max power 21 Posted February 21, 2008 The way I see it, if you take any topology from the BIS models, bits or all of their textures, their configs, or anything like that, and you release it as your own work, it must be put under this license. So, if you have a bunch of vehicles based on the BIS vehicles, but other parts of your mod is original, release the vehicle part separately and you should be okay. Share this post Link to post Share on other sites
dob 0 Posted February 21, 2008 very nice BIS, big thank! Share this post Link to post Share on other sites
ArmaVidz 0 Posted February 21, 2008 Outstanding. Thank you for this support BIS. Share this post Link to post Share on other sites
R0adki11 3949 Posted February 21, 2008 Thanks for the support once again BIS team Share this post Link to post Share on other sites
Pillage 0 Posted February 21, 2008 So could a modeling guru enlighten me as to whether or not it's possible to get the wolf and rabbit working? Share this post Link to post Share on other sites
PhilippRauch 0 Posted February 22, 2008 How should we release our models based on those mlod version then? .pbo and a (packed) folder with the whole source stuff? Or just offer it on request? Or does it just mean its allowed for others to unpack the released .pbo and modify? Share this post Link to post Share on other sites
HDlaeppli 0 Posted February 22, 2008 Thank you, BIS. Share this post Link to post Share on other sites
max power 21 Posted February 22, 2008 So could a modeling guru enlighten me as to whether or not it's possible to get the wolf and rabbit working? Not without the animation and support for it in the game. It's not really a modelling task. The modelling is done. We'd need to know if there is animation for it, and then what the selections are called, etc. So if it's fully implemented and documented, then we can get wildlife in the game. If not, then no. Share this post Link to post Share on other sites
Jahve 0 Posted February 22, 2008 So could a modeling guru enlighten me as to whether or not it's possible to get the wolf and rabbit working? Not without the animation and support for it in the game. It's not really a modelling task. The modelling is done. We'd need to know if there is animation for it, and then what the selections are called, etc. So if it's fully implemented and documented, then we can get wildlife in the game. If not, then no. Capture one, put it in a mocap studio Share this post Link to post Share on other sites
suma 8 Posted February 22, 2008 How should we release our models based on those mlod version then? .pbo and a (packed) folder with the whole source stuff? Or just offer it on request? Or does it just mean its allowed for others to unpack the released .pbo and modify? I have already answered this. You do not have to provide your sources. You just need to allow others to unpack and modify, under the same license as you received it. Share this post Link to post Share on other sites
MAA 127 Posted February 22, 2008 I'm not sure if I understand it correctly... If I use any part of BIS model (head and hands [or in extreme situation one point/face from BIS model]) on my model then I need to allow others to unpack and modify my models too? Share this post Link to post Share on other sites
Placebo 29 Posted February 22, 2008 If I use any part of BIS model (head and hands [or in extreme situation one point/face from BIS model]) on my model then I need to allow others to unpack and modify my models too? Yes. Share this post Link to post Share on other sites
MehMan 0 Posted February 22, 2008 What is defined as a package, the PBO itself, the whole rar archive in which the mod is packaged? Share this post Link to post Share on other sites
mcpxxl 2 Posted February 22, 2008 This is a verry good solution ! Lester @mapfact discussed that whole the day, everytime rumors came up about some people that seems to have more tools or something else before the others. (As sample BAS at OFP time). We will see some fine things commin "In love" MCPXXL Share this post Link to post Share on other sites
maruk 80 Posted February 22, 2008 Yes, this is written in a spirit similar to GNU license. If you want to start your work by modifying our sample models, you "pay" us for this by allowing others to start their work by modifying your models.(Note the license is not that strong as GNU is, in that it is not forcing you to release your "source" MLOD models.) You do not have to accept this license, in which case you are limited to the first small bunch of sample models, which are released under a license not having this requirement, or you can start your work from the scratch. I can only reiterate what Suma said before. It can't be described better. If you don't like the license, best is simply not to copy that single point or face you mentioned from BIS models and make it from the scratch or stick with any other original model (including BI Sample models released in August 2007) you are allowed to freely modify without such obligation. You may also try to get permission to use such model without this obligation simply by getting approval from us. Please note that we were aware of some the reactions but we carefully decided to put the license this way. I also can understand there could be some border cases that may not be very clear and where we may need to think carefully about the terms or provide some more explanation. Anyway, if you follow the whole MLOD story, you may see many interesting and educational aspects in it related to the ownership of intellectual property, licenses etc. Share this post Link to post Share on other sites
maruk 80 Posted February 22, 2008 (Such sounds would then need to be placed in another "package", and users instructed to install both packages separately which seems like a useless hassle as the end result is the same as if they would have been in the same "package" in the first place) This certainly would be useless hassle. We may be open to grant a bit different license terms in some cases where we see good basis for it. In this example, I wouldn't have any issue if the licensed sounds are simply exempt of the open source style license. On the other hand, our motivation is plain simple: by releasing our content in semi-open source manner we also want to encourage this collaborative behavior in the community overall. But really, nobody is forced to use BI content as basis anyway and there's also good selection of sample content available without such clause present. Also, we want the community to give more considerations to copyright in general. Share this post Link to post Share on other sites
sickboy 13 Posted February 22, 2008 Trying to keep track of the questions asked and answers given. Tracking them in the first post, under "Faq". Share this post Link to post Share on other sites
Commando84 0 Posted February 22, 2008 Sweet news Bi! keep 'em addons coming people! Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 22, 2008 Trying to keep track of the questions asked and answers given.Tracking them in the first post, under "Faq". Nice 1 sick And thanks BIS, great community support. Interesting method too ... hehehe ..... you have sort of turned the tables on the whiners "You can use, but they remain open" Share this post Link to post Share on other sites
MEDICUS 0 Posted February 22, 2008 Please note that we were aware of some the reactions but we carefully decided to put the license this way. Much appreciate! Hopefully this will lead the com to a more cooperating state. Share this post Link to post Share on other sites
Guest Posted February 22, 2008 "more cooperating state" +1 "And thanks BIS, great community support" +1 Share this post Link to post Share on other sites
klavan 0 Posted February 22, 2008 Although I'm not actually into ArmA I really enjoyed the open-source-like spirit of this initiative. Very well done BIS. Klavan Share this post Link to post Share on other sites
Pathy 0 Posted February 22, 2008 If I use any part of BIS model (head and hands [or in extreme situation one point/face from BIS model]) on my model then I need to allow others to unpack and modify my models too? Yes. Not if you use the one from the previously released example models, which isn't covered under this license. Can we get full clarification on the definition of "package" - Is it a PBO? Share this post Link to post Share on other sites
andersson 285 Posted February 22, 2008 Much appreciated! Good solution too. Share this post Link to post Share on other sites
Messiah 2 Posted February 22, 2008 some questions: 1. Whilst I can understand the model situation, and quite enjoy the idea of an more open way of doing things, I assume retain our IP rights on things like textures. I.e. whilst if I alter your model to my uses, but retexture it. The terms of the EULA says anyone can use my altered model, not a problem, but I assume our textures remain completely off limits without the usual permissions, even if its mapped to your model? 2. If I wanted to use certain models to 'clutter' a vehicle (say to strap AT4's to the bonnet) but want to avoid the entire vehicle pack being open sourced because I used the AT4 that came with the recent mlod releases, would placing the AT4 as a proxy on the vehicle remove the possibility of my vehicle pack becoming open source? Seeing as I'm creating a proxy from something already exisiting in the game, and wasn't dependent on this mlod releases (except for the fact that now I can see the proxy in buldozer now) Share this post Link to post Share on other sites