RogueRunner
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TrueMods - TrueRangeAI Beta v0.9
RogueRunner replied to Rg's topic in ARMA - ADDONS & MODS: DISCUSSION
Thanx -
TrueMods - TrueRangeAI Beta v0.9
RogueRunner replied to Rg's topic in ARMA - ADDONS & MODS: DISCUSSION
I know this is old but I cannot download the file anymore from the hosting server. Does anyone have a link for me to get it from? Much appreciated! -
This is actually very realistic!! RPG's WILL self destruct after 800m if I remember correctly (20 years ago in the army)
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Just got to try it. Nice to see the Cessna back. One minor thing. The animation of the ailerons are the wrong way round. If you turn left the left aileron should go up, not down and vice versa
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Any problems with it? Mine gives an exception fault when I try to start it
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It's already happening! When last was there an update to evolution, weeks ago!! Before that it was days between updates. Frankly I don't blame him. Typical spoil brats!!!! Cannot think further ahead than their zit faced noses and will ALWAYS have some excuse to way it is justified. Pathetic!!!
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Evolution V1.0 Large scale respawn coop
RogueRunner replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
No, I am asking for a short cut to prevent noobs from trashing valuable choppers before they finally realise what the red no-fly zone on the map is for. It doesnt matter how careful a pilot I am if a bunch of ARMA virgins have trashed our entire fleet. That is why im constantly asking for the ability to LOCK vehicles. That would prevent the"noobs, virgins" not to !!STEAL or CRASHING!! the fleet. Maybe lock a vehicle away from base but not in the base. This can be exploited by someone to deny them from everyone. -
Pretty lame! Did they ask permission to rape his mission?
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I cannot get it to work with the 107b patch. Even if I try different order in the -mod statement it just will not work. Guess we will have to wait for the final patch version then EDIT: update, it seems it's just the SAW that does not load it's sound (limited testing) Looks like they renamed the model or something in the new patch
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Same, running a 7900GT on med, shadows off and view to 2000m and i beat your FPS!
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Evolution V1.0 Large scale respawn coop
RogueRunner replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Reported this on page 34 al ready -
Chammy, Release yours, these guys are dead it seems!
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Yet another ArmA sound modification
RogueRunner replied to chammy's topic in ARMA - ADDONS & MODS: DISCUSSION
ETA to release? Sounds great! -
Evolution V1.0 Large scale respawn coop
RogueRunner replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Some bugs I have found with 1.4e last night playing on a LAN with two people. We went for the radio tower first, my mate blew it up and we got the comms text saying it's now disabled. He then timed out on his side due to a windows problem. We cleared the town of people and when I looked at the map again the tower marker was there again. The gfx showed it destroyed though. Blew it up again and again got a message that comms was disrupted! Another thing I noticed is that the AI now swarms to the medic tent in the compound next to the runway! We even had a T72 in that compound not long after we started the mission. Lots of AI inside the airfield at times aswell! Good thing was no CTD's due to the game or performance problems on the dedicated server. -
I did the same first time round, replaced the 'e' with a 'i'