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W0lle

Cold War Rearmed - Public Beta Release

Have you found any eastereggs yet?  

190 members have voted

  1. 1. Have you found any eastereggs yet?

    • Yes
      111
    • No
      82


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Hey guys, great work on this - it's amazing how close to replicating CWC you got with this. kudos.

i came across another 'missing' mission: mission 27: 'recon' and Mission 30: 'Wake up call' seem to be merged into the one 'kill the kolgujev shilkas' mission - and wow, it's a LOT harder than the CWC version! i'm finding it impossible to sneak up on the first shilka (to place a satchel) without getting spotted by it's crew - because they're standing facing it. i can't kill them either, because now there's a T-72 and BMP covering them that will blow me to pieces as soon as they hear my (much, much louder) silenced HK...

I found a bug here, too - one of the soldier patrols to the north of this shilka has an AT-4, and if you try and take it off him, it has a missing gear image of the launcher (w_at4launcher.paa) and when i tried to drop it on the ground, my game crashed. Attempted the same in the editor using a Soviet AT specialist, also crashed. I'll stick it up in the bugtracker.

another changed character bit i noticed was that in 'undercover' your resistance officer (in civi clothes) can randomly become a black guy, where in CWC i think it was a set character. that mission also seems to lack a few tanks in saint pierre that would blow you away if you got too close - without them i just drove the truck rapidly through and didn't stop driving till i got to the resistance base.

at the moment, the only easter eggs i've found are the new base names on the map, and a few of the forest names.

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This is because both Islands are called "Intro" in their configs. Nothing we can do here except renaming Desert Island to "CWR_Intro" which then breaks missions and is also against our 99% compatibility goal.

Oh ok. Didn't thought about that. ;)

Thanks for the info W0lle.

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Sorry if that it has been discussed before but would it be doable/difficult to do a map with all Ofp islands+Nogova ? It would be great for doing large campaigns/scenarii to have an "OfpR World". :)

Again many thanks for the release and the quick fixes CWR team. It's good to dive into OfpR again...

Edited by GI-JOE

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Hi, one thing that i miss are Marines, CWR Marines, door guards and Recon units with the

eight peaks cap and some officers too; i wouldn't mind to donate my M1911-A1 gun (that

have some big errors) for the CWR for Marines or not. But i think that the mission makers

will find very usefull to have some CWR Marines and many players will find it pimp, will be a

matter of create their own Editor class and use the ArmA's officer's cap model and retexture

it. Let's C ya

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i came across another 'missing' mission: mission 27: 'recon' and Mission 30: 'Wake up call' seem to be merged into the one 'kill the kolgujev shilkas' mission - and wow, it's a LOT harder than the CWC version! i'm finding it impossible to sneak up on the first shilka (to place a satchel) without getting spotted by it's crew - because they're standing facing it. i can't kill them either, because now there's a T-72 and BMP covering them that will blow me to pieces as soon as they hear my (much, much louder) silenced HK...

Possible the two have been merged, would explain why there is one less mission on Kolgujev.

Re. the difficulty, I look into that. Maybe move the BMP and T-72 a little away from the base so you have a 'corridor' for sneaking in.

another changed character bit i noticed was that in 'undercover' your resistance officer (in civi clothes) can randomly become a black guy, where in CWC i think it was a set character. that mission also seems to lack a few tanks in saint pierre that would blow you away if you got too close - without them i just drove the truck rapidly through and didn't stop driving till i got to the resistance base.

We noticed that long time ago and thought it has been fixed, obviously it isn't. What comes to my mind is ArmA again where the Resistance (aka RACS) has black guys while in OFP they were all white.

Maybe the only way is to give them fixed white skin using the setFace command. :confused:

Sorry if that it has been discussed before but would it be doable/difficult to do a map with all Ofp islands+Nogova ? It would be great for doing large campaigns/scenarii to have an "OfpR World".

