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WIP: Stuff you are working on 2!

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Thanks.

And...))) One more...

An-12B (Beauty render)

0_24cc6_706480dc_XL.jpg

0_24cc7_5720c80d_XL.jpg

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wow that an12 is nothing short of amazing :)

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Very nice indeed.

Would be interesting to know the "final" poly count?

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WIP screenshots of a Warrior IFV I've been slogging away at on and off for far too long now:

Workable in-game but tons to do yet if it's going to get anywhere near good enough for a release (sort out the super shiny materials, develop proper textures to replace the placeholders, res LODs, better interior, etc., etc.). It's the first addon I've tried to produce - from blender to in-game has been a fun/hell learning experience!

Hya .... is it possible to throw up some screens of the wire frame ?

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As a sort of experiment I reversed engineered my saracen model to a civilian afghan woman.

(Afghan Village)

Clipboard04_l.jpg

http://i290.photobucket.com/albums/ll246/bla212/Clipboard04-6.jpg

http://i290.photobucket.com/albums/ll246/bla212/Clipboard02-24.jpg

http://i290.photobucket.com/albums/ll246/bla212/Clipboard05-1.jpg

(needs uv adjustments as seen)

Edited by Icewindo

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^ mummy? :)

Finally found time to finish this up. Made with Operation Arrowhead in mind (working LPI eventually). This is the low poly model (1400 polys). I used a 200k triangle + model to bake the normal and ambient occlusion maps.

Rendered in Modo. Wishing it rendered this nicely in-game.

compm3wip2.jpg

VS

Bulldozer render. For some reason its so cloudy - like bulldozer is rendering one of the mips. Don't know why but the texture quality is better in-game.

compm3wipbulldozer.jpg

Edited by scubaman3D

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sorry for noob question but what it change with the bis model of aimpoint ?

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Other than the fact that BIS also modeled a CompM3, there are no similarities.

Why I chose to redo the CompM3:

1.) Added a cantilever mount so that I can mount a night vision device (in anticipation for OA) on an M4 rail. This would not likely be possible with the mount BIS made.

2.) Added LPI which is an infared aiming device (in anticipation for OA)

3.) Mine looks nicer? I will have this black version and a camo version too to be added to to either the HK416s and/or the M16/M4s in ACE2.

Again, for added emphasis. This is not some BIS MLOD hack job that are so fashionable. This is a 'from the ground up' model.

example:

onhk.th.jpg

Edited by scubaman3D

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This is the low poly model (1400 polys)

remeber the good times when this was the absolute maximum to use for the whole weapon :) nice model btw!

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Other than the fact that BIS also modeled a CompM3, there are no similarities.

Why I chose to redo the CompM3:

1.) Added a cantilever mount so that I can mount a night vision device (in anticipation for OA) on an M4 rail. This would not likely be possible with the mount BIS made.

2.) Added LPI which is an infared aiming device (in anticipation for OA)

3.) Mine looks nicer? I will have this black version and a camo version too to be added to to either the HK416s and/or the M16/M4s in ACE2.

Indeed...

Umm can BIS hire you guys, I think you do a much better/more detailed job at making 3d models.

BIS eotech is tad odd :p

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Hya .... is it possible to throw up some screens of the wire frame ?

had some trouble getting bulldozer to display in wireframe - get a missing texture message then plain white solid render eg:

jjcwarriorwf1.jpg

becomes:

jjcwarriorwf2.jpg

??

Anyway - here's some wireframe overlays from blender - i haven't edited the actual mesh in O2 so it's current:

jjcwarriorwf3.jpg

jjcwarriorwf5.jpg

jjcwarriorwf6.jpg

Bracing myself for crits but be kind! First complex mesh I've produced, and I was thrashing through at quite a pace because I was keen to get onto the O2/config crash course that I knew I had waiting for me.

I know there's some odd bits around the gun mantle, and some areas are probably too vert/poly heavy while others could do with more detail (rear door for instance).

jjc

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@scuba: started again with gun porn? You dirty boy :p

@jay: nice work so far, keep it up :) There are interiors too?

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scubman, maybe its because i am drunk but, hey i still want to fap to this.

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Jay that looks great

You should look at this site if you dont have it yet, plenty of reference .

http://www.primeportal.net/apc/warriors.htm

Only thing i spotted is the armour isnt the same on both sides.

Also try playing with the lighting after porting to O2 .. select faces and press U for sharp angles (squared) and I for smooth(round)

other than the armour mirroring it looks cock on so far .. nice work chap :)

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^ mummy? :)

Finally found time to finish this up. Made with Operation Arrowhead in mind (working LPI eventually). This is the low poly model (1400 polys). I used a 200k triangle + model to bake the normal and ambient occlusion maps.

Rendered in Modo. Wishing it rendered this nicely in-game.

http://img694.imageshack.us/img694/6026/compm3wip2.jpg

VS

Bulldozer render. For some reason its so cloudy - like bulldozer is rendering one of the mips. Don't know why but the texture quality is better in-game.

http://img242.imageshack.us/img242/325/compm3wipbulldozer.jpg

aimperrors.th.jpg

Heres some constructive criticism

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