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About Mafia101

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  1. Mafia101

    How Strong Will The PVP Scene Be?

    This! While it should be faction vs faction PvP, reality is that everyone shoots every one. It is one of those type of modes where shoot first ask questions later. I never like Free-for-all type of DM. Since it is anyway not serious game mode, they should implement some teammate indicators, which helps bit for team play. ATM, wasteland is nothing more that mindless PvP for better loot with some DayZ features like water and food which seems stupid to me. Only good TvT (team versus team pvp) mode so far seems Blitzkrieg, which is really fun and people there usually do not shoot mindlessly. Territorial control type of game modes are always fun and needs more those. Also CTI type of modes are one of my favorites and can't wait when Benny releases first Arma 3 CTI map :)
  2. Well actually as far as I know ArmA games are never cracked properly because of little system called FADE which will starts to degrade your game if it finds out that you are not using legal copy. I've seen funny videos where people randomly turns birds, got blurry vision, shot with tank 500m other side where they actually wanted to shoot, AI ignore obstacles like buildings, annoying messages etc. So you can't say ArmA games were easily crackable. FADE annoys pirates since 2001 and I was surprised that there is no FADE in alpha. Well I guess BIS will making it to next level for final game ;)
  3. Mafia101

    3D Editor (Real Time)

    Definitely! Doesn't have to be real time fancy stuff, even 3D only for placement is huge help :)
  4. Mafia101

    Arma 3 Performance vs. Arma 2

    Well, I would not see huge performance hit in Arma 3 Alpha and that's simply because we have relatively small map Stratis which is bit comparable to Utes (not really, but still). Utes runs at least 2x better than Chernarussia in Arma 2. So if Chernarussia runs more or less fine then I guess Arma 3 Alpha with Stratis aswell. BUT there is totally different story if we get our hands on Lem... Altis, which is Huge map, high quality terrain, huge urban areas... that's the point where real performance hit will come. Just my guess :) Seems we having A3 vs BF3 stuff too. Oh man, back in a day when there was OFP vs BF2, yeah :)
  5. Mafia101

    ArmA 3: new ARG - Things we know so far.

    LOL so someone/they just changed website. Before there was like "Altis Geo Inc coming soon". Yeah, trolling or definitely "not releated" to BIS/ARG :) This seems to be MD5 Hash?
  6. Mafia101

    ArmA 3: new ARG - Things we know so far.

    From reddit : http://www.altisgeoinc.com/ what the hell is this :)
  7. Mafia101

    Arma 3 hands on @ Gamescom 2012!

    Gametrailers video is up! http://www.gametrailers.com/videos/oymbet/arma-iii-gc-2012--tech-demo-walkthrough--cam- Damn those Apache rockets look amazing :O
  8. Mafia101

    Operation E3

    These are new? :D fFJ5b1zn2IY ftbd2D5UsuU
  9. Mafia101

    Development Blog & Reveals

    Amazing! BTW, does i am only one who thinks that new Death / Game Over scene looks best since OFP? :D
  10. They will respawn if you leave that system (island).
  11. Agreed, something needs to be done with that enemy carrier. I actually managed to take one industry enemy island in one time, but I lowered enemy difficulty bit, so maybe it was dumb enough not to throw its carrier near me so quickly. At the moment I think problem is that, enemy trying rush you, its like command rush tactic in 'supream commander 2', where you get your commander unit upgrades fast and then kill everything. I think enemy should need to keep it carrier far away from player carrier until it have good upgrades, and strength etc. It's like other strategy games where you should protect your command structure/unit at any cost not to throw it front line first possible moment. And I think enemy should "spawn" other side of the island, not the same spot...
  12. I think we need auto turrets, because if enemy attacks, it uses all it turrets but when you drive your carrier, none of your turrets attacks and when you control 1 turret then others do nothing, I think it needs to be changed bit...
  13. Mafia101

    Actionmenu too cluttered

    Agree, for weapon and armor customization I'd like to see something similar like they have in concept art... Cool UI like other games have for customization, like when you change something you actually see on preview how it looks etc. Also items you can choose should have some sort of icons so people can see actually what they put there. And so on :D
  14. Mafia101

    BIS at the GC: Very kind!

    We need more info! Thanks to TotalBiscuit showing Arma3 video preview from GC but I'm hunger for more :D I wonder do we see more videos, maybe from gametrailers or maybe Arma3 GC trailer :O And whats up those community previews, i've heard armaholic sent their guys there etc. Need moar! :D