Drongo69 117 Posted March 29, 2007 I haven't played this mission, so this is all theoretical. But if this is basically the same as previous DMA style missions, then the only thing that really needs to be saved are a few important campaign variables. This can be done at any time with creative use of savestatus, loadstatus and a game logic (as with the pioneering work by the SoW team). So the campaign state can easily be saved at any time (key variables), but not the exact mission state (location of units, status of current mission, etc). Share this post Link to post Share on other sites
colligpip 0 Posted March 29, 2007 Quote[/b] ]I have played this a bit in multiplayer Was it hosted or dedicated? Quote[/b] ]heli wont work as its meant What goes wrong? I opened the pbo saved it to multiplayer and hosted a game just to see what would happen. I could play I had all the mission targets etc, not sure if they were seeing it in breifing was only a quick test. The only thing that def didnt seem to work was when I called for a heli the real players didnt join it when in multiplayer. Thats as far as i got but we where havinga luagh doing it when i manually flew the heli to mission target going back to base getting a new mission etc. Ill try some more tonight. Share this post Link to post Share on other sites
MehMan 0 Posted March 29, 2007 Hmm, this mission seems to be quite a hog, it lags the game down more than a 200 man battle, at least in my case. Share this post Link to post Share on other sites
kutya 0 Posted March 29, 2007 Quote[/b] ]A good way to reduce the number of variables (ECP did this to stop the crashing from loading saves) is to use arrays. Try to keep all your variables in one (or a few) large arrays. I'm already doing the thing in arrays. But it would be a really nasty thing to believably reproduce ongoing battles and other details. My global vars sqs file is at 13kb and I'm far from finished. But most of it are constants, so I feel sorry that OFP/AA doesn't support them. I almost nowhere enter exact numbers or data, to make everything flexible. Share this post Link to post Share on other sites
mrn 0 Posted March 30, 2007 0.90c Added a check on the evac script for the chopper- if it dies another can be called Added blood/smoke script to spawned units Added destroyed script to all vehicles Added Mandomissiles as support Added Patrol mission Added 2 more US bases with local units No artillery on POW mission failed, now missiles Riflesmoke was being removed when relaxing Removed the cce codes Moved S&D location Enemy experience is earned with kills and effects enemy skill Big Lag reduction I have tried playing this and the previous version in MP and both times it's been a mess, I'm not sure if I'm up to the task of converting it properly. Instead, I'm thinking of team switching at certain points into a SF team to do a different set of missions, blow up fuel dumps, take out SAM sites etc. Although at the moment it doesn't really have any structure or pattern I thought I'd better put it up because it should run a lot better than previous versions, I hope. Update on the front page, more links to come hopefully. Share this post Link to post Share on other sites
bootleg soldier 2 Posted March 31, 2007 Good set of changes gonna download and give her a whirl, nice job getting the missiles in. That S&D location was funny, i thought it would be maybe a squad or two that far into the South, when i got there lol there was dozens of the buggers , bit of Arty does the trick though Bootleg Share this post Link to post Share on other sites
johnny vet boy b 0 Posted March 31, 2007 I am having a problem getting your campaign to run. I extracted the dynamish.sara.pbo file directly into my c:\program files\BI\ArmA\campaigns folder, is this correct? Is this all I need to do? My error comes when I try to start the campaign, I get a dialogue saying - No entry "dynamish.sara\description.ext.Campaign". Also there is no printed name for your campaign in my list of campaigns I have installed whilst in the game menu itself? I'm new to the OFP/ArmA world so if I'm making a basic error of some kind would someone be so kind as to help me? Thanks in advance. Johnny Share this post Link to post Share on other sites
Connors 0 Posted March 31, 2007 You need to put in in the Missions folder, because it isn't actually a campign. Share this post Link to post Share on other sites
-Puma- 2 Posted April 1, 2007 Good set of changes gonna download and give her a whirl, nice job getting the missiles in. That S&D location was funny, i thought it would be maybe a squad or two that far into the South, when i got there lol there was dozens of the buggers , bit of Arty does the trick though Bootleg Heh had the same: 50+ Dudes, and no arty Share this post Link to post Share on other sites
mrn 0 Posted April 1, 2007 Ok, I don't think I'm going to do a "Lite" version yet, current version has the following changes: Patrol mission fixed, Game Logic's were in formation A significant change in the variable usage, all the main campaign switches (17 of them in fact) are kept in an array converted by the KRON_Strings suite. I don't yet know if it helps but I'm hoping it reduces CTD's on loading a savegame. It took ages to implement so my fingers are crossed! Tweaked the missile settings, still not quite right though There were some group scripts not exiting...could be the cause of uber-lag as game goes on and eventual CTD Added 2 small cutscenes for Commander and Pilot selections to allow the array to get organised Patrol missions can be had successively now New Mission: Defend the town. Moved S&D point (again) I'm just finishing off a bit of testing and upload later. Cheers Share this post Link to post Share on other sites
MehMan 0 Posted April 1, 2007 No more lag! YAY! I'm loving this. Just I'm sometimes frustrated to see the AI screw up. But I had a few fun moments, mainly by being a spotter for my sniper and he'd shoot away while I'd keep on spotting for him and I completed a mission or two like this. Found a small bug: Share this post Link to post Share on other sites
bootleg soldier 2 Posted April 1, 2007 Cheers mate looky forward to it   Share this post Link to post Share on other sites
