Smurf 12 Posted September 26, 2011 This game is at its best when running with 40-50 people (64 is way too much for those maps), with hardcore settings (no persistent HUD, no map, no kill cam, death messages only for you with delay (dunno if you can remove it) and without FF mode in the rotation). But most servers have somekind of relaxed hardcore or the "arcade" mode. Luckily the only national server around here is set to hardcore and most players play the game as it should be played. Anyway, there is many things not yet implemented in the game (coop, mp campaign and even objectives. Ever noticed that in Red Factory there is some points marked as "Destroy" but for now you just capture them?). With mods\maps and DLCs I see a long life for this one. Share this post Link to post Share on other sites
roberthammer 582 Posted September 26, 2011 This game is at its best when running with 40-50 people (64 is way too much for those maps), with hardcore settings (no persistent HUD, no map, no kill cam, death messages only for you with delay (dunno if you can remove it) and without FF mode in the rotation). But most servers have somekind of relaxed hardcore or the "arcade" mode. Luckily the only national server around here is set to hardcore and most players play the game as it should be played.Anyway, there is many things not yet implemented in the game (coop, mp campaign and even objectives. Ever noticed that in Red Factory there is some points marked as "Destroy" but for now you just capture them?). With mods\maps and DLCs I see a long life for this one. True - personally waiting for In Country Vietnam mod Share this post Link to post Share on other sites
PuFu 4600 Posted September 26, 2011 This game is at its best when running with 40-50 people (64 is way too much for those maps), with hardcore settings (no persistent HUD, no map, no kill cam, death messages only for you with delay (dunno if you can remove it) and without FF mode in the rotation). But most servers have somekind of relaxed hardcore or the "arcade" mode. Luckily the only national server around here is set to hardcore and most players play the game as it should be played. which are the only servers i have played on anyways (mostly UK and FR). and yes, even the delayed msjs can be disabled for good. Although personally i think those delayed kill msj are a good tradeoff, and at least give you some sort of satisfation when you take revenge on a previous death (or when you play against a guy you know ;0) Anyway, there is many things not yet implemented in the game (coop, mp campaign and even objectives. Ever noticed that in Red Factory there is some points marked as "Destroy" but for now you just capture them?). With mods\maps and DLCs I see a long life for this one. SDK preview has already been released and can be individually requested. I heard it is slight;y different layout than the UDK editor, but knowing UDKs as one of the best development kits out there (continuously updated as well as tons of tutorials for it), i foresee some great mods and maps (in arma's island way) not that far off. Unfortunately, the game now can get pretty repetitive after a full map rotation, i never actually played more than 1h or so in a row. Share this post Link to post Share on other sites
lone.wolf 80 Posted September 26, 2011 I like to play Countdown very much, but has a very difficult time finding any European server in this gamemode with more than 4 other players... Is the CD move not popular..? Share this post Link to post Share on other sites
bangtail 0 Posted September 26, 2011 True - personally waiting for In Country Vietnam mod I will be switching my server to that mod exclusively (unless it sucks). Share this post Link to post Share on other sites
Cyper 18 Posted September 27, 2011 4/10 http://blog.machinima.com/insidegaming/2011/09/22/red-orchestra-2-heroes-of-stalingrad-review/ Share this post Link to post Share on other sites
Caselius 94 Posted September 27, 2011 I got this game yesterday and it lagged very much, even on low settings. I checked those links and got game work fine even with Medium settings (My computer runs 30-40 FPS in arma 2 with high settings!) I started playing and saw a another problem: After some minutes of gameplay all icons and menus dissappear. I can't disconnect,change classes,look at map,stats and i don't see the "Station was captured by Axis" messages. Does anybody know working fix? I'll probably need to register to tripwire forums and post a topic there about this issue. Share this post Link to post Share on other sites
roberthammer 582 Posted September 27, 2011 4/10http://blog.machinima.com/insidegaming/2011/09/22/red-orchestra-2-heroes-of-stalingrad-review/ Oh man - that's bad review with bad score There are better reviews on other sites Share this post Link to post Share on other sites
