MachoMan 0 Posted January 15, 2005 I take it Gaurd waypoints will now be shelved? Seeing as how the ai will be able to comunicate between groups? Anyone? We can't do that, that will make 90% of the mission out there unusable with ECP! Share this post Link to post Share on other sites
mcbean 0 Posted January 15, 2005 Already for two days no updates of opening thread, why? P.S. I was specially registered to ask P.S.S. Sorry for bad english... Share this post Link to post Share on other sites
Mani2 0 Posted January 15, 2005 But in a sence, having the ai comunicate inter group "is" a guard waypoint. I'm not saying that the guard waypoint wont work but will there be any reason to use them after this is released. Why have a static unit stand there in guard waiting for trouble when you could use move and cycle waypoints instead to get them on a patroll. When trouble brews ECP will let them know via the enemys comms right. I asume that if the group is set to engage at will it will head off to track down the enemy, just as it would have if it had a guard waypoint. Basically what I'm trying to say is. Will I still need to use Guard waypoints or will freeing up the Ai's comms with ECP allow them to seek out enemy spotted by other ai units (like a Guard waypoint) I hope that this is the case as I can't stand spotting a big twelve man group standing in the middle of nowhere in a giant wedge formation using the dodgy alert anim. It would be so much nicer to see them wandering about in a patroll of some sort. Hopefully the new ECP will allow for this. Share this post Link to post Share on other sites
Blink Dog 0 Posted January 15, 2005 From what I gathered before the communications between groups and units is to be optional and limited range. I have had instances in origional flashpoint where 2 separate groups close together will not act the same even when one group is under fire. A guard waypoint will work over long distance, kinda of a cavalry support waypoint. A unit with a guard waypoint will also be assigned a target based on distance from the unit and strength of a unit. Share this post Link to post Share on other sites
sanctuary 19 Posted January 15, 2005 Exactly, in one of my quick skirmish in the editor , i put an enemy squad in a guard position in Morton and another half the way to Levie with a guard waypoint. After attacking the Morton squad, i began to leave Morton (i wanted to go to Levie) to just see the other squad coming to me. Share this post Link to post Share on other sites
Homefry 0 Posted January 15, 2005 As said, guard waypoints are still very much needed when using ECP, and the info sharing works quite well. Don't worry, there won't be anything introduced in ECP that makes missions unplayable, quite the contrary. Share this post Link to post Share on other sites
the_shadow 0 Posted January 15, 2005 is it even possible to add new types of waypoints? like a "patrol area" waypoint? (ofcource, then you would have to set a area the trigger should cover) Share this post Link to post Share on other sites
Gollum1 0 Posted January 15, 2005 is it even possible to add new types of waypoints? like a "patrol area" waypoint? (ofcource, then you would have to set a area the trigger should cover) That would make the missions require ECP, wouldn't it... Share this post Link to post Share on other sites
the_shadow 0 Posted January 15, 2005 well... yeah, probably..... :/ Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted January 15, 2005 is it even possible to add new types of waypoints? like a "patrol area" waypoint? (ofcource, then you would have to set a area the trigger should cover) That would make the missions require ECP, wouldn't it... and? missions for ECP , plus you can do that already anyways.. make a move waypoint then a cycle waypoint ontop of it with the raduis as 1000 or what ever... Share this post Link to post Share on other sites
the_shadow 0 Posted January 15, 2005 is it even possible to add new types of waypoints? like a "patrol area" waypoint? (ofcource, then you would have to set a area the trigger should cover) That would make the missions require ECP, wouldn't it... and? missions for ECP plus you can do that already anyways.. make a move waypoint then a cycle waypoint onto of it with the raduis as 1000 or what ever... damn, why didnt i come to think about that? that IS a good idea and probably works Share this post Link to post Share on other sites
Mani2 0 Posted January 16, 2005 is it even possible to add new types of waypoints? like a "patrol area" waypoint? (ofcource, then you would have to set a area the trigger should cover) That would make the missions require ECP, wouldn't it... and? missions for ECP plus you can do that already anyways.. make a move waypoint then a cycle waypoint onto of it with the raduis as 1000 or what ever... Your patroll will look the part but without a Switch trigger and an extra guard waypoint on the end, I'm afraid the guard unit wont budge from it's patrol (unless it spots something). That's one of the reasons I'm looking forward to the new ECP. From what I gather, it will allow you to have your defined patrol route, but at the same time the patrol will be able to listen in on other friendly units and visa versa, in essence, creating a patrol unit with the properties of a guard unit. Share this post Link to post Share on other sites
Jonny_2LI 0 Posted January 16, 2005 Hey Mani2 dont i know you from somewhere? Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted January 16, 2005 Man, I'm ready for this thing. What happened? How about that 2nd video, at least? Share this post Link to post Share on other sites
RED 0 Posted January 16, 2005 Man, I'm ready for this thing. Â What happened? Â How about that 2nd video, at least? We quit, no more ECP. RED Share this post Link to post Share on other sites
MSpencer 0 Posted January 16, 2005 23 days later it's starting to look that way... Share this post Link to post Share on other sites
sanctuary 19 Posted January 16, 2005 That is one of the most cruel joke i ever read. My heart was just near to break. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 16, 2005 Man, I'm ready for this thing. Â What happened? Â How about that 2nd video, at least? We quit, no more ECP. RED aaah, call 911/112 or what ever.......... *drops near-dead on the floor* *arrives at heaven-international airport and meets the airport-Angel;* Frost: "hey, dude. Can you show me which way to go?" Angel: "sure, just take the big blue bird to go to heaven" Frost: "I don't want to go to heaven I want to play the ECP mod" Angel: "You too? Man, I'm a fan of it too. Unfortunately God doesn't like it, but me and Jezus can't wait for it to be released. But what are you doing here if you don't want to go to heaven?" Frost: "Some guy Red made a bad joke about them quiting ECP. I had a heart-attack and died" Angel: "No kidding? Man, if I ever meet that guy I'll sent him to wrong bird. Jokes like that are no fun!" Frost: "So how do I get back down there?" Angel: "Don't worry, just take that small bird standing near Hanger 75B. That one will take you back" Frost: "OK! Thanks pall. Perhaps we'll meet again in MP" Angel: "Looking forward to fragging you ass, dude. Good luck down there!" *back on earth* Don't EVER scare me like that again Red! Those things are not funny! Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted January 16, 2005 heh, i seen that Angel to he sent me to Hanger 75B Share this post Link to post Share on other sites
RED 0 Posted January 16, 2005 Sorry for the bad joke guys, as punishment, I will insert this carnivorous earwig into my brain. The ECP is still going strong, we are sorry for the deals, but we won't release it until we have made sure there are no nasty bugs le Share this post Link to post Share on other sites
MSpencer 0 Posted January 16, 2005 Can the Carnivorous Earwig be a new feature? Share this post Link to post Share on other sites
void_false 1 Posted January 16, 2005 LoL. Even me got scared for a moment. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 16, 2005 I didn't take it to seriously. I noticed a while back that you ECP people "have a sense of humor". A wierd one at that. I'll only take seriously when you say release, because you don't seem to make that joke....yet. Share this post Link to post Share on other sites
Blink Dog 0 Posted January 16, 2005 A request for a second video. Don't add music, I'd like to hear the DR sounds with the video. If possible maybe some of that improved AI stuff. Share this post Link to post Share on other sites