simulacra 0 Posted March 11, 2007 I love the soundpak, but I've got some questions, after seeing the videos of the FDF-mod for OFP I'm wondering if those distant combat sounds are canned files or if there's really some sort of audio processing on a higher level gong on. And question number two, is there any way to get better/more realistic distant sounds in arma? Share this post Link to post Share on other sites
Shiz 0 Posted March 12, 2007 I tried this Sound pack for the first time tonight. First impressions are what a good improvement weapons sound wise, however on the same vein a poor result in the little things like bullets pinging of metal etc. These seem to have been missed out Also the vehicles seem to alot quieter. But overall not bad Share this post Link to post Share on other sites
Timblesink 0 Posted March 12, 2007 I like the vehicles being quiet now, they were bloody loud before. Excellent sound pack, makes it seem more intense to even a CoD level! CoD isn't a bad game btw Share this post Link to post Share on other sites
max power 21 Posted March 12, 2007 If you are open to suggestions, I agree with Shiz regarding the bullet hit noises. I don't know if I would go so far as to make that miffed smiley at you, though. All in all your soundmod is quite amazing. My group and I always acknowledge FDF as having the best sound effects ever. Share this post Link to post Share on other sites
ubernoob 0 Posted March 12, 2007 Quote[/b] ]Yep, the M4 sound is defenitely better in Predator´s mod...I think I´m going import that sound to fdf_sounds. AK-sounds are bit strange and there´s a bit too much echo.Still, well done fdf-guys! Import them you say.. lol i was thinking about the same thing until i realised that they dont use the same "Sound Configurations" eg. M4 Firing in FDF is defined as 3 x Singlew shot sound clip whereas Burst fire in Predators is defined as a custom sound.. ] and the coding AHHHH the coding. Darn darn darn...My idea WAS initially to edit the 2 soundmods for personal use only...well looks like the coding thingy prevents that. STILL both soundmods are awesome!...wonder why BiS did such crappy sounds firstplace. Share this post Link to post Share on other sites
Bunkers 0 Posted March 12, 2007 Just wanted to say that the FDF sounds brought this game to the next level for me. Sure it's not perfect, but it's really good. The M16 sounds so good now that I'm selecting servers/missions where I can use it Share this post Link to post Share on other sites
RogueRunner 0 Posted March 12, 2007 I love it! This sound pack with the user mission, 'Kings and Pawns' by BergHoff was one of the best immersive games I had in a loooong time! When your other team hits the town and that 30mm goes whoop whoop whoop....AWESOME!!! Share this post Link to post Share on other sites
Rudedog 0 Posted March 13, 2007 Did find one issue I haven't seen posted. All MP clients connecting need to have it if the Host has it installed. Otherwise, those people without it will experience their avatar running around uncontrollably. Other than that, this pack changes the whole ArmA experience for me. Great MOD! Share this post Link to post Share on other sites
Average Joe 0 Posted March 13, 2007 Excuse me If this has been brought up before in this thread, but there is a soungbug in the harrier cockpit with engines off, awful ticking noise Share this post Link to post Share on other sites
Daniel 0 Posted March 13, 2007 Excellent mod! Gives battles much more depth and atmosphere. Thanks! Share this post Link to post Share on other sites
Mabes 0 Posted March 13, 2007 Everyone in the 31st now uses this sound mod, sounds great. Only complaints are: 1) Explosions are very muffled, especially hand grenades 2) AKS-74U sounds like an M4/M16, which isn't true 3) Make the recocking sound for the M24 LOUDER! But all in all it makes the game MUCH better. Share this post Link to post Share on other sites
Blake 0 Posted March 13, 2007 Quote[/b] ]3) Make the recocking sound for the M24 LOUDER! Agreed - BUT with the current ArmA sound engine my wild guess is that if the bolt operating sound is made louder it will be heard around hundreds of meters like a gunshot which of course would be ridiculous. Share this post Link to post Share on other sites
max power 21 Posted March 14, 2007 I agree.. increasing that volume is going to make snipers sound like a distant *pow* *catchink chick*.. I think it's necessary to keep that sound pretty low. Share this post Link to post Share on other sites
roberthammer 582 Posted March 14, 2007 I have real sounds of the m16a2 and m4 , <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">http://www.sendspace.com/file/r9ytvf if you like it put them to FDF_Sounds Share this post Link to post Share on other sites
Balschoiw 0 Posted March 14, 2007 Was finally able to download the mod and test it today. Overall it´s great, compliments. Some things though: Reverb on guns is a bit too much imo. Weird start/stop sound when moving the turret of the M1A1 It certainly already changes the combat atmosphere in a very positive way, but a bit less drama on the guns would make it even better. I haven´t tested all of the vehicles as I was basically just playing some missions but some vehicles are very low on volume. I already read your explanation Goeth, but tanks are really loud have you changed the truck sound aswell ? It sounds a bit flat imo, not much bass. Hope you don´t get it wrong. I like the mod very much, those are just some things that didn´t feel right when testing. Share this post Link to post Share on other sites
Blue_Flight 0 Posted March 15, 2007 I can confirm the tick noise from the harrier. While everything is great, this is quite annoying. Any chance of fixing it? Share this post Link to post Share on other sites
Goeth 0 Posted March 16, 2007 I can confirm the tick noise from the harrier.While everything is great, this is quite annoying. Any chance of fixing it? I start looking for a fix to that. Althought i don´t spend my gametime at airports just looking a parked harrier Share this post Link to post Share on other sites
Dwarden 1125 Posted March 17, 2007 i noticed some weird issues with "crack" in tank explosion sound ... (x-fi, hw and eax on) ... any1 else ? Share this post Link to post Share on other sites
dr_chris 10 Posted March 18, 2007 I've been converted - I do quite like this. You can't fully appreciate it until you're in a big firefight with 2 M249s and a few M16-A4s shooting, and another firefight going on about 600 metres away. Sexeh. Share this post Link to post Share on other sites
sniper pilot 36 Posted March 18, 2007 Bug: Mp5 does not have recoil after this addon (1.05) Great addon otherwise Share this post Link to post Share on other sites
Goeth 0 Posted March 18, 2007 Bug: Mp5 does not have recoil after this addon (1.05) Great addon otherwise Thanks for the info, problem solved. Share this post Link to post Share on other sites
Goeth 0 Posted March 18, 2007 Damn double post, sorry. Share this post Link to post Share on other sites
versus 0 Posted March 22, 2007 so...is there a new version where this bug is fixed? Share this post Link to post Share on other sites
ArmedAnarkie 0 Posted March 22, 2007 It's a great mod. But when I test this with 100+ zombies I heard some sound mismatching. Is this from lagging? Share this post Link to post Share on other sites
the_shadow 0 Posted March 22, 2007 It's a great mod. But when I test this with 100+ zombies I heard some sound mismatching. Is this from lagging? i belive that could be hardware accleration related... i have huge sound disturbance in big missions if i turn HA on.. if it´s turned off i dont have the problems... so try that first... Share this post Link to post Share on other sites