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[frl]myke

Footmunch/eddyD F-16 in ArmA 2

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Footmunch/eddyD F-16 Fighting Falcon, ported to ArmA 2 by [GLT]Myke

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It is done....

Final release of the F-16 for ArmA 2.

372-f16_teaser01.jpg

First of all, the credits. Without all this people i couldn't finish it in it's actual quality. So take note of them as they are artists.

CREDITS:

Footmunch, for the F-16C

Snake Man for optimized MLOD (more lowres LOD's)

eddyD for awesome new textures (awesome work as usual, mate)

modEmMaik for lowpoly Shadow LOD and advices when i needed them

zGuba for config tweakings in the ArmA 1 version (i guess most of them are still in and unchanged)

Eble for the AIM-9L and AIM-120 AMRAAM models incl. Textures.

Maddmatt for the flarescript (taken from ArmA 2 .pbo's)

Some code fragments taken from Franze's F/A18 missile spoof script

Sounds taken from: http://soundboard.com and http://www.therecordist.com

BIS for a awesome game as usual.

So, what do you get finally:

Five F-16C with individual loadout:

F-16C Multirole

- M61A1 with 500 rounds.

- 2x AIM-9L Sidewinder

- 4x AIM-120 AMRAAM

- 2x AGM65 Maverick

- 2x Mk82

F-16C CAP

- M61A1 with 500 rounds.

- 4x AIM-9L Sidewinder

- 6x AIM-120 AMRAAM

F-16C LGB

- M61A1 with 500 rounds.

- 4x AIM-9L Sidewinder

- 6x GBU12

F-16C AGM

- M61A1 with 500 rounds.

- 2x AIM-9L Sidewinder

- 2x AIM-120 AMRAAM

- 6x AGM65 Maverick

F-16C Mk82

- M61A1 with 500 rounds.

- 4x AIM-9L Sidewinder

- 6x Mk82

There is also a bonus package (glt_f16_retex.pbo) which gives you 3 more F-16C Multirole in different Paintings (again, thanks to eddyD who made them). You may use this bonus addon as a template to create your own camo schemes at ease.

I will not fill up endless text, please refer to the included readme.pdf for detailed informations about installing, classnames and other more or less important stuff.

I'll just add the final changelog which shows you what have been done since initial release.

CHANGELOG

From initial release to 1.00
Improved: more low res LOD's and reduced section count for increased performance. Tweaks done by Snake Man.
Improved: new textures made by eddyD especially for this release.
Added: Mk-82 unguided freefall bomb.
Added: F-16C Mk82.
Added: Wingtip trails and body vapour.
Added: Automatic Counter measures. Drops flares on incoming missiles.
Feature: F-16 has 128 Flares loaded. Once empty, it will no longer deploy flares. Audible warnsound is still played.
Added: IAWS compatibility.
Changes: F-16 has now 10 missile holders instead of 8.
Fixed: Various rvmat issues.
Improved: Mass slightly adjusted for better Handling.
Improved: aileron and elevator sensitivity adjusted for higher agility.
Improved: sterring wheel sensitivity slightly raised.
Fixed: First Person was a bit off-centered.
Fixed: Armory no longer displays text from AV-8B.
Fixed: Addon is now binarized.
Added: .bisign and .bikey files.
Changes: F-16 Multirole now has Mk82 instead of GBU12.
Changes: AIM-9x replaced with AIM-9L.
Changes: Tailmark no longer shows [GLT] Clantag.
Improved: most normal maps and specular maps reworked.
Changes: replaced all soundfiles with better ones.
Improved: Afterburner sound now stops when disabled.
Improved: Afterburner sound now doesn't stop anymore while afterburner still enabled.
Added: 3 Groups placeable with F2.
Added: squad.xml clan sign applied on the wings.
Added: Low res shadow LOD for better performance. Model provided by modEmMaik.
Added: Engine exhaust animation.
Added: stringtable.csv including english and german text.
Added: Simplified re-texturing even mid-mission and creating new textured addons based on this one. Simple config and 2 Textures only needed.
Several minor fixes i can't remember ;)

Temporary download link:

New version 1.1 (25.6.2009)

F-16C Fighting Falcon 1.101

- FIXED: Error message "missing texture skinM_co.paa"

- FIXED: F-16C not available in Editor

- FIXED: Wreck was invisible

Download mirrors:

Version 1.101 (NEW)armaholic.com

Version 1.101 (NEW)arma2base.de

Version 1.101 (NEW)armedassault.info

Version 1.1 (OLD)eprison.de

3rd party reskin packs:

Polish F-16 (and HMMWV Desert) reskin by camealeon

RNZAF F-16C Falcon by NZDF CRASH

Royal Dutch Airforce F16 by VXR

Operation Arrowhead config fix (requires GLT F-16 addon):

- [fixed] doesn't require A2 anymore.

http://www.filedropper.com/gltf16oafix_1

arma2base.de

armaholic.com

Edited by [FRL]Myke
Mirror added/Mirror links updated

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I guess that most if not all will disappear as soon the addon will be binarized. But unfortunately the binPBO doesn't work for ArmA 2 yet.

