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ArmA II: Operation Arrowhead discussion thread

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... But what's this "AVAILABLE NOW!" part? :p

I almost had a heartattack when I saw that. I was all "Where? Where?! WHERE?!" :D

AVAILABLE NOW (for pre-order) ;)

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I guess so...

Oh well, guess I'll be staying up to 02:01 tomorrow night to start my pre-load! :D

Or not if it's CET and not UK time. That takes it to 03:01... :butbut:

Edited by Zipper5

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more funny i considiering that one reviewer complaing about AI not leaving static mounted weapon when you approach him with tank ...

i mean how many games You know where AI leave the mount, takes cover, run for his life, give up or try find something to kill the tank ...

i barely can count more than 5 and none perfectly

I'm pretty sure it doesn't beat him trying to shoot a grenade launcher into the ceiling shouting BUG when it doesn't blow up :p

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I hope(but doubt it) that the flashlights have a powerfull blending effect in night CQB.

The more powerful flashlights are like a weapon system in itself, with an effect somehow similar to a flash bang.

On another note, the press coverage thread is so much better now that discussion is restricted, good job mods :)

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I hope(but doubt it) that the flashlights have a powerfull blending effect in night CQB.

The more powerful flashlights are like a weapon system in itself, with an effect somehow similar to a flash bang.

On another note, the press coverage thread is so much better now that discussion is restricted, good job mods :)

You mean blinding? It most likely works like vehicle headlights, faced directly and up close they can be blinding in A2.

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Offical web http://www.arma2.com is updated! New Factions, weapons .... ;).

finally. :)

new sidearms, too. though i was kinda hoping the Delta Force would come with Mk 23s, SIGs or something similar.

Edited by Fred DM

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Is Maruk posting something in 'ArmA 2 - News' as we speak? :cool:

demo announcement... :D

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Wouldn't ya know it, they skipped right past 1.06 and went to 1.07. :eek:

Anyway, can't wait to see that changelog. :yay:

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OMG, New video, updated faction, weapon and vehicles sections and 1.07, OMG what a day :)

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OMG, New video, updated faction, weapon and vehicles sections and 1.07, OMG what a day :)

Glad Midsommar (Happy Midsummer) ;)

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Hi all a couple of posts ago I asked if there had been an improvement to the AI warping in OA that happened mainly when using scopes for long range targets in ARMA2?.

Cheers all and what a day :) 1.07 and not long now till UK get the another addition to the best game ever :)

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Glad Midsommar (Happy Midsummer) ;)

kinda drab for some of us. I have to work 2day + the next 3. Off day comes on the 29th, which ofcourse, I will spend riding my Spyder all over the SouthEast USA looking for a hard copy of OA, even if I have to drive to Orlando and BI's new office!:cool:

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Just to be helpful the info section of the Bradley is the same as that of the Carl Gustav, might want to get that fixed BIS :)

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M113? Hnnng!

un-car.png

2007 Chevrolet Suburban? Hnnng x2!

arma2_vehicles_civilian_04.jpg

Edited by Laqueesha

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Just to be helpful the info section of the Bradley is the same as that of the Carl Gustav, might want to get that fixed BIS :)

Already passed on to the weberrer thanks :)

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Haven't heard any info about the PMCs for a long while, do we know now whether they're in vanilla, or do we have to wait for an expansion pack?

We should be able to get an answer now, since some German stores have the game already(mind you, don't think the guys who have the game will be on the forum for a couple of days:icon_mrgreen:).

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Haven't heard any info about the PMCs for a long while, do we know now whether they're in vanilla, or do we have to wait for an expansion pack?

We should be able to get an answer now, since some German stores have the game already(mind you, don't think the guys who have the game will be on the forum for a couple of days:icon_mrgreen:).

In preview or review versions there are no PMCs , maybe in full

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It's out in Germany already, officially? Hopefully some more gameplay footage will pop up today then :butbut:

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