PuFu 4600 Posted September 27, 2011 4/10http://blog.machinima.com/insidegaming/2011/09/22/red-orchestra-2-heroes-of-stalingrad-review/ FPDR...and he even says he played OFP and RO1...well.. while i agree with a lot of what he writes, especially about the maps allowing a lot of out of the objective players score-(or in fact kill-)scoring, there is a LOT of BS there: 1. bug ridden, yes, 10 days from release, most of that is pretty much fixed. Not even on launch i haven't experience a lot of bugs, minus the seldome crashes on alt tab which are now fixed. 2. I actually like the fact that i can't really run in the open like a headless chicken without having my head blow out. I like that is (he says patience game) slower paced, although i would actually prefer objectives to take longer to conquer, and having less Light MGs around. 3. Anti-sniper solutions: smoke, lots of it. 4. Unlock system - while i haven't figured much of it myself (or why bayonets are not showing up on some maps/servers), i couldn't care much about them either way. I would have actually preferred no such experience and unlocks in the first place. 5. While i hate the fact that the use and take cover are under the same keystroke, and i had problems myself every now and then, i hardly use the system provided, or in fact i only use it when i find the need for it, rather than every single time i wanna shoot someone. 6. The AIs are dumb. More than dumb, even on HERO difficulty. But the SP is just a testing ground, or practice mod for MP, so i couldn't be bothered less with it. 7. GFX - well, if you ask me, the game is far from bad-looking. Yes, it is not a revolution, but it doesn't need to be. there are more important things out there for a game than fancy graphics. Crysis 2 is still just an average game, even when playing with DX11. Share this post Link to post Share on other sites
frosties 10 Posted September 27, 2011 Havent been able to play more then 15 min each time. My computer freezes and i have to force a reboot.. happens everytime i play RO2 and always after 15-20 min gameplay. Nothing else causes this, just this game. Anybody experienced the same? Share this post Link to post Share on other sites
bangtail 0 Posted September 27, 2011 (edited) 4/10http://blog.machinima.com/insidegaming/2011/09/22/red-orchestra-2-heroes-of-stalingrad-review/ While I know that apologists will excuse Red Orchestra 2’s controls as complicated for the sake of realism, they’re straight up bad. The first of many problems is that there are simply too many states to toggle. You can crouch, snap to cover, bring up the iron sights, and even hold a button to steady your aim. That’s four buttons in sequence you have to hit to aim optimally Edited September 28, 2011 by BangTail Share this post Link to post Share on other sites
viper[cww] 14 Posted September 27, 2011 While I know that apologists will excuse Red Orchestra 2’s controls as complicated for the sake of realism, they’re straight up bad. The first of many problems is that there are simply too many states to toggle. You can crouch, snap to cover, bring up the iron sights, and even hold a button to steady your aim. That’s four buttons in sequence you have to hit to aim optimally wow... what a gimp this reviewer is..... ___ 43 members now :) @BangTail We can use your server when numbers aren't maxed out, 43/40... well you can do the math, unless people are happy to spectate. @PuFu How many can the KH server hold? 64? Share this post Link to post Share on other sites
SD_BOB 10 Posted September 27, 2011 TBH any kind of organised game, is still very unlikely to get everyone on. Personally i wouldnt want to play on more than a 40 man server anyway. But having said that, if we do need a bigger server i can just retask one of the servers i look after for an evening. So whatever numbers we need.... Share this post Link to post Share on other sites
PuFu 4600 Posted September 27, 2011 The server is curently set to 40. The server box can take up to 50, even 64, especially if the arma servers would be tuned off. There are other reason for capping the number to 40 (64 is a bit much for the size of RO2 maps) I am most certain that will be impossible to gather everyone on the steam group at the same time and day to have a game (different timezones, etc etc). So the fact that there are 43 members doesn't mean 100% will show. Share this post Link to post Share on other sites
Cyper 18 Posted September 27, 2011 This server tends to focus more on tactics compared to most others out there: http://thepara.co.uk/ 213.171.220.130 It's the best one I've found so far. Share this post Link to post Share on other sites