I used ArmA BinPBO to binarize the PMC Apache addon which works OK in ArmA 2.

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Hmmm...ok, will give it another try. Thanks.

:EDITH:

binarize.exe crashs whenever i try it with "unknown software exception (0xc0000005)". Might be cause i use vista x64.

Edited by [FRL]Myke

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i already convetred this addon with the effects working after some edits, but then lost the whole pbo file lol. :( But great job! with the weapons1!

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ArmedAssault.info Mirror and News:

6715890.gif

We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

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@Old Bear

Thanks for the mirror

@all

Does someone else having troubles with binarize and Vista x64?

:EDITH:

Tried to reinstall BinPBO and binmake but this didn't helped. Any suggestions?

Edited by [FRL]Myke

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Thanks, loved it but missed the loadouts in Arma1.

Edited by schaefsky
read the readme :)

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Thanks buddy, but is it possible to release key and signature for the addon, too? :rolleyes:

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wow, good job on conversion, but as you used aim-120 from arma1, why couldn't you use mk-82,83 or 84 bombs(if they are in arma1) for the proper bombers name, and gbu loadout could be named as precision bomber or something like that :)

just my 2 cents...

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:EDITH:

Tried to reinstall BinPBO and binmake but this didn't helped. Any suggestions?

The addon may include a already binarized p3d in the data (Weaponrack_R.p3d) and the wep folder (rkt_maverick_mesh.p3d), which may cause the exception (my binarization of the A1 version crashed because of that).

So I would suggest to binarize the other .p3d files plus model.cfg and remove the other stuff temporarly. This way you get binarized .p3d files to replace the unbin one. When done, simply pack the RKTa_F16 with the binarized p3d's to generate the keys.

That is what I have done to eddyD's latest A1 version.

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hi nice plane but it wont show up in the list of USMC i did make the mod folder.

I check the target line and everthing is good but it wont show up

oke sorry i found it lolz testing now

Edited by Richieb0y

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@RichiebOy

This addon will add one new faction "US Air Force" (USAF) and 4 variants of the F-16.

So you should be looking in the USMC Faction :D

Edit: Great, to late

Looks great. Trying it in 1.5 h. :yay:

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lol, as the USMC doesn't use the F-16 (afaik at least) i thought i should make an USAF faction before people starts moaning. :D

@Gedis

Will see if i can get a MK p3d from somewhere. No promise but i'll search for. :D

@Buliwyf

Key and bisign will follow as soon i can state it final. Have to get the binarizing working (thx modEmMaik for some hopefully helpful hints) and the wingtraisl also (got hints from Eble about this one, thx too).

If all goes well, final version including key and bisign, release should be this week.

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this plane is really cool it blends whit the rest of arma2

and the AI is good in it too thx myke :)

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I took a look at the model, fixed the too many sections, added few more resolution LODs so that it ends now below 100 points, also added the MLOD Weaponrack_R.p3d so binarize runs it okay.

Now it binarizes beautifully, only error in RPT after short testing was this:

Warning Message: Cannot load texture ca\air\data\materialy\skrabance2_detail.paa.

Not sure if you have already done several edits to the model, but here is the model I edited so at least you can snatch the extra low res LODs from it.

Oh and please add library entry for this as now it just inherits the harriers text.

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Really nice port from ArmA. It flies great in ArmA2. Good job!

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Ok, here's a little update:

Things goin well, had some minor problems with it which i could solve with some help from some very nice guys in this Forum. :D

Not yet ready to be released as final but here a changelog what has been done so far:

- Added: Mk-82 unguided freefall bomb
- Added: F-16C Mk82
- Added: Wingtip trails
- Added: IAWS compatibility
- Fixed: Various rvmat issues
- Improvements: Mass slightly adjusted for better Handling
- Fixed: First Person was a bit off-centered
- Fixed: Armory no longer displays text from AV-8B
- Fixed: Addon is now binarized.
- Added: .bisign and .bikey files.
- Changes: F-16 Multirole now has Mk82 instead of GBU12
- Several minor fixes i can't remember ;)

There are still some points which i'm not quite happy with but i hope to sort them out in the very next days.

372-f16_teaser01.jpg

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