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WIP: Stuff you are working on 2!

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Got inspired and started these ones;

early WIP on Afghani Vehicles Pack

jingle1.jpg jingle2.jpg jingle3.jpg jingle4.jpg jingle5.jpg

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i really love your truck , very ... Bling bling xD

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Testing some new features out in my upcoming sound mod which includes distant sounds.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=f0yi1MgsPTc&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=f0yi1MgsPTc&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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just little thing opticalsnare did you change the weapons sound ? because i use CSM and i really love it but i love your sound mod too

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Got inspired and started these ones;

early WIP on Afghani Vehicles Pack

ehost.org/t/0838/jingle3.jpg[/img][/url] jingle4.jpg jingle5.jpg

I hope that come pre-rigged with a VBIED ;)

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Finally got someone with a nice comp to take a hi-res pic of the SEALs.

tf86seal2.jpg

(Click on picture for very high res)

(Screenshot by Enad)

Should have a release very soon. Just doing some bug testing now.

Edited by ardvarkdb
updated URL

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Great Ardvarkdb :) Do they come in heavy/assault versions too? :D

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Great Ardvarkdb :) Do they come in heavy/assault versions too? :D

Yep, plus another version with randomized headgear / customizable headgear for MP. All versions (camo variants) of the SEALs have those 3 versions (except one which I didn't get done in time for the release).

Edited by ardvarkdb

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Finally got someone with a nice comp to take a hi-res pic of the SEALs.

-pic-

(Click for very high res)

(Screenshot by Enad)

Should have a release very soon. Just doing some bug testing now.

want.

btw the high-res link doesn't seem to work. atleast not for me o_o

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@ardvarkdb

What's the 3D resolution set to in that screenshot.

Amazing work!

Enad told me it was a resolution of 2048 x 1152 with a 3d resolution of 4096X3072(200%)

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Ardvarkdb's WIP TF 86 Seals.

77hti.jpg

Edited by Enad

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Jesus Christ, the quality of those pictures is awesome. Glad to see you're still working on those dudes ardvarkdb, looking forward to the release.

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Bracing myself for crits but be kind! First complex mesh I've produced, and I was thrashing through at quite a pace because I was keen to get onto the O2/config crash course that I knew I had waiting for me.

I know there's some odd bits around the gun mantle, and some areas are probably too vert/poly heavy while others could do with more detail (rear door for instance).

jjc

The mesh itself is great however you may want to ditch the reflection map in the rvma, as far as anything matte painted I would highly recommend using a specular map and have most of the area save for mud and scratches dark so very little light is reflected.

Here is an example why specular is so important and why everything military (at least) should have one. http://img214.imageshack.us/img214/4033/m113a3armouredusarmy01.jpg

A bright sunny day, the humvees in the backround are clean and reflect no light, whereas the M113 took a mud bath prior and you can see how at such a sharp angle just how much said dirtyness can effect reflecting of light.

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j1.jpg

j3.jpg

j4.jpg

j6.jpg

j7.jpg

Today's progress on the Kamaz part of the AVP [Afghan Vehicle Pack]

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