We talked about it, but alone making the satmask for this huge map would be an insane piece of work, let alone the loading times and filesize for such a thing. Sorry but I doubt that is possible with the CWR islands.

Hi, one thing that i miss are Marines, CWR Marines, door guards and Recon units with the eight peaks cap and some officers too; i wouldn't mind to donate my M1911-A1 gun (that

have some big errors) for the CWR for Marines or not.

There were no Marines in OFP, thus we won't make some. :p

However if an addonmaker wants to make some (and with your M1911), using our models we can talk about that.

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In addition to my last pack, here's my 2nd one - Season 2 of the inofficial CWR missions pack:

Missions:

- CO 1-15 Band of Comrades Episode 1

- CO 1-15 Band of Comrades Episode 2

- CO 1-15 Band of Comrades Episode 3

- CO 1-15 Band of Comrades Episode 4

- CO 1-15 Band of Comrades Episode 5

- CO 1-15 Band of Comrades Episode 6

- CO 1-12 Air Cavlary

- CTF 511t - Townfight Everon

- CTF 511t - Townfight Malden

- CTF 511t - Townfight Nogova

- CO 1-8 Joint Ops

- CO 1-3 A Daring Escape

- CO Alive 2

- CO Antidote

- CO Bloody Montignac

- CO 1-8 Arudy Road

- CO CV Hessians

- CO CV Nenova

- CO CV Overwatch

- CO Hernando's Hideaway

Download Season 1

Download Season 2

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Hi, seems that replicate the CWR campaign is hard now with the ArmA's AI, in the mission

after montignac, that one where you've to take care of a bunch of civilians... if the truck

gets damaged, then the T.Leader passes completly from the civilians and leave 'em there;

took me like 15 mins with the time compression at x4 to make the mission because the

Squad didn't move unless that someone (me) triggered/reached the next waypoint. And

took me so much because the AI (even then the T.Leader stated that it was Clear) was on

Danger behaviour going prone each 8m, but i guess that that's something that can't be

fixed because it's an AI bug. Let's C ya

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I see you guys have put in new quotes:

"I never delete threads by mistake" - Placebo:D

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and "no one besides BIS can call this shitty forum, shitty" also by Placebo

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19 left then ;)

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Lot of original missions are missing. Especially in the end of the campaign. :( Shame...some of them were really really great.

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Lot of original missions are missing. Especially in the end of the campaign. :( Shame...some of them were really really great.

What you are talking about? There are just 2 missions missing at the end of the campaign, "Recon" and "Killdozer". And Recon is more or less merged with "Wake up call" because now you must find the Shilkas before you can destroy them.

Not what I would call "a lot". Recon was just about running around on Southern Kolgujev finding the Shilkas. Not really what I call a really, really great one. Killdozer I can't even remember, guess it's another Tank mission.

And in total there are just 4 missions missing in total.

@wipman

Yep the AI can just ruin a great mission in like nothing. They abandon the civilians because they are not part of your team. What I could do here is adding another End mission trigger once the truck became unmovable.

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Another thing is in Resistance...it's unplayable because of not working "taking weapons from one to another"....in mission where you must steal russian tanks i dont have even one RPG even tho ive taken the whole armory in the mission before...only AKs for my squad. I can just guess it's the same in further missions.

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mmm if that's true it is a problem because i remember it was an important part of the campaign due to the fact that the weapons present in the inventory were ported from one mission to another

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Thanks Luemmel for the missions!!! They're awesome! :)

PHEW! After reading 27 pages I'm not so sure I have the energy to type this post.

Lot of original missions are missing. Especially in the end of the campaign. :( Shame...some of them were really really great.

Yea those 4 missions weren't even worth mentioning, not to mention - we should all be bowing down to these guys for taking two freaking years and not giving up. I commend you guys. I still can't believe its here.

