Dwarden 1125 Posted June 11, 2010 Well... FLIR is pretty much solely for night ops. wrong ... can be used on distances up to tens of km in day / night / bad weather in any earth location ... it lot depends on generation of the TI sensors, the optics, the digital processing device and software ... todays best systems are even capable realtime combine TI,NV and normal sensors into single output for operator... there are even experimental devices which sports ultra-violet sensor as addition to the ones above ... result nowhere to hide unless you find way how bend light and prevent radiation emissions ... Share this post Link to post Share on other sites
Rayers12 19 Posted June 11, 2010 TBH I haven't learned anything about them since 1998. So, TIL about FLIR. Share this post Link to post Share on other sites
7 0 Posted June 11, 2010 wrong ... can be used on distances up to tens of km in day / night / bad weather in any earth location ...it lot depends on generation of the TI sensors, the optics, the digital processing device and software ... todays best systems are even capable realtime combine TI,NV and normal sensors into single output for operator... there are even experimental devices which sports ultra-violet sensor as addition to the ones above ... result nowhere to hide unless you find way how bend light and prevent radiation emissions ... And here is a real life example: Our sensors are starting to look more and more like in the Ghost in the Shell movie. If you haven't watched that movie I recommend you do. Even thought it's animated. Sorry for the off-topic. I just wanted to show people what the future of NV/IR looks like. Share this post Link to post Share on other sites
Daniel 0 Posted June 11, 2010 Thanks for that, scary stuff. Impressive though. Share this post Link to post Share on other sites
archaon98 10 Posted June 11, 2010 This may make me sound dumb, but what exactly is ALICE2? Share this post Link to post Share on other sites
W0lle 1052 Posted June 11, 2010 It's the second version of the Editor module that makes civilians appear in villages and cities. Share this post Link to post Share on other sites
Rayers12 19 Posted June 11, 2010 What is SILVIE, while were at it. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 12, 2010 What is SILVIE, while were at it. http://community.bistudio.com/wiki/Ambient_Civilian_Vehicles Share this post Link to post Share on other sites
Mr Butlertron 10 Posted June 12, 2010 http://www.tvtech.it/video/680/arma-ii-operation-arrowhead-videoarticolo In this video they show the entire Armory list for the OPFOR side. I took the time to note it down. WeaponsAK-74 AK-74 & GP-25 AK-74 GL Kobra AKM AKS AKS-74 AKS-74 GOSHAWK AKS-74 Kobra AKS-74 NSPU AKS-74 PSO AKS-74U FGM-148 Javelin FIM-92F Stinger FN FAL FN FAL ANPVS4 G36A (Camo) G36C (Camo) G36C SD (Camo) G36K (Camo) Glock 17 Igla 9K38 IR Strobe KSVK Lee Enfield M107 M107 TWS M110 NV Scope M110 TI Scope M136 Launcher M14 AIM M16A2 M16A2 M203 M1911 M24 Desert M240 Scope M249 SAW M249 Scope M249 TIS M32 M47 M4A1 M4A3 ACOG GL M4A3 CCO M60E4 M67 Frag Grenade M79 M9 M9 Silenced MAAWS Makarov PM Makarov Silenced Metis AT-11 Mk13 Mk16 CCO SD Mk16 CQC Mk16 CQC Holo Mk16 EGLM Holo Mk16 EGLM RCO Mk16 EGLM TWS Mk16 Holo Mk16 Mk4CQ/T Mk17 CCO Mk17 CCO SD Mk17 EGLM RCO Mk17 Sniper Mk17 Sniper SD Mk17 TWS SD Mk48 Desert PKM Revolver Revolver gold RGO Frag Grenade RGO Frag Grenade RPG-7 Launcher RPG18 RPK Sa vz.58P Sa vz.58V Sa vz.58V ACOG Sa vz.58V CCO Sa vz.61 Satchel Charges Smoke Grenade Smoke Grenade (Blue) Smoke Grenade (Green) Smoke Grenade (Orange) Smoke Grenade (Purple) Smoke Grenade (Red) Smoke Grenade (Yellow) Stone Strela-2 9K32 SVD Desert SVD