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WIP: Stuff you are working on 2!

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Me too, it was great to see a region not often represented in such games. I'm glad you included the border with Austria :)

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Proper humvees, YES! Great to see you working on these babies for ArmA2, NZXSHADOWS!

btw, you are going to include desert camo too, right? :) You know, for usermade desert maps..

yes. just my texture skills are fail.

MXx.jpg

Edited by NZXSHADOWS

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I'm sure someone around here would be willing to help you. I would help but I fail at textures too.

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NZXSHADOWS: try using gradients and like details like bolts and welded parts, examples:

http://www.fallingpixel.com/3d-models/11483

http://www.fallingpixel.com/3d-models/6632

http://www.fallingpixel.com/3d-models/12456

http://www.fallingpixel.com/3d-models/11518

Hope that helps, otherwise looks pretty cool already ;)

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NZXSHADOWS: try using gradients and like details like bolts and welded parts, examples:

http://www.fallingpixel.com/3d-models/11483

http://www.fallingpixel.com/3d-models/6632

http://www.fallingpixel.com/3d-models/12456

http://www.fallingpixel.com/3d-models/11518

Hope that helps, otherwise looks pretty cool already ;)

Xcuse me but those look horrible. just a tan of.. tan and tadah?

nah .. try using Hue/Saturation to change woodland into a desert kind of thing if you dont know how to make a metallic texture in photoshop.

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yes. just my texture skills are fail.

So? It's time to fix that. Just saying that your texture skills are fail is not going to help until you don't start making them yourself. Only through experience you become good at texturing. :)

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NZXSHADOWS: are you also going to fix some things, like on some models you cannot open doors(as far as I remember from Armed Assault), only on few, and please fix dead animation, I would love to see animation from ArmA2 when gunner fall into humvee when shot. :)

Edit: I can also provide you some good dirt/scratch brushes for Photoshop, if you are interested, PM me.

Edited by Pauliesss

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Glad to seeyour work continued in A2 NZXSHADOWS!

Yet, the textures shall be really vastly improved; the way it's now it looks more like a scale model made of plastic;But as USSRsniper said; through training and 'trial an error runs' you'll develop your own style someday ;)

Keep it up

PS:

I'm currently working on this [among other things]:

rhs19.jpg

If you'd shall be interested in a similar look for the humvees; or just wanted to add some depth/ metal surafce / effects, whatever.. feel free to drop me a PM :) I'd be glad to help out

Edited by topas
added an image

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Xcuse me but those look horrible. just a tan of.. tan and tadah?

nah .. try using Hue/Saturation to change woodland into a desert kind of thing if you dont know how to make a metallic texture in photoshop.

Woodland to a dese-what? Those are actually pretty welcome for a bran new vehicle painted for desert warfare. But I see what you are getting at, needs some weathering but I don't think that is the purpose of those.

Infact if more people were to make the specular map refract like that then it would be the most realistic thing I've seen in any war based game, because if there is specular then they are always shiny.

It would be nice to see more realisticly painted military vehicles that don't bloom like beacons unless they have something like chipped paint and dried mud.

Topas will you be adding a similar amount of wear and tear to the rest of the tank? I see some all around but I mean something similar to the skirt.

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yes. just my texture skills are fail.

If I remember correctly, I've offered my help several times in the past. Offer's still good (though I can't guarantee speed ;) )

---------- Post added at 02:31 AM ---------- Previous post was at 01:36 AM ----------

something I'm working on:

wipsuppressor.th.jpg

Direct link:

http://img140.imageshack.us/img140/7306/wipsuppressor.jpg

The scope's materials are obviously unfinished.

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@NZXSHADOWS: good to see your M1151 back (and very nice M1117 btw) Keep it up, and don´t give up on texturing ;)

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@NodUnit

Well, I do not want to exagerate; so I think I leave it as it is for now. Below the rest of what's being worked on now

rhs1.jpg rhs11.jpg rhs14.jpg rhs5.jpg rhs3.jpg

Edited by topas
changed an image

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Wow Topas that’s some great stuff you got there! I’m glad RHS continues their work for ARMA2 also.

Perhaps you should make a new thread for the RHS so all the info stays in one place.

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I'm working on my first model ever just for fun Walter P99.

Didn't spent that much time with it, maybe 2 hours plz dont laugh :D

1stmodel.th.jpg

Searching a cool vehicle I could try to model for ArmA 2.

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Keep at it Cionara, we all started off with something basic and moved up the ladder to the more complex models! Good ref, blueprints and lots of time is all you need!

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next week hopefully

---------- Post added at 08:29 PM ---------- Previous post was at 08:27 PM ----------

Not a request thread....that I know of.

I didnt request anything,

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@Cionara: I second jeftec.

Bit hard to judge, fact is your model will look twice as good if you give it proper edge values: U for sharp edges, I for smooth edges.

In case you don't know what they do or how to properly setup (you have a fast and sloppy way, and a slow but correct way to apply values), do a search on them on the forums. It has been covered in several topics even with pictures.

Basicly you select your full model and press I (smooth). Then you select individual or looped edges and press U where needed. Just watch out you don't apply sharp values to edges where it isn't needed. As often 'lazy' people do it quickly, like caps of cilinders or area's made out of several faces and simply sharpen the full surface sharp. Something you want to avoid as 'sharp' means it will break off the vertices, meaning it will double or triple the vertex count (something you can't see in the O2 vertex counter).

Anyway, just want to say, as good and accurate one can make his model, without proper lightning values the model will suck money balls ;) .

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next week hopefully

---------- Post added at 08:29 PM ---------- Previous post was at 08:27 PM ----------

I didnt request anything,

Are you planning on making a model of those spacecraft?

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like caps of cilinders or area's made out of several faces and simply sharpen the full surface sharp.

Is it better to instead chamfer then? literal question.

@ Topas: That is good to hear.

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