Fox '09 14 Posted May 17, 2010 My freind is making a model of the M29 recoiless nuclear weapon he needs to fix it, as it looks too thin and whatnot compared to the real thing http://img526.imageshack.us/img526/4469/nukething03.jpg http://img42.imageshack.us/img42/8516/nukething01.jpg I will finish this one, unlike my failed trenches :p going to work on the config tonight Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 17, 2010 Ah! The good ole Davey Crockett! http://en.wikipedia.org/wiki/M65_recoiless_nuclear_rifle First learned of that from MGS many years ago... Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 17, 2010 Lol... somebody put "M65" instead of "M29" on that page, but it is the correct weapon. Share this post Link to post Share on other sites
Fox '09 14 Posted May 17, 2010 I noticed that too. well last pic of it for a while, need to fix the scale of certain parts. http://img12.imageshack.us/img12/2769/buldozer201005162334247.png Share this post Link to post Share on other sites
lennard 447 Posted May 17, 2010 Little side project I'm working on. When I saw this photo below I immediately got exited to make this for arma. So made a little start on it tonight but I'm not sure if it will ever get released. It's basicly a MI-8 with it's backdoors removed and it's armed with a Minigun. Share this post Link to post Share on other sites
caprera 0 Posted May 17, 2010 I can't see in your screenshot. Btw yes those are MI-8 operated by DEA Fast teams and other agencies in Afghanistan... Share this post Link to post Share on other sites
therev709 10 Posted May 18, 2010 (edited) who said it was another squad? nothing against tf86, but im not into the whole clan thing, so this isn't a my clan is better than yours :P tf94 is my wip project im trying to dish out before i run out of time this summer. hell, i only play online once a week or so. ill have some more info here in a bit . . . Edited May 18, 2010 by TheRev709 Share this post Link to post Share on other sites
roberthammer 582 Posted May 18, 2010 thats awesome wip pic :D "TF94: Because we're cooler than TF86!" > :icon_surprised: Share this post Link to post Share on other sites
W0lle 1052 Posted May 18, 2010 I'm slowly getting tired of cleaning up here every 2nd day. For the last time now: This thread is for showing work in progress pictures and related discussions about them. Not more, not less. If cleaning up and warnings alone doesn't help we can hand out infractions as well. It's really no problem and is as fast as cleaning up. Share this post Link to post Share on other sites
nodunit 397 Posted May 18, 2010 Little side project I'm working on. When I saw this photo below I immediately got exited to make this for arma. So made a little start on it tonight but I'm not sure if it will ever get released. It's basicly a MI-8 with it's backdoors removed and it's armed with a Minigun. http://img404.imageshack.us/img404/8687/n2da1w.th.jpg http://img693.imageshack.us/img693/3109/mi8wip1.th.png Looking good though the green could use a bit of desaturation and maybe brightness so the two colors blend better. Share this post Link to post Share on other sites
spectrersg 9 Posted May 18, 2010 (edited) 15th MEU is developing the LPD-17 USS San Antonio, will have a flight deck, flight hanger, pri-fly room, infantry staging deck, cargo deck, stowage deck, and lastly a well deck. In the well deck there will be room for two stacked LCACs, and plenty of room for an entire Marine Expeditionary Force. Here are some early preliminary screenshots and... if anyone is interested in helping with textures please PM me. Edited May 19, 2010 by SpectreRSG Share this post Link to post Share on other sites
enad 11 Posted May 18, 2010 (edited) Not gonna be released most likely. Early WIP. Made by Anus2020. Edited May 19, 2010 by Enad Share this post Link to post Share on other sites
pauliesss 2 Posted May 19, 2010 Very good ACU texture, maybe a little big but very good. :) Share this post Link to post Share on other sites
enad 11 Posted May 19, 2010 Yeah they are Aeneas2020's work. Initially he didnt want me to say it was his, but now he changed his mind. So I'll add under those pics that it was made by him. And they are awesome ACU textures! Need a little fixing, but they are great! And you guys are in for an awesome surprise when he's done. :D Share this post Link to post Share on other sites
eddyd 0 Posted May 19, 2010 Little update on the ammo carts . Thanks Myke, that i may use some his missles and bombs . Have also make a waepon loader , all still wip . cya eddyD Share this post Link to post Share on other sites
lennard 447 Posted May 19, 2010 Nicely made stuff there Eddy. Looks better now with Myke's armament. Share this post Link to post Share on other sites
[frl]myke 14 Posted May 19, 2010 Really looking great, and i mean the carts and equipement. :D @Lennard i'm sure eddyD could make them himself as nice as i did if not even better, but why re-invent the wheel again and again and again..... ;) Share this post Link to post Share on other sites
noubernou 77 Posted May 20, 2010 I posted this in the A2TS release thread, but since our version is still a work in progress I figured I'd post it here too... for extra views and to maybe expose people who haven't heard about this project yet. :) Below is a signal test visualized for A2TS3. Brighter red is better signal, darker/fainter red is lower quality signal. This is signal quality data that is generated from a transmitter replicating a AN/PRC-119 to an AN/PRC-119. Samples are taken every 50 meters and form a point to point from the red dot on the airport runway to every sample point and determines the link quality via the A2TS3 algorithms. This is done in real time during game! This gives a general overview of what the radio quality simulation will be like. As you move from the brighter to darker/fainter areas your audio quality goes down, being more over taken by noise and distortion. If the transmitter is able to increase his output power he will be able to transmit further. The same applies if he goes higher and gains a better line of sight, or the reciever gets a better line of sight. In short our aim is to get radios that operate the same way as they do in real life. Jaynus is writing a better app to visualize the data we get from our tuning tests. :) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted May 20, 2010 looks great eddy! Share this post Link to post Share on other sites
mr.g-c 6 Posted May 20, 2010 @NouberNou, I didn't understood your explanation quite well... :-) Does that mean in the case of someone standing at the airport middle (red dot) and transmitting a signal, everyone around the map within those red spots will be able to hear it? Share this post Link to post Share on other sites
Serclaes 0 Posted May 20, 2010 Yes, that's what it means ;) Share this post Link to post Share on other sites
VKing 12 Posted May 20, 2010 For a PRC-119 manpack as transmitter and reciever. The area indicated would be different depending on the transmitter, reciever, the antennae used in either end, transmit power etc. I haven't really followed A2TS, but I was a signals grunt in the army, so I think I must, now :) Share this post Link to post Share on other sites
nodunit 397 Posted May 20, 2010 ... That's actually a pretty intriguing and unique idea, would be great to have radio's more lifelike and less 'you can use and hear it perfectly anywhere' Although if the system works would there be a way to enabling mobile communications vehicles the ability to provide radio ability in darker area's? Share this post Link to post Share on other sites
mr.g-c 6 Posted May 20, 2010 ....Although if the system works would there be a way to enabling mobile communications vehicles the ability to provide radio ability in darker area's? After reading the tickets in the Projects Space(link!) i would think so :D Keyword "Repeater" IIRC. Share this post Link to post Share on other sites