek: Improved town performance, distant grass layer, analogue throttle for helis. I need some fresh underwear... The inverse kinematics fix (IK weapon animations) is also good to see. I had noticed occasions when the anims were a bit wonky, for example when going prone from standing stance with certain machine guns. magic=))[59715] Covering soldier in grass ("Grass layer") - could someone please test this feature (i'm working now):) Same here. I reeeaally want to know how this was implemented. :D Edited October 30, 2009 by MadDogX Share this post Link to post Share on other sites
Potatomasher 0 Posted October 30, 2009 Grass layer and town performance fix. Now we are going to right direction. Share this post Link to post Share on other sites
Zipper5 74 Posted October 30, 2009 (edited) Awesome! Been wanting the grass layer to return since ArmA II's release. Thanks ever so much, BIS! :D Edit: Holy Hell! When they say that the performance in towns has been improved, they mean it! When I get close to Chernogorsk my game doesn't start to stutter like hell like it used to, it remains perfectly smooth... Wow... Edited October 30, 2009 by Zipper5 Share this post Link to post Share on other sites
evilfury 0 Posted October 30, 2009 I dont know what they did, but they did superb job. Chernogorsk is smoothly smooth. :D Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 30, 2009 [59842] Reduced town/village stutter (fixed streaming of textures used by Super shader). :yay::yay: Now we're talking BIS!!! Share this post Link to post Share on other sites
maddogx 13 Posted October 30, 2009 [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit) This sounds like a damaging threshold, so that tanks can't be destroyed by small arms fire for example. Needs testing I guess. :) Share this post Link to post Share on other sites
Potatomasher 0 Posted October 30, 2009 Awesome patch. After the patch using JTD smoke & fire mod don't make arma 2 lag. Even when forests are on fire. :D Great work BIS ! Share this post Link to post Share on other sites
Alex72 1 Posted October 30, 2009 Sounds unreal. Great work BIS. Will test as soon as i get my butt home. :) Share this post Link to post Share on other sites
cole 0 Posted October 30, 2009 I wanna marry the whole BI crew. Share this post Link to post Share on other sites
WillaCHilla 10 Posted October 30, 2009 That sounds like a big step in the right direction!!! -Will test it after work... . Share this post Link to post Share on other sites
zeep 3 Posted October 30, 2009 Yay! Installing, will report :) Share this post Link to post Share on other sites
abel 0 Posted October 30, 2009 cmon guyz, show us screens with distant grass layer... Share this post Link to post Share on other sites
nevim.kdo 10 Posted October 30, 2009 Cant wait to get home! Any feedback to the grass layer fix? Share this post Link to post Share on other sites
SASrecon 0 Posted October 30, 2009 (edited) Quote by myself "Lots of people (such as http://forums.bistudio.com/showthread.php?t=89278 and most of the other people posting on this thread :p) are becoming impatient, in this thread Rellikki mentions news, could any mod/dev give us some info on the .59883 build teaser the other day? Rellikki also mentions "once the time is right" could this mean they're working on a patch till CM release one and then BIS will strike them down with theirs?!? :eek: tbh i didn't have any issues with the latest build over .210, i'm running the game very smoothly but i'd also be interested to find out what caused that small performance drop over water from 210>323 because all we got in the changelog was this: [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). But then again Rellikki also says "Constantly asking for them won't help." so i guess i should stop vergeing btw. on&off-topic" omg shoot me for being so ignorant, should've just waited 1-2 hours and my questions would have been answered... amazing work BIS, as always. ;) Edited October 30, 2009 by SASrecon Share this post Link to post Share on other sites
4 IN 1 0 Posted October 30, 2009 Yes! We are in business! Again.:D Share this post Link to post Share on other sites
PuFu 4600 Posted October 30, 2009 the grass layer works just as it did in ArmA1: http://i239.photobucket.com/albums/ff105/KH_PuFu/arma22009-10-3012-19-04-78.jpg http://i239.photobucket.com/albums/ff105/KH_PuFu/arma22009-10-3012-19-14-81.jpg Share this post Link to post Share on other sites
SASrecon 0 Posted October 30, 2009 (edited) http://img688.imageshack.us/img688/9747/test3.jpg http://img5.imageshack.us/img5/8450/test2cl.jpg heres 2 tests i made of the grass layer, performance is AMAZING can't believe i'd be able to fly to and away from large cities like i just did xD -----edit----- damn it pufu, beat me to it... [59446] New: IK weapon animations are now blending with primary animations. I also just tested the animation merges and it works a treat. you won't get AI finishing reloading before they die any more ;-) (i tested it by setting a 30sec fuse in a satchel and reloaded my weapon in the last second, he still reloads but he falls down dead, which is an improvement on the soldier staying stood up and reloading) > I'm currently uploading a video about this and i'll put it here when i'm done <object width="320" height="265"><param name="movie" value="http://www.youtube.com/watch?v=BxIlM0ZBvZE&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=BxIlM0ZBvZE&hl=en&fs=1&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object> Edited October 30, 2009 by SASrecon Share this post Link to post Share on other sites
Alex72 1 Posted October 30, 2009 Now you see why BIS is the best in the business. Share this post Link to post Share on other sites
myshaak 0 Posted October 30, 2009 Again, BIS is showing the gaming community that what they lack in marketing they have in customer support! Pretty much the other way around than the holder of the "Operation Flashpoint" name.. Awesome job! Thumbs up! Share this post Link to post Share on other sites
cole 0 Posted October 30, 2009 Weird, I wouldn't say stutter in cities/villages was reduced too much, performance is pretty much the same as in 59210 for me. And the 3D Resolution setting seems to eat twice more resources than in 59210, which unfortunately forces me to use the unfinished* antialiasing. :plain: I'm not amused about that. *not applied to shadows, white line around certain objects that aren't antialiased either.. Share this post Link to post Share on other sites
MehMan 0 Posted October 30, 2009 [59842] Reduced town/village stutter (fixed streaming of textures used by Super shader). [59808] Fixed: DOF in 3D scope view [59741] Analogue throttle working for helicopters as well. [59736] Fixed: Startup sounds are not spatial and stick to audio channels [59715] Covering soldier in grass ("Grass layer") [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit) [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). [59446] New: IK weapon animations are now blending with primary animations. [59351] Fixed: VoN direct speaking distance fade out My head just exploded. This is the best game dev ever. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted October 30, 2009 Any ArmA Mark scores of before/after this beta? Ofcourse it's released during my screwy work days, and no game time available. Share this post Link to post Share on other sites
SASrecon 0 Posted October 30, 2009 (edited) http://www.youtube.com/watch?v=BxIlM0ZBvZE <object width="340" height="285"><param name="movie" value="http://www.youtube.com/watch?v=bL5NeQ8dQsA&hl=en&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=bL5NeQ8dQsA&hl=en&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"></embed></object> [59446] New: IK weapon animations are now blending with primary animations. heres another animation-merging clip from the enemy's point of view xD (god-mode on:eek:) You should just be able to make out that he crouches at the same time as reloading. Edited October 30, 2009 by SASrecon Share this post Link to post Share on other sites