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zayfod

ECP 1.075...The countdown begins.

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First of all,

Merry Christmas everyone ! xmas_o.gif

So, whats new?

Well,

the time has come, the ECP project is near trial release. Our beta trials are near completion. Our coders have been hard at work,the seeds are sown, the deed is done...

...let the countdown begin.

vid_high_res.jpg

vid_low_res.jpg

DOWNLOAD (FTP#1) - ECP Teaser - High Res [68 MB]

DOWNLOAD (FTP#2) - ECP Teaser - High Res [68 MB]

DOWNLOAD (FTP#1) - ECP Teaser - Low Res [21 MB]

DOWNLOAD (FTP#2) - ECP Teaser - Low Res [21 MB]

Yup click em and they should work.

Thanks to www.gotf.net , operationflashpoint.filefront.com ,  www.ofpbase.com , and ofp.gamezone.cz for hosting our pics and avi files while ofpec is offline. Cheers guys.

The video is 5mins 39 seconds and requires the DIVX 3.11 alpha codec.

Go here to read about the codec:

http://www.divx-digest.com/index.html

and go here to get it  

http://www.divx-digest.com/software/divxcodec.html

extremely easy to install/uninstall  and is compatible with all versions of Windows.

Now....

the high res version is 69,568KB the low res version is 21,892KB. I really recommend you watch the high res version, it shows a heck of a lot more detail and is well worth the download wait imo.  xmas_o.gif

E.T.A?

Days...

Stay tuned and watch this space. This is the exclusive launch thread. Pics, news, and updates will be posted here first.

Our Team is very hard at work touching up the beta, please do not be upset if we fail to reply to you at this stage. This opening thread will be updated regularly.

And yes, a second video is on the way.  xmas_o.gif

Quote[/b] ]

ECP Change Log -=- ECP Mod

--------------------------  

See individual change logs (addons) or header of .cpp files for detailed changes.  

1.080 - 26/05/05 (Zayfod) - DEV VERSION

* 1.080 Generic Update (for end users)

*  blood FX

- animated blood drops hit the ground, and splash out at your feet ( they expand and pool)

-  severe bleed outs may occur, depending on damage level and lack of first aid

-  resulting in large animated blood pools

* 3d craters

- OFP now has 3d craters! You can crawl into them and take cover.

- They hide you from AI and protect you from close range ordinance.

* (NEW) night vision views

- choose from seven , YES seven night vision views, pick your choice (all dxdll compliant)

- ranging from the hard-core realistic (dirty lens) enthusiast to the hard-core gamers clear view

* (NEW) hand grenades

- five, yes FIVE, new bouncing hand grenades, Soviet, USA,

- and assorted old  and new stock for RES, and CIV units

* NEW start up speed! ECP now has ZERO fps drop and ZERO lag at mission start up, even on the largest of maps!

* Full backwards compatability with all previous ECP compliant addons and maps that used ECP 1.071 variables!

* Better island detection! New code allows for almost perfect island detection! Many old bugs fixed!

watch this space

1.074b - 04/12/04 (Zayfod) - DEV VERSION

Due to the size of the 1.074b update this table of contents may help. 1.075 updates TBA.

* CONTENTS

* 1.074b Generic Update (for end users)

- explosion FX

- suppression

- helo commands

- AI suppressing fire

- smarter AI

- A.A.D (Adaptive Ally Detection)

- singing large churches

- new fountains

- new street lamps

- new ECP architecture

- new addon support

- new weather

- new lighthouse effects

- new sandbag config settings

- bouncing grenades

- bouncing/floating smoke grenades (AI view blocking)

- radio chatter

- enhanced MP reliability

- Burning houses

- lingering smoke from all weapons

- camp fire effects

- rocket trails

- previous visual FX enhanced

==================================================

==== 1.074b Generic Update Description Begins ====

==================================================

* THE NEXT GENERATION ECP BEGINS!

* complete rewrite

- many bugs fixed and many new features added, to name but a few:

* new explosion FX from All ordinance

- soil thrown up

- shock waves

- large armour shrapnel and stones fly through the air

- water splashes and sprays

- engulfing dust waves that'll make you choke

- smouldering debri and crater holes

- ongoing secondary explosions, ammo cooking off streams through the air.

- large magazine explosions that'll make your ears bleed.

* new suppression from ALL ordinance.

- Ear ringing

- White out

* new helo commands including onmapsingleclick

- command AI helos for simultaneous fast insertions (as many as you like)

- have multiple AI helos standing by waiting for your "GO!"

- call for extraction (day time pop smoke, night time use strobe)

- order AI to fly low and skim the tree tops or go high for a HALO drop

- order emergency landings (remotely or while in helo)

* new AI suppressing fire

- crawl below sandbags and hear the bullets fly over you (alpha code, under development).

* new smarter AI -- And I mean they are bitchen smarter than before.

- AI hear better

- AI see better

- AI share information with surrounding allies (see A.A.D)

- AI information shared between all vehicle types. Air/Sea/Land.