viper[cww] 14 Posted September 27, 2011 Well if its on a weekend game and in the evening for EU players and morning for US players, we should get a good turn out. Like I said earlier though it will be planned before hand so people can try to schedule it in their busy lives :p I agree 64 is also too much for the current maps, 24 is my optimum size but 40 is also good. Perhaps Fallen Fighters could be the staging area, nice good size. The group chat can also be used for anybody wanting to have a quick game with arma players too, haven't used it myself but its there when needed. :) Share this post Link to post Share on other sites
bangtail 0 Posted September 28, 2011 Yah, mine is US based so better for US players. PuFu's is Euro based I believe as is Bob's :) Share this post Link to post Share on other sites
boneboys 0 Posted September 28, 2011 I'd like to jump in with you guys. I've played on the KH a few times already, checked in last night but unfortunately there was no one aboard. I'm not convinced that the in-game voip system is fixed, it still seems a little hap-hazard. I agree that 40 or so players is about best for the current maps, push it to 50 just to accommodate the group perhaps. Thanks. Share this post Link to post Share on other sites
hellfire257 3 Posted September 28, 2011 If it's announced repeatedly a week in advance you may get pretty close the the whole Steam group. I'd certainly try and be there. I miss some of the old RO1 maps. Can you imagine Leningrad in RO2? :D Share this post Link to post Share on other sites
SD_BOB 10 Posted September 28, 2011 Yeah my server and the others i have control over are all UK based. Either: ^BOB^ Killzone Any of the GamingDeluxe# Servers or the TWI Official UK Servers. Will be in ^BOB^ Killzone on Thursday night if anyone is looking for a game. Must admit i've gone back to playing with ACE the past few days on our ArmA2 server. So it's been a little quiet... Share this post Link to post Share on other sites
viper[cww] 14 Posted September 28, 2011 If it's announced repeatedly a week in advance you may get pretty close the the whole Steam group. I'd certainly try and be there. It would definitely have at least a weeks advancement before the event, maybe even two. :) Share this post Link to post Share on other sites
Cyper 18 Posted September 28, 2011 It seems like there is more and more complaints coming up on the forums. I believe that my feeling for RO: HOS somehow was right. The reason for why I felt something was missing in the game. I saw this post by an old member (2002) which pretty much sums up how I feel. It's obvious that RO2 isn't retaining players, as I've stated before. Anyone who tracks the stats of players from release to now will notice a very sharp drop-off.I don't think it's hard to see why. Obviously the realism community (me included) is only a part of the overall playing fanbase, but they are typically the people that keep playing games like RO long after release, because they are loyal. TWI has done their best to alienate and make the realism community feel pretty damn small, and its showing in numbers. I know for a fact that almost all of my RO1 buddies that played the first game religiously just aren't playing RO2. Why? They're waiting for it to be the game that was advertised prior to release. Or they've given up in frustration and have either gone back to RO1 or are playing other games. And what about the newer RO2 fanbase? Well, BF3 is happening, and that population is much more likely to be pulled away from RO2. Even if they don't' care about more realism features, the bugginess and instability of the release tends to be a big turn off with this kind of crowd. I'm not demeaning anyone -- just stating the truth. I know that when I try out a game of which I'm not part of the "hardcore" following for it, I have a VERY limited attention span in waiting for things to get fixed if I'm not absolutely nuts about the game. With these games, I wait for a bit, and then just turn to playing games that I know I'll have fun with. I've always loved RO, which is why I'm so patient with this game. I'm cynical because I just don't see any wheels turning aimed at actually addressing the complaints of a significant and the most LOYAL part of the community. On the contrary, I keep seeing statements that our community is small and inconsequential, or that we're simple trolls. Nothing is further from the truth, and this is very frustrating. Share this post Link to post Share on other sites
Montanaro 0 Posted September 29, 2011 Over the past week, the game has lost half of its players it's not selling well either Share this post Link to post Share on other sites
Tonci87 163 Posted September 29, 2011 Over the past week, the game has lost half of its playersit's not selling well either Somehow I saw that comming... Share this post Link to post Share on other sites
ben_s 11 Posted September 29, 2011 Over the past week, the game has lost half of its playersit's not selling well either A Certain game hitting Beta recently may have been a part of it. ;) Share this post Link to post Share on other sites