noubernou 77 Posted May 20, 2010 That's actually a pretty intriguing and unique idea, would be great to have radio's more lifelike and less 'you can use and hear it perfectly anywhere' Although if the system works would there be a way to enabling mobile communications vehicles the ability to provide radio ability in darker area's? Yep, going to do retrans simulation as well. If you are assuming that comms with an area further away you can set up a re-trans station (could be as simple as HMMV on a hilltop with a 119 set to retrans mode hooked up in it on PA power) you can tune to that frequency (it will be a different frequency than the net you want to communicate on) and it will catch that signal and rebroadcast it on the original nets frequency at a higher power. :) Share this post Link to post Share on other sites
Serclaes 0 Posted May 20, 2010 Uuuh don't you need two radios to set up a relay? Share this post Link to post Share on other sites
noubernou 77 Posted May 20, 2010 Yes (if you are talking about the 119, you need two). I should describe more clearly though for other people. Person A is behind a hill. Person B is on the other side of the hill. Person C is with Person A. Their radios can not communicate across the hill. Person A and Person B and Person C were talking on Network 1 at 65.5Mhz. Both have their radios set to broadcast and listen on this frequency. When Person A and Person C moved behind the hill Person B entered a radio deadzone for Person A and Person C. Anticipating this they set up a retransmission station on top of the hill. The retrans is doing something unique. It is listening on a frequency different than that of Network 1. This radio is listening on a frequency of 70Mhz. In the case of the AN/PRC-119 this radio would be the receiver. It would be physically hooked up to another AN/PRC-119 which would be the repeater. This repeater radio would be on Network 1 (65.5Mhz). When Person A and Person C enters into the deadzone area of Person B they would still be able to communicate to each other (A to C, C to A) but not to B, so to talk to B, A has to switch his broadcasting frequency to the receiver in the retrans set (70Mhz). He then talks on this frequency. The receiver picks up this signal, sends it to the repeating 119 on the original Network 1 frequency and voila. Person B can hear Person A, and he didn't have to monitor two frequencies to do it. The same thing can happen for B to talk to A or C. Share this post Link to post Share on other sites
therev709 10 Posted May 21, 2010 TASK FORCE 94 Green Eyes and Black Rifles <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=QoFM1cR1yP8&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=QoFM1cR1yP8&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 21, 2010 Very nice USRanger.;) Share this post Link to post Share on other sites
max power 21 Posted May 21, 2010 TASK FORCE 94Green Eyes and Black Rifles [YOUTUBE<object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=QoFM1cR1yP8&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=QoFM1cR1yP8&hl=en_US&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YOUTUBE] Not exactly sure what I'm looking at here. Maybe the videography thread would be better for this material? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 21, 2010 ^ it's a WIP of a campaign. Since there is no specific section, and it is technically a WIP, it belongs here. It's been done before. Share this post Link to post Share on other sites
Black² 10 Posted May 21, 2010 (edited) Little side project I'm working on. When I saw this photo below I immediately got exited to make this for arma. So made a little start on it tonight but I'm not sure if it will ever get released. It's basicly a MI-8 with it's backdoors removed and it's armed with a Minigun. http://img404.imageshack.us/i/n2da1w.jpg/ http://img693.imageshack.us/i/mi8wip1.png/ sorry for gravediggin Lennard but this looks awesome! can you post a DL link please? =) Edited May 22, 2010 by Rellikki Share this post Link to post Share on other sites
[cede]aushilfe 2 Posted May 21, 2010 Todays Update will bring the following 2 new Abrams Versions to the game, featering the TUSK I package: * Abram Reactive Armor Tiles I (ARAT I), a block type tiles only in lower hull * Loaders Armor Gun Shield (LAGS) * Power Distribution Box (PDB) which gives power outlets to new TUSK subparts * Drivers Vision Enhancer (DVE), Drivers thermals * Counter Sniper / Anti Material Mount (CS/AMM), .50 cal over the main gun tube (according to photos seldom fielded at least in early stages of TUSK) * Anti-Mine kit: Abrams Belly Armor (200mm extra V-shape armor under belly) and Mine Resistant Drivers Seat (seat hanging from the roof) * Only installed to M1A1's versions that doesn't have CITV: Remote Thermal Sight (RTS), Thermal to commander's .50 cal Click me if you can and again The damage of single parts like the turret and ARAT-Armour is animated, as all weapons are. A more complex wreck model is in the pipe as well. Extended WreckInProgress Xtended WreckInProgress :P Share this post Link to post Share on other sites