- AI memory degrades

- AI may call for support

- AI group spacing increased

- AI throw smoke when retreating

- AI fire flares at night upon contact.

- AI accuracy decreased to more realistic values

- AI rate of fire increased (machine guns now open up)

- AI now fire over non destroyed sandbags at close range

- AI Artillery support is under development

* new A.A.D (Adaptive Ally Detection) Revolutionary!

- ECP now determines who Resistance is allied with and thus AI will share information with appropriate allies.

* new singing large churches

- light up at night

- Monks inside sing ancient Gregorian chants

- Works with large churches made using createvehicle command in game

* new fountains

- light up at night with water sound FX on all islands

- water DROP FX

- Works with fountains made using createvehicle command in game

* new street lamps (realistic reduced brightness on all islands)

- Finally, no longer will one single lamp flood light an entire town like it used to.

* new ECP architecture (performance enhancements like you wouldn't believe)

- Our entire architecture has been completely re-written

- All scripts and functions condensed and optimised for maximum performance

- High number of old scripts converted to functions

- The "Save Game" bug has been solved! (fingers crossed)

- D.G.A.S (Dynamic Global Array System) Revolutionary!

- D.G.A.S keeps all Functions, Variables, Strings and Bools in only four single global arrays

- D.G.A.S is self adjusting and adapts constantly during the game.  

- D.G.A.S offers a massive performance increase.

* new addon support! (regardless of gun name, ammo name, or vehicle name)

- many ECP FX no longer require constant updating due new addons being introduced.

* new weather -- island specific

- optional heavy rain down pours that remain constant.

- Ability to set random/constant FOG now works correctly

* new lighthouse effects

- Nogova light houses now work

- hear the light house horns at night

- Lighthouse doors are lamp lit

* new sandbag config settings

- AI will now fire over sandbags in front of them without the need to detroy the sandbags. Note, AI have not been coded as such to "use" the sandbags. (Well, not yet at least wink_o.gif  ) However, they will now fire over them if they are standing up next to them or they are crouched next to them. Prior to this the sandbags needed to be destroyed.

* new animated bouncing grenades. Revolutionary!

- New High detail grenade Model

- Pin flys out when thrown

- They splash when they hit water

- They thud when they hit the ground

- They bounce off objects, tumble and roll

* new animated bouncing/floating smoke grenades that AI can't see through!

- New High detail smoke grenade Models

- Pin flys out when thrown

- They splash when they hit water

- They thud when they hit the ground

- They bounce, tumble and roll

- Reworked smoke DROP FX gives very realistic looking smoke

- AI View is Blocked accurately, exactly where the smoke drifts to according to the wind.

- Smoke canister Sound FX

* new radio chatter while in armour and aircraft.

- Hear actual real life recordings of sorties, engagements, and air traffic control in US English and Russian--adds fantastic atmosphere

* new enhanced MP reliability!

- Proven MFCTI stability

- Proven better MP code

- Many resource leaks fixed

- Many existing bugs fixed

* Burning houses

- Houses burn according to how large they are and their type.

- ECP adjusts for new house addons automatically

* new lingering smoke from all weapons!

* new camp fire effects.

- new smoke, flames, sparks, and ash

* new rocket trail effects.

- All aircraft and APCs now have ECP rocket trails

- Trail FX are dynamic according to rocket type (small or large)

- Trail fades out as rocket gains velocity (based on real life photos)

* Almost all previous visual FX have been enhanced including

- Enhanced fire and smoke FX on burning men and debri

- Enhanced smoke, ash, and sparks on burning vehicles

- Added grey smoke.

- Sparks and blood FX now seen at greater distances with no extra lag

- ECP_Blood code has been optimised for speed with much less cpu strain.

================================================

==== 1.074b Generic Update Description Ends ====

================================================

Some preview pics....

ecp_fountain.jpg

ecp_church.jpg

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ecp_nv_explosion.jpg

watchthisspace.jpg

...and this is just a taste.

It begins.

Zay

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Now this is a nice surprise! This new version looks like an absolut must-have. smile_o.gif

Rock on guys!

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Yikes, finally!!

This is more than that I've expected..can't wait.

Guys It's a great suprise! biggrin_o.gif

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Wow.... wow_o.gif This looks amazing, I thought ECP was dead because of the long silence! Quite the opposite! xmas_o.gif

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Nice pics. Downloading the video now.

Thanks for the Christmas treat xmas_o.gif

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Nice movie, especially when he trows the grenade. Very nice special effects.

xmas_o.gif

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mphm... anybody see where my jaw went? it fell off and now I can't find it...

Absolutely incredible. smile_o.gif

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Wahhh make my dreams come true an realese it!

I want it and when i want it i get it xD.

So,hopefully it doesn't take too long time to realese ist.

So merry Christmas and please realese the Addon or the holy Lord will come and...

xmas_o.gif

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Could you please provide a download link for the videos.

For some reason my player didn`t get any data. Checked firewall and everything, normaly it should work.

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Make a right click and "Save the Target As" on the banner corresponding to the video quality you want (the low quality or high quality one), then play the video when you will have finished to download it.

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