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mrn

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About mrn

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  1. Apologies for the late replies. Arma is not a priority for the moment so any requests for updates are not ignored but I won't be editing anything for a while yet. Maddmatt Possibly, maybe... No plans to, I can't get my head around it I'm afraid. I think I set the default difficulty a bit high where the bad guys are more likely to use artillery. If you set it to regular, artillery should be less frequent. bwc153 If you can take these out you're a better player than me! (Not that hard TBH!) stegman Yes it would have made life easier and no it wouldn't I don't think. xxbbcc I haven't even got OA yet...once life has settled down a bit I can justify spending the money, time and effort on games again. MrRussell I can't remember why I did things in a certain way, I'm sure there was logic there once. Cheers for now :)
  2. @You_looking_at_me? Did you find a fix? Pretty sure that one's not down to me @JeffreyC It hasn't had any near the time I spent on the Dynawar but it should hopefully kill some time.:) @TheSteg It's not even out yet! Besides which there's still stuff in this one I'd like to finish off given time.
  3. Glad you only have the one. ;) :) Nope. There's two fuel tanks and I think it's the white one that has to be destroyed. I really don't have the inclination to totally rewrite the helo scripts so should I return it back to how it was in Dynawar? Or I suppose I could have both in, old style with the pilot and blackout on landings as well as the new Fastrope style then it's up to the player which method to use. I will go back to this at some point, I'm just waiting for the Beta to turn into a release candidate which hopefully won't kill my game. Cheers
  4. Just after I ran some benchmarks! Anyhoo using this: http://dev-heaven.net/issues/1745#note-30 Ran 3 times and used the last result. Avg/Avg Low/High/Low 1.05 22/13/38/4 60826 22/13/32/4 Exthreads=0 21/11/39/4 Exthreads=1 20/10/31/2 Exthreads=3 20/12/37/1 The key here is the lowest figure, on the later patches my game will just freeze for a split-second then carry on. This never used to happen and is unpredictable. Same results just having a quick play in the editor 70256 "felt" a bit stuttery on Exthreads=0 and anything else was unplayable due to the freezing. Resolution:1920x1200 Viewdistance=2393 Texture detail = High Video Memory=Very High Ansio Filtering=Very High AA=Disabled Terrain =Very Low Objects = high Shadow = high PP = Disabled Hope that helps
  5. Unpredictable pauses still present for me which aren't present in 63826 And run in Vanilla mode.
  6. Yup Copied and moved to another location for my own peace of mind. It would have been easier with one bigger USB drive but I had an 8gb one already and got a 4gb one free with something which is why I've done it like I have.
  7. This is my shortcut Run .exe from HDD Copy official addons and language pbo's to L (USB) drive Copy other addons to M (USB) drive General load times are quicker and texture/LOD loads seem smoother, for what it costs it's worth a go. Worked for me :)
  8. Done on purpose so the player doesn't have to hunt down one remaining unit for a mission to end. Me too bud! As long as people play 'em I'll try and keep them interesting. And working, lol!
  9. Just to confirm...I was talking crap! Still have horrific slowdowns in vanilla game too.
  10. West Sometimes things are as simple as it seems. Not of my doing however I think it's something to do with your shadow settings in the video options, set it to high or above to fix it. It's because the squad hasn't got radios to start with, has been noticed and fixed in the next version. It's a game quirk, I've tried to compensate but not always successfully.
  11. Yeah, it appears I was a bit vague with the conditions, if the chopper is still drivable but the pilot is dead it won't refresh. Blowing the chopper up should fix that! I've changed it in the next version. My bad, nice catch thanks. Thanks for the feedback.
  12. After I confidently stated that I've played some more and it's not the case.:( I haven't been playing much recently so I've just spent the last few hours trying the last few betas with a simple test mission on Utes using a few squads of infantry. Hardly a scientific test but here's my quick impressions, all FPS measured with Fraps with Task Manager open, no discernible difference between versions on CPU usage and tried a few runs just to make sure the textures were loaded. 63826: The best performing, aiming "feels" snappy and consistent FPS 69645: Looks nicer for some reason, aiming "feels" a bit heavy and intermittantly get a FPS bog-down where it slows to around 3FPS 69782: Again, looks better than 63826 but aiming "feels" heavy again even though the FPS is the same. The major problem is the bog-down is even more severe, dropping to 0/1FPS for a few seconds then continuing. Tried to find a pattern but it's too random for me to tell. Unplayable and infuriating. And I was going to post all that ^^ then remembered I wasn't actually running a vanilla game...:o So, tried again. 63826: The best performing, aiming "feels" snappy and consistent FPS 69645: Looks nicer for some reason, aiming "feels" a bit heavy but NO major FPS bog-down 69782: Again, looks better than 63826 but aiming "feels" heavy again even though the FPS is the same. No major slow-down I've been at this for 2 1/2 hours now so it could be purely my imagination and frankly there's got to be better things to be doing with my time but I have a hunch that when I was running a sound mod (CSM to be precise, although not blaming that one I don't have another installed to try) I got the major slowdowns, no sound mod = no major slow downs on the last two beta's although it feels heavier to play. Can anyone else verify this or am I just talking crap as usual?
  13. @ NoRailgunner Oh yeah, forgot about that. Thx. @ ladlon Hurrah! ;) I don't think I need to rework the whole thing, I've removed the camera and the player can at least crawl around as is standard BIS wounded module. @ Zothen Got to love choppers sometimes.:rolleyes: I'm using an "off the shelf" script set for the chopper transport so it does have it's quirks, I've never had anything remotely like the situation you describe though. The chopper will respawn at the general refresh once a mission is fully completed back at the base but only if the pilot is dead. So this is another scenario I need to try and work out. Thanks for the feedback. @ dondaddah At a guess the islands aren't loading up? Can you select them in the editor? V0.28 isn't out yet, the changelogs were to show what I've done so far (not much) and to pander to ladlons lunacy. :) @=KCT=BlackMamba Thanks. :) @ Kommiekat Yup. :) The readme's a mess I know but it's better than nothing and the mission is reasonably straightforward once you've got the basics but hard to explain. Cheers
  14. Slower - it runs a little bit slower, no new crashes or stability issues No crashing, alt-tabbing fine but very erratic framerates. Average on 1.05 25-30 consistently, with this beta average seems to be 20-25 but with occassional (5-10 seconds) drops down to 1-2 fps which make it unplayable. Tested on Chernarus and third party islands in editor and vanilla missions. Shame because the AI seem much better. System in sig, ATI Cat 10.2, will try 10.4 see if that helps. Installed 10.4 and slowdowns have been eliminated. Average is back to 25-30 with beta.
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