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viper[cww]

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About viper[cww]

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    Master Gunnery Sergeant

core_pfieldgroups_3

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    Football, Bodybuilding, FPS, RTS, Mission Making, Scripting, Config work, Texturing.

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  1. viper[cww]

    ARMAHOLIC website not working

    Yes it does require binks mod, iirc I made it so it replaces the original OA blufor units. Which reminds me, most of my signature links are dead now Armaholic is dead. 🤦🏻‍♂️
  2. viper[cww]

    ARMAHOLIC website not working

    Nothing really to add to this discussion except personal opinion... Absolute madness that Armaholic is gone, it was basically my homepage for the best part of five years! I’m sure Fox has his reasons be them personal or financial, with the pandemic it’s possible something worse may of happened, who knows... we can only speculate. I can only raise a beer to the accomplishment very few can undertake successfully for almost two decades. 🍺
  3. viper[cww]

    Battlefield 4

    That's nice, I still can't get into servers :/
  4. viper[cww]

    Battlefield 4

    Reinstalled it countless times, no dice :(
  5. viper[cww]

    Battlefield 4

    Had it since release date, never been able to set foot in a server due to this bs client disconnect error. Even with the recent 1gb+ patch...
  6. Oh I see, so that's why it went back to default textures, will adjust and retest shortly, cheers surpher! ---------- Post added at 22:07 ---------- Previous post was at 21:02 ---------- Uniform is fine, Rebreather is using the original textures though.
  7. So: class VIPRR_DiverA: B_Soldier_diver_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Day)"; nakedUniform = "U_BasicBody"; [b]uniformClass = "B_diver_F";[/b] vehicleClass = "MenDiver"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa"}; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; modelSides[] = {3,1}; identityTypes[] = {"Language_DE_EP1","Head_NATO","G_NATO_diver"}; faction = "UK_VIPRR_ATACS"; side = 1; model = "\A3\characters_F\Common\diver_slotable"; icon = "iconMan"; linkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; genericNames = "NATOMen"; }; Or this: class B_diver_F: B_Soldier_diver_base_F
  8. Added the above parts, the diver now has the ability to use his flippers and rebreather but he's also reverted back to base textures. Here's everything in the Uniform and Vest code. Uniform: class UK_ATACS_DiverA: Uniform_Base { scope = 2; displayName = "ATACS Diver (Night)"; picture = "\viprr_atacs\data\ui\Icon_UK_ATACS_clothing.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "B_diver_F"; containerClass = "Supply90"; uniformType = "Neopren"; mass = 90; }; }; Vest: class UK_ATACS_Rebreather_Day: Vest_Base { scope = 2; displayName = "ATACS Rebreather (Day)"; picture = "\viprr_atacs\data\ui\Icon_UK_ATACS_vest.paa"; model = "\A3\Characters_F\common\equip_rebreather"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_equip_atacs_co2.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\Common\equip_rebreather"; containerClass = "Supply0"; mass = 130; vestType = "Rebreather"; armor = "5*0.2"; passThrough = 0.8; }; };
  9. Madness, if it wasn't for the UI being filled with touch screen buttons I'd try it myself.
  10. Yeah, that's what I thought, here's how it looks in the config: class B_Soldier_diver_base_F: B_soldier_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Day)"; model = "\A3\characters_F\Common\diver_slotable"; cost = 50000; camouflage = 2; modelSides[] = {3,1}; }; class VIPRR_DiverA: B_Soldier_diver_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Day)"; nakedUniform = "U_BasicBody"; uniformClass = "UK_ATACS_DiverB"; vehicleClass = "MenDiver"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa"}; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co2.paa","viprr_atacs\data\diver_equip_atacs_co2.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; modelSides[] = {3,1}; identityTypes[] = {"Language_DE_EP1","Head_NATO","G_NATO_diver"}; faction = "UK_VIPRR_ATACS"; side = 1; model = "\A3\characters_F\Common\diver_slotable"; icon = "iconMan"; linkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"UK_ATACS_DiverB","UK_ATACS_Rebreather_Day","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; genericNames = "NATOMen"; }; class VIPRR_DiverB: B_Soldier_diver_base_F { _generalMacro = "B_diver_F"; scope = 2; displayName = "Diver (Night)"; nakedUniform = "U_BasicBody"; uniformClass = "UK_ATACS_DiverA"; vehicleClass = "MenDiver"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co.paa","viprr_atacs\data\diver_equip_atacs_co.paa"}; hiddenUnderwaterSelections[] = {"hide"}; shownUnderwaterSelections[] = {"unhide","unhide2"}; hiddenUnderwaterSelectionsTextures[] = {"viprr_atacs\data\diver_suit_atacs_co.paa","viprr_atacs\data\diver_equip_atacs_co.paa","\A3\characters_f\data\visors_ca.paa"}; weapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"arifle_SDAR_F","hgun_P07_F","Throw","Put"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","20Rnd_556x45_UW_mag","SmokeShell"}; modelSides[] = {3,1}; identityTypes[] = {"Language_DE_EP1","Head_NATO","G_NATO_diver"}; faction = "UK_VIPRR_ATACS"; side = 1; model = "\A3\characters_F\Common\diver_slotable"; icon = "iconMan"; linkedItems[] = {"UK_ATACS_DiverA","UK_ATACS_Rebreather_Night","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"UK_ATACS_DiverA","UK_ATACS_Rebreather_Night","G_Diving","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; genericNames = "NATOMen"; };
  11. Yeah, just my divers seem affected by it. It's as if they're normal soldiers even though respirator/goggles and flippers are equipped (also they drown if left under for too long).
  12. Any clue on that last update? Divers don't use their flippers but rather breaststroke like other soldiers.
  13. viper[cww]

    Soldiers appearance. Important!

    Brb, creating Peter Griffin textures.
  14. viper[cww]

    Stratis winter

    Winter in the Aegean is never with snow ;) The tourist season ends close to the end of september, round about the same time all locals shut up their shops and head back into the mountains, temperatures still never drop below 20c in most places. Saying that though, it never rains either, never a cloud in sight, but this is the armaverse after all and makes it's own rules regarding weather. :p
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