Vikingo 0 Posted November 18, 2006 Quote[/b] ]Here is a little tank driving vid. http://mega-file.net/file.php?file=4c5865fddbf36844fb7c113982864809 Shadak thank you so much for that one!! ouch ! those walls hurts Share this post Link to post Share on other sites
Blanco 0 Posted November 18, 2006 Quote[/b] ]this is what it says when I type anything in init field : Type Object, should be None Replace that code with : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> mybomb = "timebomb" createvehicle (getpos this) That should work Share this post Link to post Share on other sites
Maddmatt 1 Posted November 18, 2006 Quote[/b] ]this is what it says when I type anything in init field : Type Object, should be None Replace that code with : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> mybomb = "timebomb" createvehicle (getpos this) That should work You're too late Blanco I already posted that correction on pg 45 on this thread . Thanks anyway though. Share this post Link to post Share on other sites
Heatseeker 0 Posted November 18, 2006 We have the noobs reloaded video's mirrored over at Armed Assault ZoneGreat to see the 134 AI vid, cheers ArmA-ZonE.pl Nice coop vid but the heck is wrong with the day-night cycle? I noticed too, it reminded me of that weather transition problem there was in OPF's custom skies... it got dark real fast it seems . edit: Replace that code with : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> mybomb = "timebomb" createvehicle (getpos this) That should work You're too late Blanco I already posted that correction on pg 45 on this thread . Thanks anyway though. Nope, (getpos this) != (position this) . Share this post Link to post Share on other sites
Kirq 0 Posted November 18, 2006 We have the noobs reloaded video's mirrored over at Armed Assault ZoneGreat to see the 134 AI vid, cheers ArmA-ZonE.pl  Nice coop vid but what the heck is wrong with the day-night cycle? Lol, it looks like someone suddenly turn off the light. Share this post Link to post Share on other sites
Shadak 0 Posted November 18, 2006 hi Shadak, thanks for taking the time to post videos. I would be pleased to see some clips of these things, if you or anyone else has time:The transition of a unit swiming to the beach and then getting up and walking. Maybe a clip of the zodiac boats in action. A close up of that huge bridge being blown up (if its possible)- with satchel charges and/or LGB's. Can you alter the weather too? to show it raining? many thanks. A Swimming vid http://mega-file.net/file.php?file=84925761b9a0604e266c4ab6ab2fc79f The bridge cant be blown up with satchels... I did it in a campaign mission though And about the splashes when something explodes under water - its there but it looks like a sprite or something Share this post Link to post Share on other sites
Blanco 0 Posted November 18, 2006 Quote[/b] ]Here's a woods battle for now. The dense woods are a bit messy to make a vid though http://mega-file.net/file.php?file=485246f0c22c295987b28acaf9288960 Thx man. Messy indeed lots of nades. Share this post Link to post Share on other sites
Maddmatt 1 Posted November 18, 2006 The bridge cant be blown up with satchels... I did it in a campaign mission though Try using more satchels, I think you need at least 3 on the pillar. That's how it was of OFP: Resistance at least. Also try blowing up a city again now that I posted a correction (Pg 45 of this thread or Blanco's post on Pg 46) Thanks for the videos by the way. Share this post Link to post Share on other sites
Shadak 0 Posted November 18, 2006 The bridge cant be blown up with satchels... I did it in a campaign mission though Try using more satchels, I think you need at least 3 on the pillar. That's how it was of OFP: Resistance at least. Also try blowing up a city again now that I posted a correction (Pg 45 of this thread or Blanco's post on Pg 46) Thanks for the videos by the way. Well the init config is now working... but how do I trigger da bombs:) It doesnt go boom by itself Share this post Link to post Share on other sites
ebns72 0 Posted November 18, 2006 Ugh...god...noo....that 134 ai vid was really disapppointing The stupid, cumbersome, crappy old ofp command system is still there! I thought they said there was going to a new, brothers-in-arms style command system. I thought directing flanks and supresses could be really cool with the new ai. Too bad its going to be hell and simply not fun I never quite understood why they called ofp and arma "tactical shooters" when the command system is far to limited and crappy to actually perform basic tactical movements without your AI being too stupid to listen to you and survive. Share this post Link to post Share on other sites
Maddmatt 1 Posted November 18, 2006 The bridge cant be blown up with satchels... I did it in a campaign mission though Try using more satchels, I think you need at least 3 on the pillar. That's how it was of OFP: Resistance at least. Also try blowing up a city again now that I posted a correction (Pg 45 of this thread or Blanco's post on Pg 46) Thanks for the videos by the way. Well the init config is now working... but how do I trigger da bombs:) It doesnt go boom by itself In OFP the timebombs went off after 20 or 30 seconds by themselves. Maybe try using camcreate instead of createvehicle. Or if someone knows the classname for the LGBs on the Harrier could they please post code to place the bomb 100 or so metres above the gamelogic so Shadak can try that. They should get better results than the timebombs. Share this post Link to post Share on other sites