max power 21 Posted May 21, 2010 (edited) ^ it's a WIP of a campaign. Since there is no specific section, and it is technically a WIP, it belongs here. It's been done before. You didn't present any WIP campaign material. You presented a video. Is the video WIP? Would you like crits? If that's the case I think you'd probably still be better off presenting it in the videography thread. I can try to crit it if you want. Edited May 21, 2010 by Max Power Share this post Link to post Share on other sites
lennard 447 Posted May 21, 2010 sorry for gravediggin Lennard but this looks awesome! can you post a DL link please? =) Yeah sometime in the future I will. The Mi-8 you see there was a bugged 5 min job. I'm now working on other stuff as the MI has a low priority. Also Aushilfe, that's a sweet looking M1 update:thumbs-up: Share this post Link to post Share on other sites
Laqueesha 474 Posted May 22, 2010 Aushilfe;1632736']Todays Update will bring the following 2 new Abrams Versions to the game' date=' featering the TUSK I package: * Abram Reactive Armor Tiles I (ARAT I), a block type tiles only in lower hull * Loaders Armor Gun Shield (LAGS) * Power Distribution Box (PDB) which gives power outlets to new TUSK subparts * Drivers Vision Enhancer (DVE), Drivers thermals * Counter Sniper / Anti Material Mount (CS/AMM), .50 cal over the main gun tube (according to photos seldom fielded at least in early stages of TUSK) * Anti-Mine kit: Abrams Belly Armor (200mm extra V-shape armor under belly) and Mine Resistant Drivers Seat (seat hanging from the roof) * Only installed to M1A1's versions that doesn't have CITV: Remote Thermal Sight (RTS), Thermal to commander's .50 cal Click me if you can and again The damage of single parts like the turret and ARAT-Armour is animated, as all weapons are. A more complex wreck model is in the pipe as well. Extended WreckInProgress Xtended WreckInProgress I hate you. I just changed my trousers this morning. :p Share this post Link to post Share on other sites
naoyuki 0 Posted May 23, 2010 tbrjMmWrV5Y Landing script test movie. I added some script by Wolfsburg's JMSDF Murasame.It is possible to land while the ship even is moving by this script. Share this post Link to post Share on other sites
Drew 10 Posted May 23, 2010 is that deck walkable? where is that ship found? pretty cool Share this post Link to post Share on other sites
Black² 10 Posted May 23, 2010 (edited) Something for personal use only ... AW-50 http://filesmelt.com/dl/AW-50_Render1.png a lot of MB's.. but its worth the look! Edited May 23, 2010 by Black² Share this post Link to post Share on other sites
AnimalMother92 10 Posted May 23, 2010 @Black2: dude, 727kb? Might wanna fix that before a mod hands you your ass on a silver platter ;) Share this post Link to post Share on other sites
Black² 10 Posted May 23, 2010 @Black2:dude, 727kb? Might wanna fix that before a mod hands you your ass on a silver platter ;) woops D: fixed it :D Share this post Link to post Share on other sites
Kristian 47 Posted May 23, 2010 Looks pretty epic, gonna look more epic with epic win textures. :D Share this post Link to post Share on other sites
Black² 10 Posted May 23, 2010 Looks pretty epic, gonna look more epic with epic win textures. :D still bussy with the models.. i aint even thinking about textures D: gonna be desert themed though D: Share this post Link to post Share on other sites
Drew 10 Posted May 24, 2010 that weapon was found in A1 ACE mod, may make a come back in Ace 2 if you put a ticket in their dev forum. Share this post Link to post Share on other sites
Black² 10 Posted May 24, 2010 that weapon was found in A1 ACE mod, may make a come back in Ace 2 if you put a ticket in their dev forum. im already making it myself.. so why would I? D: Share this post Link to post Share on other sites
rstratton 0 Posted May 24, 2010 Something for personal use only ...AW-50 http://filesmelt.com/dl/AW-50_Render1.png a lot of MB's.. but its worth the look! if its for personal use only why u posting it in here? Share this post Link to post Share on other sites
Black² 10 Posted May 24, 2010 if its for personal use only why u posting it in here? to show off and get critisism? .. just.. let a forum do its magic? D: Share this post Link to post Share on other sites