Dragunov SVD NSPU UZI UZI SD Infantry AA Specialist [Takistani Army] AA Specialist [Takistani Milita] Asst. AT Rifleman Asst. Machinegunner AT Specialist Automatic Rifleman [Takistani Army] Automatic Rifleman [Takistani Milita] Aziz [Takistani Army] Bonesetter [Takistani Milita] Commander Crewman Engineer Grenadier Machinegunner [Takistani Army] Machinegunner [Takistani Milita] Medic Militiaman (AK-74 GL) Militiaman (AK-74) Militiaman (FN-FAL) Militiaman (Lee Enfield) Militiaman (RPG ammo) Militiaman (RPG-7) Officer Pilot Rifleman (backpack) Rifleman (RPG-18) Rifleman (RPG-7) Rifleman Sniper (KSVK) Sniper [Takistani Army] Sniper [Takistani Milita] Special Machinegunner Special Soldier Special Team Leader Spotter Squad Leader Team Leader Warlord Car 9P117 SCUD B BM-21 Grad BRDM-2 (ATGM) BRDM-2 Military Offroad MG [Takistani Army] Military Offroad MG [Takistani Milita] Military Offroad SPG9 [Takistani Army] Military Offroad SPG9 [Takistani Militia] Motorcycle Old bike Salvage Truck Supply Truck SUV UAZ (AGS-30) UAZ (DShKM) UAZ Ural (Ammunition) Ural (Fuel) Ural (Repair) Ural (ZU-23) V35 V35 Opca Armored BMP-2 (HQ) BMP-2 BTR-40 [Takistani Milita] BTR-40 DShKM BTR-60 [Takistani Army] M113 M113 Ambulance T-34 T-55 T-72 ZSU-23 Shilka Air An-2 Mi-24D Mi-8 Su-25 UH-1H Static AA IGLA Pod AGS-30 [Takistani Army] AGS-30 [Takistani Milita] D-30 [Takistani Army] D-30 [Takistani Milita] DShKM DShKM Minitripod KORD KORD Minitripod Metis AT-13 MG Nest (PK) Mine Mine Podnos 2B14 [Takistani Army] Podnos 2B14 [Takistani Milita] Searchlight [Takistani Army] Searchlight [Takistani Milita] SPG-9 ZU-23 [Takistani Army] ZU-23 [Takistani Milita] I would have created a new thread, but with so many stickies who would have seen it? Share this post Link to post Share on other sites
enad 11 Posted June 12, 2010 I'm thinking they renamed it to ALICE2 and SILVIE2 for compatability reasons. So when you load ArmA 2 along side OA, you still have the ALICE1 and SILVIE1 Modules to use for Chernarus... This ALICE2 module should come in handy for alot of Desert themed maps. Hopefully map makers will add support for it. Share this post Link to post Share on other sites
Rayers12 19 Posted June 12, 2010 (edited) Thanks! Also, what is up with the new modules on there? OA? @List Guy: Stuff to be excited for Mk13 (?) Lee Enfield AN2 UH-IH BTR-40 Sa vz.58V ACOG (WHY) 9P117 SCUD B AKS-74 GOSHAWK Bonesetter [Takistani Milita] (?) Aziz [Takistani Army] AKS-74 NSPU Revolver gold (OFP WHATS UP) M60E4 M32 (Game over yea!) M47 (?) M14 AIM SCARs UZI SD Stone M4A3 CCO (Because the A1 just wasn't enough!) Edited June 12, 2010 by Walts Share this post Link to post Share on other sites
7 0 Posted June 12, 2010 For those wondering what GOSHAWK is: http://www.cyclone-jsc.ru/goshawk.html Seems like BIS have done their research! :) Share this post Link to post Share on other sites
Rayers12 19 Posted June 12, 2010 Thank you for ruining the release day editor fun for me. Share this post Link to post Share on other sites
Fox '09 14 Posted June 12, 2010 i dont know walts, when you read threads like this you are bound to see spoilers. I came here knowing there might be spoilers, and you should of too Share this post Link to post Share on other sites
archaon98 10 Posted June 12, 2010 I am hoping that ALICE2 will have more civs than the old amb civ module. finding civs was like hunting ants in a cornfield. I also hope they are more active. Share this post Link to post Share on other sites