kroky 1 Posted April 1, 2007 I would like to see the OPFOR using armour and maybe some choppers. Would be nice to have the possibility to call in reinforcements, like tanks, airstrikes, CAS and additional infantry squads. I know they generally move to the direction where the fighting is going on, but it could be more precise. Share this post Link to post Share on other sites
Vex 0 Posted April 2, 2007 My radio keeps vanishing on me so i can't save it. My main gripe is having 4 M1A1 tanks rolling up half way through a terrorist base sniping fest, I'm doing all the hard yards getting to within 500 meters of a base and not being sprung. snipe 20 dudes, and the Abrahams rock in .50's blazing. on the far east coast of the north. would it be possible to use the tanks as a "request Tank Platoon". i basically just have to sit there long enough and they will turn up. Cool idea though, i'm loving it besides the small faults. Share this post Link to post Share on other sites
mrn 0 Posted April 2, 2007 Quote[/b] ]No more lag! YAY! Good news! You haven't found a bug as such, you've found my "broom cupboard" where I put all the markers after they've been used. I haven't got round to tidying that up yet, there's bigger fish to fry... Quote[/b] ]Would be nice to have the possibility to call in reinforcements, like tanks, airstrikes, CAS and additional infantry squads. Ya, I'm working on it. Quote[/b] ]would it be possible to use the tanks as a "request Tank Platoon". See above Quote[/b] ]My radio keeps vanishing on me so i can't save it. Yup, I get this too, anyone else? I don't think it's my fault. Quote[/b] ]Abrahams rock in .50's blazing I quite like this but hey ho, can't please them all! I've restricted the tanks movement a bit more but instead you'll be able to call some in. Cheers Share this post Link to post Share on other sites
froggyluv 2136 Posted April 2, 2007 [Quote[/b] ]My radio keeps vanishing on me so i can't save it. Yup, I get this too, anyone else? I don't think it's my fault. Â Yeah I get that too but you can just hit 0-0 to pull up the same options Share this post Link to post Share on other sites
bootleg soldier 2 Posted April 2, 2007 Hi matey, just wondering if it would be too late to look at this idea for 0.9d (or even 1  ) Very soon you'll have lots of questions like "yeah this is great but i want these units in and that tank in, and they all need to be wearing kilts etc etc". Having managed to pretty much figure the OFP version and be able to change weapons and men at will, i realised that it may have been a bit easier for there to have been a good little readme detailing exactly what to do to change these values (not the kilts), there was one for the original but if memory serves it was only a line or two.  Really not a biggie and just a thought for five mins spare time you may have  BTW i have altered mine to Brits with SA80's and MG's and made a little SAS base for em just down the road, (only problem is for the moment we have to keep asking the Americans for a lift  , unless of couse its in Landie range Cheers for the continued work look forward to next version Share this post Link to post Share on other sites
Rune 0 Posted April 2, 2007 (...)the only thing that really needs to be saved are a few important campaign variables. This can be done at any time with creative use of savestatus, loadstatus and a game logic (as with the pioneering work by the SoW team).So the campaign state can easily be saved at any time (key variables), but not the exact mission state (location of units, status of current mission, etc). Unfortunately it seems the old OFP multiplayer saving trick does not work in ArmA Let's just hope the reason is that BI are going to provide proper saving in multiplayer in some later patch and want to spare us the grief of switching to a new implementation when that happens... Share this post Link to post Share on other sites
Dashkatt 0 Posted April 3, 2007 I'm anxious to try .90c. I've played through .90b and as you mentioned there were a few problems. Overall, I'd have to say that you've created a fun batch of missions. One thing that I really hate is that if you save progress on a mission, close out AA, then restart it, I cannot get the last mission to load. I suppose that is because it is a dynamic mission. No problem, I've just learned to finish what I start. Thanks for your efforts, the missions are a lot of fun. Reacher Share this post Link to post Share on other sites
Dwarden 1125 Posted April 3, 2007 try it with new beta patch (yet unsure if it contain what you need) from changelog 5142 Â - Fixed: Map info (commands, friendly and enemy units) is now saving into game save Share this post Link to post Share on other sites
igor7111 0 Posted April 4, 2007 i'd like to import this nice mission to the dry saharani map. could anybody explain to a computer moron how that could be done? Â i tried the editor but it wont let me "load" an existing scenario.....the box turns green but I can't input anything. Â anybody? Â i'd really be appreciative. Share this post Link to post Share on other sites
funnyguy1 0 Posted April 4, 2007 Wow, gonna test it asap! Nice avatar Placebo Share this post Link to post Share on other sites
anoik 0 Posted April 4, 2007 i'd like to import this nice mission to the dry saharani map.could anybody explain to a computer moron how that could be done? i tried the editor but it wont let me "load" an existing scenario.....the box turns green but I can't input anything. anybody? i'd really be appreciative. Good idea Igor, a version with the new dry south sahrani would be nice Share this post Link to post Share on other sites
igor7111 0 Posted April 4, 2007 Good idea Igor, a version with the new dry south sahrani would be nice but i have no clue how to do it and i've tried Share this post Link to post Share on other sites
bootleg soldier 2 Posted April 4, 2007 Quote[/b] ]i'd like to import this nice mission to the dry saharani map.could anybody explain to a computer moron how that could be done? Â i tried the editor but it wont let me "load" an existing scenario.....the box turns green but I can't input anything. Â anybody? Â i'd really be appreciative I could do this for you but i have to tell you that the Northern half of the island is needed for the vast majority of the offensive missions, so i'm not sure how you plan to actually incorporate the island with the mission structure. (Could be a bit boring patrolling the south over and over) Share this post Link to post Share on other sites