Third: Is it possible to provide a "tutorial" for people who have both OFP and ArmA to "transfer" the speech files to CWR? I was a bit disappointed when the dialogue scene at the radio in the first mission of CWC was cut out.
That might be doable, basically you just extract the campaign files with cpbo for example. Same with the OFP campaign and then you delete the CWR sounds and replace them with the soundfiles from OFP. Same you do with the description.ext files for each mission.

However, something tells me it won't take long until the community comes up with a soundfiles replacement. Some might even work on it already. :D

I was just wondering... did you change the names of the sound files? Otherwise I would just unpack the 1985 campaign and replace them with the original sounds :)
Re. replacing the voices with OFP ones:

I tried that before and even though you get the originals back you have a lot of missing sound errors popping up because the Xbox missions were using some other names or even soundfiles. There's also one cutscene which is not present in OFP and then runs with the CWR voices.

Last but not least: The painful work of replacing the soundfiles must be redone each time we update the campaign.

Couldn't we do this?

1. UnPBO the campaign.

2. Open a mission.

3. Go into the sound folder.

4. Replace the sounds with identically named OFP ones.

5. If there are other files that were not overwritten, go into the description.ext and rename them.

Now I understand that everytime a mission or campaign is updated, the description.ext file will change and therefore require changing the names for soundfiles once more. If only Elite had the same names as OFP this could be a lot easier.. :(

Could this process at least be followed for the current version of CWR? As grrreat as the mod is, I'll play though the campaigns most likely once, but during the time I'm playin it, I'd like it to be the most true-to-OFP as possible.

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I upload now new Resistance and CWC Campaign files. Please check if the weapon transfer from one mission to the other works now.

Some other changes:

- All vehicles are open now

- "After Montignac" is replaced with the OFP version

- In "Wake up call" the crews are sitting now around their tanks

- A bunch of other small fixes that were reported by the community recently.

Please, if you find bugs report them at the Bugtracker. It's way easier for us to keep track of what has been done and what not.

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Thanks for keepin us updated W0lle. :)

The wiki is the place we should keep checking for updates I take it?

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Yes but it might take a while until they are moved to an Armaholic.com mirror. If I post the temp. armaholic.eu mirror again Foxhound might kill me :D

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When I originally downloaded this I thought to myself, "Now if I can just get the PMC Fury campaign converted this will be perfect.". I even spent my first night just playing random favorite individual missions before checking out the campaigns the next day, and :D

Thanks for converting over the PMC campaign!!!

Awesome job all around you guys, replaying this stuff in ArmA is just mind blowing even with the few kinks that need ironing out.

On that note, the Vulcans in the Vulcan mission are amongst the most deadly units in the game. They take out helicopters with just a single burst, and when the BMP's show up they end up annihilating the tanks in a split second as soon as they peek over the hill from the coast line. This definitely changes the flow of the mission, not sure if you guys are still rebalancing vehicle stats, but if so Id like to put in a humble quest to look into these guys.

Also the new fixed campaign files just mentioned, are they available to the public yet? I looked on the wiki page and couldn't find anywhere to download them.

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I remember that BI had a problem with balancing those units initially as well.

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what is that PMC fury campaign BTW?

was it loaded with CWR or did I download it somewhere else?

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what is that PMC fury campaign BTW?

was it loaded with CWR or did I download it somewhere else?

It came with CWR. It's one of the longest campaigns that was made for OFP, now in CWR.

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CWR is good cause:

AI is good for SP, much better and more enjoying than vanila AI, AI seems to support itself, there are still some suicidal engagement elements lik Arma has, but formation is moving better

what surprised me - after shooting one civilian, group of civilians concentrated near him , after another shot, they started to escape - realistic

AI throw grenades in battle, AI slows down when there is a lot of enemy in front of it

islands, beloved islands, orginal OFP islands had this feeling, that Sahrani has not

and there are no convoys problems, path finding is better and less colisions, all those islands are working fluently

__________________

concerning people cryticising new voices - you can unpbo old OFP missions and put here as i did - all missions from OFP work good

i play OFP missions here taken from OFP

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