jakerod 254 Posted June 12, 2010 Thank you for ruining the release day editor fun for me. I'm hoping that you're being sarcastic. First off it only lists vehicles for one side. Secondly, you had the option to stop reading. He clearly wrote out above it what was in the quoted section. Also, the bonesetter could be a medic for that faction. That is the only thing that makes sense to me. Medic or doctor. For the weapons just google them. Share this post Link to post Share on other sites
Fox '09 14 Posted June 12, 2010 and only 60 percent of the content was in the preview sooooooooooooooooooooooooo Share this post Link to post Share on other sites
nodunit 397 Posted June 12, 2010 Well it is to be said that on the internet it can be hard to distinguish sarcasm and joking from anger and seriousness, that is why people tend to use smilies. For example if someone were to say "You are a jerk" the first thing comming to mind would likely be feeling insulted, however if they wrote it as "You are a jerk :P" the emote indicates a sense of play and or sarcasm..thus.... anyway Bonesetter....that name alone makes me cringe, did anyone else get flashes of way back when amputee's were handed out left and right? Share this post Link to post Share on other sites
Rayers12 19 Posted June 12, 2010 It is a strange choice, I thought it would be 2C if anything. Share this post Link to post Share on other sites
enad 11 Posted June 12, 2010 I am hoping that ALICE2 will have more civs than the old amb civ module. finding civs was like hunting ants in a cornfield. I also hope they are more active. Totally agree. 100%! The Civs with the ALICE Module on Chernarus are so scarce. And even when they do show up, all the do is walk around...stand at there doors or stand motionless facing each other with some random dialogue playing. I hope ALICE2 incorporates some Animations into it so you may see some civilians talking to each other but using hand motions and stuff. So it actually looks like something is going on...It also needs to be alot more dense(Population Wise) for this type of setting... Watch the newest video to see what I mean. I can only hope that the ALICE2 Module will make civilians do stuff like that. :( Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 12, 2010 My A2 folder is 9.5G.Since OA has alot of same code will it install over this 9.5G or will I have a 20G A2:OA install now?Anyone know? Share this post Link to post Share on other sites
ebanks129 10 Posted June 12, 2010 My A2 folder is 9.5G.Since OA has alot of same code will it install over this 9.5G or will I have a 20G A2:OA install now?Anyone know? Im guessing it will add another 8-9gb Share this post Link to post Share on other sites
archaon98 10 Posted June 12, 2010 I hope that it is something like, each different kind of building generates a different number of civs, and they will walk around and interact and stuff. kind of like in oblivion how they would wander and speak. this isnt anything to do with civ generation, but I also hope they don't just scream and go prone when a battle happens. Share this post Link to post Share on other sites
enad 11 Posted June 12, 2010 I hope that it is something like, each different kind of building generates a different number of civs, and they will walk around and interact and stuff. kind of like in oblivion how they would wander and speak. this isnt anything to do with civ generation, but I also hope they don't just scream and go prone when a battle happens. Yeah, but in ArmA 2 they would generally run into the nearest building, I hope they do it in this one. Will be cool also since all the buildings are open. I know they already have conversations with the ALICE Module, but I want them to have Life like conversations, not just standing, facing each other like statues. I want them to look like they are talking to each other.. Share this post Link to post Share on other sites