rekrul 7 Posted November 18, 2006 Am I the only one reacting to the voices being worse than OFP? "ALL ... move to ... THAT ... tree" Share this post Link to post Share on other sites
Heatseeker 0 Posted November 18, 2006 A Swimming vidhttp://mega-file.net/file.php?file=84925761b9a0604e266c4ab6ab2fc79f There is a missing transition animation (interpolation?) betwean swiming and standing up, i assume we cant dive but i wonder if diver capable units can be created. I think this would be necessary to create fish and sea life (like the hawks, mosquitoes, etc). The water looks fantastic and its a great relief that the oceans of death are finally gone . Share this post Link to post Share on other sites
oneoff 0 Posted November 18, 2006 Quote[/b] ]n OFP the timebombs went off after 20 or 30 seconds by themselves. Maybe try using camcreate instead of createvehicle.Or if someone knows the classname for the LGBs on the Harrier could they please post code to place the bomb 100 or so metres above the gamelogic so Shadak can try that. They should get better results than the timebombs. i dont think you can create from within triggers you need to exec an .sqs from the trigger and then create them within the sqs Share this post Link to post Share on other sites
Snake'nS 0 Posted November 18, 2006 Nice videos! Vikingo i send you a private message. Bye! Share this post Link to post Share on other sites
Blanco 0 Posted November 18, 2006 Quote[/b] ]A Swimming vid]http://mega-file.net/file.ph....] Swimming with a primaryweapon? I thought... Anyway, they probably choose for this so we can make divers and seal. If we don't want a unit to swim with a primaryweapon we can simply script it I guess. Something like this: ?((alive _this) AND getpos _this (select 2) < -1.2 AND primaryweapon _this != "") : _this setdammage 1 Brackets are probably wrong... Seems a swimmer is not effected by the waves, he always stays at same height in the water. Nice to see the raindrops Share this post Link to post Share on other sites
Maddmatt 1 Posted November 18, 2006 i dont think you can create from within triggers you need to exec an .sqs from the trigger and then create them within the sqs They were being created from the init field of a gamelogic. I don't think that's the problem. Share this post Link to post Share on other sites
Pierrot 0 Posted November 18, 2006 Sorry mate, bullets dont go through bodies. I tried different weps but they just dont Would be kool though  Thanks Shadak for the info. I hope to see this action in Game2. Share this post Link to post Share on other sites
ZIKAN 0 Posted November 18, 2006 Thanks for the swimmming vid Shadak How do the AI react in the water? Do they follow you and your commands? and what happens when you shoot and kill a unit swimming what are the animations like? can you demonstrate this also please? Share this post Link to post Share on other sites
Spoock 3 Posted November 18, 2006 SPOOCK´s footage (+) Stupid attack [28.71 MB] (+) Sahrani - traveling around Sahrani (lighthouse, scenery, tank, ship, bridge detonation, ) [80.24 MB] info: stahni soubor = download file Share this post Link to post Share on other sites
telejunky 0 Posted November 18, 2006 Here, we reportet about 2 videos showing ArmA at night: ah1 firing and thunder [ig]http://www.armedassaults.de/cms/content/images/ah1_klein.gif[/img]>100kb over here I love the thunder! Now it´s visible and not ofp like without any visible sign Share this post Link to post Share on other sites
Shadak 0 Posted November 18, 2006 Thanks for the swimmming vid Shadak How do the AI react in the water? Do they follow you and your commands? and what happens when you shoot and kill a unit swimming what are the animations like? can you demonstrate this also please? http://mega-file.net/file.php?file=d3540cc755bad468f6a2ec8a9f52d11e And when you stay in the water for some time... the equipment drops from you and I couldnt pick it up again Share this post Link to post Share on other sites
Heatseeker 0 Posted November 18, 2006 I love the thunder! Now it´s visible and not ofp like without any visible sign Thanks but the lightning were also present in OPF . Share this post Link to post Share on other sites
Guest Ti0n3r Posted November 18, 2006 Shadak, I just wanna say thank you for all the nice vids you've uploaded. Great stuff Share this post Link to post Share on other sites
ebns72 0 Posted November 18, 2006 Here, we reportet about 2 videos showing ArmA at night: ah1 firing and thunder [ig]http://www.armedassaults.de/cms/content/images/donnerwetter_2thumb.jpg[/img] [ig]http://www.armedassaults.de/cms/content/images/ah1_klein.gif[/img] over here I love the thunder! Now it´s visible and not ofp like without any visible sign I get the 404 error when I try to download these Share this post Link to post Share on other sites